generated from nhcarrigan/template
feat: v1 prototype — core game systems #30
@@ -75,8 +75,9 @@ exploreRouter.post("/start", async (context) => {
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return context.json({ error: "Exploration area not found in state" }, 404);
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}
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if (area.status === "in_progress") {
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return context.json({ error: "Exploration already in progress" }, 400);
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const anyInProgress = state.exploration.areas.some((a) => a.status === "in_progress");
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if (anyInProgress) {
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return context.json({ error: "An exploration is already in progress" }, 400);
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}
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if (area.status === "locked") {
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@@ -38,6 +38,9 @@ export const ExplorationPanel = (): React.JSX.Element => {
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const zoneAreas = EXPLORATION_AREAS.filter((a) => a.zoneId === activeZoneId);
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const hasActiveExploration =
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explorationState?.areas.some((a) => a.status === "in_progress") ?? false;
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const handleStart = async (areaId: string): Promise<void> => {
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setPendingAreaId(areaId);
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try {
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@@ -137,8 +140,9 @@ export const ExplorationPanel = (): React.JSX.Element => {
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{status === "available" && (
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<button
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className="start-quest-button"
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disabled={isPending}
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disabled={isPending || hasActiveExploration}
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onClick={() => { void handleStart(area.id); }}
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title={hasActiveExploration ? "An exploration is already in progress" : undefined}
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type="button"
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>
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{isPending ? "Departing..." : `Explore (${formatDuration(area.durationSeconds)})`}
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