feat: v1 prototype — core game systems #30

Merged
naomi merged 84 commits from feat/prototype into main 2026-03-08 15:53:39 -07:00
4 changed files with 37 additions and 3 deletions
Showing only changes of commit 9be946a873 - Show all commits
+32
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@@ -6,6 +6,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Peasant",
class: "warrior",
level: 1,
baseCost: 10,
goldPerSecond: 0.1,
essencePerSecond: 0,
combatPower: 1,
@@ -17,6 +18,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Militia",
class: "warrior",
level: 2,
baseCost: 100,
goldPerSecond: 0.5,
essencePerSecond: 0,
combatPower: 3,
@@ -28,6 +30,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Apprentice Mage",
class: "mage",
level: 3,
baseCost: 750,
goldPerSecond: 1.5,
essencePerSecond: 0.01,
combatPower: 8,
@@ -39,6 +42,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Scout",
class: "rogue",
level: 4,
baseCost: 5_000,
goldPerSecond: 4,
essencePerSecond: 0.02,
combatPower: 20,
@@ -50,6 +54,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Acolyte",
class: "cleric",
level: 5,
baseCost: 35_000,
goldPerSecond: 10,
essencePerSecond: 0.05,
combatPower: 50,
@@ -61,6 +66,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Ranger",
class: "ranger",
level: 6,
baseCost: 250_000,
goldPerSecond: 25,
essencePerSecond: 0.1,
combatPower: 120,
@@ -72,6 +78,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Knight",
class: "warrior",
level: 7,
baseCost: 1_750_000,
goldPerSecond: 75,
essencePerSecond: 0.2,
combatPower: 300,
@@ -83,6 +90,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Archmage",
class: "mage",
level: 8,
baseCost: 12_000_000,
goldPerSecond: 200,
essencePerSecond: 0.5,
combatPower: 800,
@@ -94,6 +102,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Paladin",
class: "paladin",
level: 9,
baseCost: 85_000_000,
goldPerSecond: 600,
essencePerSecond: 1,
combatPower: 2000,
@@ -105,6 +114,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Dragon Rider",
class: "ranger",
level: 10,
baseCost: 600_000_000,
goldPerSecond: 2000,
essencePerSecond: 3,
combatPower: 6000,
@@ -116,6 +126,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Shadow Assassin",
class: "rogue",
level: 11,
baseCost: 4_000_000_000,
goldPerSecond: 5_000,
essencePerSecond: 6,
combatPower: 18_000,
@@ -127,6 +138,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Arcane Scholar",
class: "mage",
level: 12,
baseCost: 28_000_000_000,
goldPerSecond: 14_000,
essencePerSecond: 15,
combatPower: 45_000,
@@ -138,6 +150,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Void Walker",
class: "rogue",
level: 13,
baseCost: 200_000_000_000,
goldPerSecond: 40_000,
essencePerSecond: 35,
combatPower: 130_000,
@@ -149,6 +162,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Celestial Guard",
class: "paladin",
level: 14,
baseCost: 1_400_000_000_000,
goldPerSecond: 120_000,
essencePerSecond: 100,
combatPower: 400_000,
@@ -160,6 +174,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Divine Champion",
class: "warrior",
level: 15,
baseCost: 10_000_000_000_000,
goldPerSecond: 400_000,
essencePerSecond: 300,
combatPower: 1_200_000,
@@ -171,6 +186,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Seraph Knight",
class: "paladin",
level: 16,
baseCost: 70_000_000_000_000,
goldPerSecond: 1_200_000,
essencePerSecond: 800,
combatPower: 4_000_000,
@@ -182,6 +198,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Abyss Diver",
class: "rogue",
level: 17,
baseCost: 500_000_000_000_000,
goldPerSecond: 3_500_000,
essencePerSecond: 2_000,
combatPower: 12_000_000,
@@ -193,6 +210,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Infernal Warden",
class: "warrior",
level: 18,
baseCost: 3_500_000_000_000_000,
goldPerSecond: 10_000_000,
essencePerSecond: 5_000,
combatPower: 35_000_000,
@@ -204,6 +222,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Crystal Sage",
class: "mage",
level: 19,
baseCost: 25_000_000_000_000_000,
goldPerSecond: 30_000_000,
essencePerSecond: 12_000,
combatPower: 100_000_000,
@@ -215,6 +234,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Void Sentinel",
class: "rogue",
level: 20,
baseCost: 175_000_000_000_000_000,
goldPerSecond: 90_000_000,
essencePerSecond: 30_000,
combatPower: 300_000_000,
