generated from nhcarrigan/template
fix: runestone formula, prestige/transcendence rebalance, exploration fixes, and comprehensive balance audit #135
@@ -20,6 +20,13 @@ const runestonesPerPrestigeLevel = 10;
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const milestoneInterval = 5;
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const milestoneRunestonesPerInterval = 25;
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/*
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* Hard cap on the base runestone yield (before multipliers) to prevent
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* extreme AFK accumulation from producing game-breaking runestone counts.
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* With all upgrades (5.625× max) this caps out at ~281 per prestige.
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*/
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const maxBaseRunestones = 50;
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/**
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* Calculates the gold threshold required for the next prestige.
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* Formula: BASE * SCALE_FACTOR^prestigeCount — each prestige makes the next threshold harder.
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@@ -107,7 +114,9 @@ interface RunestoneParameters {
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/**
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* Calculates how many runestones the player earns from a prestige.
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* Formula: floor(sqrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL * runestoneMultiplier.
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* Formula: min(floor(cbrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL, MAX_BASE) * multipliers.
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* Uses cube root for stronger diminishing returns than sqrt, and caps the base before multipliers
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* to prevent extended AFK sessions from producing runestone windfalls.
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* @param parameters - The parameters for the runestone calculation.
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* @param parameters.totalGoldEarned - The total gold earned in the current run.
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* @param parameters.prestigeCount - The current prestige count.
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@@ -123,9 +132,11 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
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echoRunestoneMultiplier = 1,
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} = parameters;
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const threshold = calculatePrestigeThreshold(prestigeCount);
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const base
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= Math.floor(Math.sqrt(totalGoldEarned / threshold))
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* runestonesPerPrestigeLevel;
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const base = Math.min(
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Math.floor(Math.cbrt(totalGoldEarned / threshold))
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* runestonesPerPrestigeLevel,
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maxBaseRunestones,
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);
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const runestoneMult = getCategoryMultiplier(
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purchasedUpgradeIds,
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"runestones",
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@@ -99,21 +99,27 @@ describe("isEligibleForPrestige", () => {
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describe("calculateRunestones", () => {
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it("calculates basic runestones formula", () => {
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// floor(sqrt(4_000_000 / 1_000_000)) × 10 = floor(2) × 10 = 20
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// floor(cbrt(4_000_000 / 1_000_000)) × 10 = floor(cbrt(4)) × 10 = 1 × 10 = 10
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const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
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expect(result).toBe(20);
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expect(result).toBe(10);
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});
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it("applies echo runestone multiplier", () => {
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// floor(sqrt(4) × 10) = 20; × 2 = 40
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// floor(cbrt(4)) × 10 = 10; × 2 = 20
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const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
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expect(result).toBe(40);
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expect(result).toBe(20);
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});
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it("applies purchased runestone upgrade multiplier", () => {
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// With "runestones_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
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// With "runestone_gain_1" purchased (multiplier 1.25): floor(10 × 1.25) = 12
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const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] });
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expect(result).toBeGreaterThan(20);
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expect(result).toBe(12);
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});
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it("caps base runestones before multipliers", () => {
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// cbrt(300_000_000 / 1_000_000) = cbrt(300) ≈ 6.67 → floor = 6 → 6 × 10 = 60, capped at 50
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const result = calculateRunestones({ totalGoldEarned: 300_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
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expect(result).toBe(50);
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});
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});
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