generated from nhcarrigan/template
feat: add essence infusion upgrades as late-prestige essence sink #77
@@ -767,4 +767,70 @@ export const defaultUpgrades: Array<Upgrade> = [
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target: "adventurer",
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unlocked: false,
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},
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// ── Essence Sinks ─────────────────────────────────────────────────────────
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{
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costCrystals: 0,
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costEssence: 1e12,
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costGold: 0,
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description:
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"Channel a vast reservoir of essence into the guild's core — all production ×2.",
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id: "essence_sink_1",
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multiplier: 2,
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name: "Essence Infusion I",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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{
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costCrystals: 0,
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costEssence: 5e12,
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costGold: 0,
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description:
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"A deeper infusion saturates every operation with raw essence — all production ×2.",
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id: "essence_sink_2",
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multiplier: 2,
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name: "Essence Infusion II",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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{
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costCrystals: 0,
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costEssence: 2.5e13,
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costGold: 0,
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description:
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"Essence floods the ley-lines binding your guild — all production ×2.",
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id: "essence_sink_3",
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multiplier: 2,
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name: "Essence Infusion III",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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{
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costCrystals: 0,
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costEssence: 1e14,
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costGold: 0,
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description:
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"The guild breathes essence as its very lifeblood — all production ×3.",
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id: "essence_sink_4",
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multiplier: 3,
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name: "Essence Infusion IV",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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{
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costCrystals: 0,
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costEssence: 5e14,
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costGold: 0,
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description:
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"Essence transcends material form and reshapes reality itself — all production ×5.",
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id: "essence_sink_5",
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multiplier: 5,
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name: "Essence Infusion V",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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];
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@@ -34,7 +34,10 @@ const howToPlay = [
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+ " for the current run and stack multiplicatively — two ×2 upgrades"
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+ " targeting the same adventurer combine to give ×4, not ×3. Global"
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+ " upgrades multiply on top of adventurer-specific ones, so stacking"
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+ " both types compounds the effect significantly.",
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+ " both types compounds the effect significantly. Late in a run, look"
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+ " for the Essence Infusion upgrades — five powerful global multipliers"
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+ " purchasable purely with essence, giving that resource an ongoing"
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+ " use when gold upgrades are all bought.",
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title: "🔧 Upgrades",
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},
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{
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