@@ -226,6 +246,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Eternal Champion",
class: "warrior",
level: 21,
baseCost: 1_200_000_000_000_000_000,
goldPerSecond: 270_000_000,
essencePerSecond: 80_000,
combatPower: 900_000_000,
@@ -237,6 +258,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Aether Weaver",
class: "mage",
level: 22,
baseCost: 8_500_000_000_000_000_000,
goldPerSecond: 800_000_000,
essencePerSecond: 220_000,
combatPower: 2_700_000_000,
@@ -248,6 +270,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Titan Warrior",
class: "warrior",
level: 23,
baseCost: 60_000_000_000_000_000_000,
goldPerSecond: 2_500_000_000,
essencePerSecond: 600_000,
combatPower: 8_000_000_000,
@@ -259,6 +282,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Nexus Sage",
class: "mage",
level: 24,
baseCost: 420_000_000_000_000_000_000,
goldPerSecond: 7_500_000_000,
essencePerSecond: 1_600_000,
combatPower: 24_000_000_000,
@@ -270,6 +294,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Cosmos Knight",
class: "paladin",
level: 25,
baseCost: 3_000_000_000_000_000_000_000,
goldPerSecond: 22_000_000_000,
essencePerSecond: 4_500_000,
combatPower: 72_000_000_000,
@@ -281,6 +306,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Astral Sovereign",
class: "warrior",
level: 26,
baseCost: 21_000_000_000_000_000_000_000,
goldPerSecond: 65_000_000_000,
essencePerSecond: 12_000_000,
combatPower: 200_000_000_000,
@@ -292,6 +318,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Primordial Mage",
class: "mage",
level: 27,
baseCost: 150_000_000_000_000_000_000_000,
goldPerSecond: 200_000_000_000,
essencePerSecond: 35_000_000,
combatPower: 600_000_000_000,
@@ -303,6 +330,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Reality Warden",
class: "paladin",
level: 28,
baseCost: 1_000_000_000_000_000_000_000_000,
goldPerSecond: 600_000_000_000,
essencePerSecond: 100_000_000,
combatPower: 1_800_000_000_000,
@@ -314,6 +342,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Infinity Ranger",
class: "ranger",
level: 29,
baseCost: 7_000_000_000_000_000_000_000_000,
goldPerSecond: 1_800_000_000_000,
essencePerSecond: 300_000_000,
combatPower: 5_500_000_000_000,
@@ -325,6 +354,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Oblivion Paladin",
class: "paladin",
level: 30,
baseCost: 50_000_000_000_000_000_000_000_000,
goldPerSecond: 5_500_000_000_000,
essencePerSecond: 850_000_000,
combatPower: 16_000_000_000_000,
@@ -336,6 +366,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Transcendent Rogue",
class: "rogue",
level: 31,
baseCost: 350_000_000_000_000_000_000_000_000,
goldPerSecond: 16_000_000_000_000,
essencePerSecond: 2_500_000_000,
combatPower: 50_000_000_000_000,
@@ -347,6 +378,7 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
name: "Omniversal Champion",
class: "warrior",
level: 32,
baseCost: 2_500_000_000_000_000_000_000_000_000,
goldPerSecond: 50_000_000_000_000,
essencePerSecond: 7_000_000_000,
combatPower: 150_000_000_000_000,
@@ -18,7 +18,7 @@ const BATCH_OPTIONS: BatchSize[] = [1, 5, 10, 25, 100, "max"];
const computeBatchCost = (adventurer: Adventurer, quantity: number): number => {
let total = 0;
for (let i = 0; i < quantity; i++) {
total += 10 * Math.pow(1.15, adventurer.count + i);
total += adventurer.baseCost * Math.pow(1.15, adventurer.count + i);
}
return total;
};
@@ -27,7 +27,7 @@ const computeMaxAffordable = (adventurer: Adventurer, gold: number): number => {
let total = 0;
let quantity = 0;
for (let i = 0; i < 100_000; i++) {
const cost = 10 * Math.pow(1.15, adventurer.count + i);
const cost = adventurer.baseCost * Math.pow(1.15, adventurer.count + i);
if (total + cost > gold) break;
total += cost;
quantity++;
+1 -1
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@@ -450,7 +450,7 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
let purchased = 0;
for (let i = 0; i < quantity; i++) {
const cost = 10 * Math.pow(1.15, count);
const cost = adventurer.baseCost * Math.pow(1.15, count);
if (gold < cost) break;
gold -= cost;
count++;
@@ -11,6 +11,8 @@ export interface Adventurer {
name: string;
class: AdventurerClass;
level: number;
/** Base cost for the first purchase of this tier (scales by 1.15× per count) */
baseCost: number;
/** Base gold generated per second */
goldPerSecond: number;
/** Base essence generated per second */