generated from nhcarrigan/template
246 lines
9.6 KiB
TypeScript
246 lines
9.6 KiB
TypeScript
import type { NumberFormat, ProfileSettings } from "@elysium/types";
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import { DEFAULT_PROFILE_SETTINGS } from "@elysium/types";
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import { useEffect, useState } from "react";
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import { updateProfile } from "../../api/client.js";
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import { useGame } from "../../context/GameContext.js";
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interface EditProfileModalProps {
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onClose: () => void;
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}
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interface StatToggle {
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key: keyof ProfileSettings;
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label: string;
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icon: string;
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}
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const CURRENT_RUN_TOGGLES: StatToggle[] = [
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{ key: "showCurrentGold", label: "Gold Earned This Run", icon: "πͺ" },
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{ key: "showCurrentClicks", label: "Clicks This Run", icon: "π" },
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{ key: "showApotheosis", label: "Apotheosis Badge", icon: "β¨" },
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{ key: "showTranscendence", label: "Transcendence Badge", icon: "π" },
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{ key: "showPrestige", label: "Prestige Level", icon: "β" },
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{ key: "showBossesDefeated", label: "Bosses Defeated", icon: "π" },
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{ key: "showQuestsCompleted", label: "Quests Completed", icon: "π" },
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{ key: "showAdventurersRecruited", label: "Adventurers Recruited", icon: "βοΈ" },
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{ key: "showAchievementsUnlocked", label: "Achievements Unlocked", icon: "π" },
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];
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const ALL_TIME_TOGGLES: StatToggle[] = [
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{ key: "showTotalGold", label: "Total Gold Earned", icon: "πͺ" },
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{ key: "showTotalClicks", label: "Total Clicks", icon: "π" },
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{ key: "showLifetimeBossesDefeated", label: "Bosses Defeated", icon: "π" },
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{ key: "showLifetimeQuestsCompleted", label: "Quests Completed", icon: "π" },
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{ key: "showLifetimeAdventurersRecruited", label: "Adventurers Recruited", icon: "βοΈ" },
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{ key: "showLifetimeAchievementsUnlocked", label: "Achievements Unlocked", icon: "π" },
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{ key: "showGuildFounded", label: "Guild Founded Date", icon: "π
" },
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];
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export const EditProfileModal = ({ onClose }: EditProfileModalProps): React.JSX.Element => {
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const { state, numberFormat: currentNumberFormat, setNumberFormat } = useGame();
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const player = state?.player;
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const [characterName, setCharacterName] = useState(player?.characterName ?? "");
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const [bio, setBio] = useState("");
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const [settings, setSettings] = useState<ProfileSettings>({
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...DEFAULT_PROFILE_SETTINGS,
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numberFormat: currentNumberFormat,
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});
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const [loadingProfile, setLoadingProfile] = useState(true);
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const [saving, setSaving] = useState(false);
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const [error, setError] = useState<string | null>(null);
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const [saved, setSaved] = useState(false);
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// Fetch current profile to auto-populate bio and settings
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useEffect(() => {
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if (!player?.discordId) return;
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fetch(`/api/profile/${player.discordId}`)
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.then(async (res) => {
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if (!res.ok) return;
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const data = (await res.json()) as {
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bio: string;
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profileSettings: ProfileSettings;
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characterName: string;
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};
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setBio(data.bio ?? "");
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setSettings({ ...DEFAULT_PROFILE_SETTINGS, ...data.profileSettings });
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setCharacterName(data.characterName ?? player.characterName ?? "");
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})
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.catch(() => {
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// Fall back to local state if fetch fails β not a blocking error
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})
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.finally(() => {
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setLoadingProfile(false);
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});
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}, [player?.discordId, player?.characterName]);
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const handleSave = async (): Promise<void> => {
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setSaving(true);
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setError(null);
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try {
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await updateProfile({ characterName, bio, profileSettings: settings });
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setNumberFormat(settings.numberFormat);
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setSaved(true);
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setTimeout(onClose, 900);
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} catch (err: unknown) {
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setError(err instanceof Error ? err.message : "Failed to save");
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} finally {
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setSaving(false);
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}
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};
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const toggleSetting = (key: keyof ProfileSettings): void => {
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setSettings((prev) => ({ ...prev, [key]: !prev[key] }));
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};
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return (
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<div className="modal-overlay" role="dialog" aria-modal="true">
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<div className="modal edit-profile-modal">
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<div className="modal-header">
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<h2>Edit Profile</h2>
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<button
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aria-label="Close"
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className="modal-close"
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onClick={onClose}
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type="button"
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>
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β
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</button>
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</div>
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{loadingProfile ? (
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<p className="edit-profile-loading">Loading your profileβ¦</p>
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) : (
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<div className="edit-profile-form">
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<label className="edit-profile-label" htmlFor="edit-char-name">
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Display Name
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</label>
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<input
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className="edit-profile-input"
