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elysium/apps/api/prisma/schema.prisma
hikari 6bf1ac5e7d
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feat: grant Elysian role on auth and prompt non-members to join (#134)
## Summary

- Grants the Elysian Discord role to players on login/registration and persists an `inGuild` flag on the Player record
- Connects to the Discord Gateway via WebSocket to keep `inGuild` in sync as players join or leave the server
- Shows a dismissible "Join our community" modal to players who are not yet in the guild
- Hardens `inGuild` exposure through the load endpoint and game context
- Moves all non-secret Discord IDs (guild, role, client, redirect URI) out of env vars and into hardcoded constants; removes them from `prod.env`

## Test plan

- [ ] Lint, build, and test pipeline passes (100% coverage maintained)
- [ ] New player auth grants Elysian role and sets `inGuild: true`
- [ ] Existing player auth re-attempts role grant and updates `inGuild`
- [ ] Join community modal appears for players not in the guild
- [ ] Modal does not reappear within the same browser session after dismissal
- [ ] Gateway correctly sets `inGuild: true/false` on member add/remove events

 This issue was created with help from Hikari~ 🌸

Reviewed-on: #134
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-24 18:49:51 -07:00

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generator client {
provider = "prisma-client-js"
}
datasource db {
provider = "mongodb"
url = env("DATABASE_URL")
}
model Player {
id String @id @default(auto()) @map("_id") @db.ObjectId
discordId String @unique
username String
discriminator String
avatar String?
characterName String @default("")
pronouns String @default("")
characterRace String @default("")
characterClass String @default("")
bio String @default("")
guildName String @default("")
guildDescription String @default("")
profileSettings Json?
unlockedTitles Json?
activeTitle String @default("")
createdAt Float
lastSavedAt Float
totalGoldEarned Float @default(0)
totalClicks Float @default(0)
lifetimeGoldEarned Float @default(0)
lifetimeClicks Float @default(0)
lifetimeBossesDefeated Float @default(0)
lifetimeQuestsCompleted Float @default(0)
lifetimeAdventurersRecruited Float @default(0)
lifetimeAchievementsUnlocked Float @default(0)
lastLoginDate String?
loginStreak Int @default(1)
inGuild Boolean @default(false)
}
model GameState {
id String @id @default(auto()) @map("_id") @db.ObjectId
discordId String @unique
state Json
updatedAt Float
}