generated from nhcarrigan/template
a36c8e72a5
## Summary
- Add comprehensive try/catch error handling across all API routes, middleware, and the Hono global error handler, piping every unhandled error to the `@nhcarrigan/logger` service to prevent silent crashes and unhandled Promise rejections
- Add a `logError` utility on the frontend that forwards errors through the overridden `console.error` to the backend telemetry endpoint; apply it to every silent `catch {}` block in the game context, sound, notification, and clipboard utilities, and wrap the React tree in an `ErrorBoundary`
- Add Plausible analytics, Open Graph + Twitter Card meta tags, Tree-Nation widget, and Google Ads to `index.html`
- Make the game sidebar sticky with a `--resource-bar-height` CSS custom property offset so it stays viewport-height without overlapping the resource bar; reset sticky behaviour in the mobile responsive override
## Test plan
- [ ] Lint passes: `pnpm lint`
- [ ] Build passes: `pnpm build`
- [ ] Verify errors thrown in API routes appear in the logger service rather than crashing the process
- [ ] Verify frontend errors appear in the `/api/fe/error` backend log
- [ ] Verify Open Graph tags render correctly when sharing the URL
- [ ] Verify Plausible analytics fires on page load
- [ ] Verify Tree-Nation badge renders in the sidebar
- [ ] Verify sidebar stays fixed while the main content scrolls on desktop
- [ ] Verify mobile layout is unaffected
✨ This issue was created with help from Hikari~ 🌸
Reviewed-on: #44
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
71 lines
2.0 KiB
TypeScript
71 lines
2.0 KiB
TypeScript
/**
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* @file React Error Boundary for catching unhandled render-time errors.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import { Component, type ErrorInfo, type ReactNode } from "react";
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import { logError } from "../utils/logError.js";
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interface ErrorBoundaryProperties {
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readonly children: ReactNode;
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}
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interface ErrorBoundaryState {
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hasError: boolean;
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}
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/**
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* Catches unhandled render-time errors in the React tree, logs them to the
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* backend telemetry service, and renders a fallback UI.
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*/
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class ErrorBoundary extends Component<
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ErrorBoundaryProperties,
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ErrorBoundaryState
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> {
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// eslint-disable-next-line jsdoc/require-jsdoc -- React Error Boundary constructor is standard boilerplate
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public constructor(properties: ErrorBoundaryProperties) {
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super(properties);
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this.state = { hasError: false };
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}
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/**
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* Updates state so the next render shows the fallback UI.
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* @returns The updated error boundary state.
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*/
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public static getDerivedStateFromError(): ErrorBoundaryState {
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return { hasError: true };
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}
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/**
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* Logs the error to the backend telemetry service.
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* @param error - The error that was thrown during render.
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* @param info - React error info containing the component stack trace.
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*/
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// eslint-disable-next-line @typescript-eslint/class-methods-use-this -- React lifecycle method cannot be static
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public override componentDidCatch(error: Error, info: ErrorInfo): void {
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logError("react_error_boundary", error, info.componentStack);
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}
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/**
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* Renders the fallback UI when an error is caught, otherwise renders children.
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* @returns The JSX element.
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*/
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public override render(): ReactNode {
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const { hasError } = this.state;
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const { children } = this.props;
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if (hasError) {
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return (
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<div className="error-screen">
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<p>{"Something went wrong. Please refresh the page."}</p>
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</div>
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);
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}
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return children;
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}
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}
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export { ErrorBoundary };
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