generated from nhcarrigan/template
feat: another balance and bug fix pass #238
@@ -232,7 +232,7 @@ const howToPlay = [
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{
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{
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body:
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body:
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"Transcendence is the ultimate prestige layer, unlocked by defeating"
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"Transcendence is the ultimate prestige layer, unlocked by defeating"
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+ " The Absolute One (requires Prestige 90). Transcending performs a"
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+ " The Absolute One (requires Prestige 20). Transcending performs a"
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+ " nuclear reset — wiping resources, prestige, runestones, upgrades,"
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+ " nuclear reset — wiping resources, prestige, runestones, upgrades,"
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+ " and equipment — but grants Echoes based on your prestige count"
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+ " and equipment — but grants Echoes based on your prestige count"
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+ " (fewer prestiges = more Echoes). Echoes are permanent and survive"
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+ " (fewer prestiges = more Echoes). Echoes are permanent and survive"
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@@ -41,7 +41,7 @@ const checkAchievements = (state: GameState): Array<Achievement> => {
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switch (condition.type) {
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switch (condition.type) {
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case "totalGoldEarned":
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case "totalGoldEarned":
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met = state.player.totalGoldEarned >= condition.amount;
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met = state.player.lifetimeGoldEarned >= condition.amount;
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break;
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break;
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case "totalClicks":
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case "totalClicks":
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met = state.player.totalClicks >= condition.amount;
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met = state.player.totalClicks >= condition.amount;
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