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id="edit-char-name"
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maxLength={32}
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placeholder="Your character's name"
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type="text"
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value={characterName}
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onChange={(e) => { setCharacterName(e.target.value); }}
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/>
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<span className="edit-profile-hint">{characterName.length} / 32</span>
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<label className="edit-profile-label" htmlFor="edit-bio">
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Bio
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</label>
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<textarea
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className="edit-profile-textarea"
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id="edit-bio"
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maxLength={200}
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placeholder="Tell the world about your guild⦠(optional)"
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rows={3}
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value={bio}
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onChange={(e) => { setBio(e.target.value); }}
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/>
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<span className="edit-profile-hint">{bio.length} / 200</span>
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<div className="edit-profile-section">
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<p className="edit-profile-label">Visible Stats</p>
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<p className="edit-profile-sublabel">Choose which stats appear on your public profile.</p>
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<p className="edit-profile-stat-group-heading">Current Run</p>
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<div className="stat-toggles">
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{CURRENT_RUN_TOGGLES.map(({ key, label, icon }) => (
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<button
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key={key}
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className={`stat-toggle-btn ${settings[key] ? "stat-toggle-on" : "stat-toggle-off"}`}
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onClick={() => { toggleSetting(key); }}
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type="button"
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>
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<span>{icon} {label}</span>
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<span className="stat-toggle-indicator">
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{settings[key] ? "β Shown" : "Hidden"}
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</span>
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</button>
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))}
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</div>
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<p className="edit-profile-stat-group-heading">All Time</p>
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<div className="stat-toggles">
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{ALL_TIME_TOGGLES.map(({ key, label, icon }) => (
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<button
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key={key}
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className={`stat-toggle-btn ${settings[key] ? "stat-toggle-on" : "stat-toggle-off"}`}
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onClick={() => { toggleSetting(key); }}
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type="button"
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>
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<span>{icon} {label}</span>
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<span className="stat-toggle-indicator">
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{settings[key] ? "β Shown" : "Hidden"}
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</span>
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</button>
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))}
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</div>
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</div>
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<div className="edit-profile-section">
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<p className="edit-profile-label">Privacy</p>
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<p className="edit-profile-sublabel">Control your visibility on public leaderboards.</p>
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<button
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className={`stat-toggle-btn ${settings.showOnLeaderboards ? "stat-toggle-on" : "stat-toggle-off"}`}
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onClick={() => { toggleSetting("showOnLeaderboards"); }}
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type="button"
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>
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<span>π Appear on Leaderboards</span>
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<span className="stat-toggle-indicator">
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{settings.showOnLeaderboards ? "β Shown" : "Hidden"}
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</span>
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</button>
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</div>
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<div className="edit-profile-section">
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<p className="edit-profile-label">Number Format</p>
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<p className="edit-profile-sublabel">How large numbers appear across the game.</p>
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<div className="number-format-picker">
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{(
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[
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{ value: "suffix", label: "Suffix", example: "1.23Qa" },
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{ value: "scientific", label: "Scientific", example: "1.23e15" },
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{ value: "engineering", label: "Engineering", example: "1.23E15" },
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] as { value: NumberFormat; label: string; example: string }[]
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).map(({ value, label, example }) => (
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<button
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key={value}
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className={`number-format-btn ${settings.numberFormat === value ? "number-format-active" : ""}`}
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onClick={() => { setSettings((prev) => ({ ...prev, numberFormat: value })); }}
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type="button"
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>
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<span className="number-format-label">{label}</span>
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<span className="number-format-example">{example}</span>
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</button>
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))}
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</div>
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</div>
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{error && <p className="edit-profile-error">{error}</p>}
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<div className="edit-profile-actions">
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<button
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className="edit-profile-cancel"
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onClick={onClose}
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type="button"
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>
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Cancel
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</button>
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<button
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className="edit-profile-save"
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disabled={saving || !characterName.trim()}
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onClick={() => { void handleSave(); }}
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type="button"
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>
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{saved ? "β Saved!" : saving ? "Savingβ¦" : "Save Profile"}
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</button>
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</div>
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</div>
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)}
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</div>
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</div>
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);
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};
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