1 Commits

Author SHA1 Message Date
hikari eec93e442b chore: add vampire expansion implementation TODO 2026-03-24 19:51:59 -07:00
9 changed files with 256 additions and 183 deletions
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# Vampire Expansion — Implementation TODO
Branch: `feat/expansions`
Thematic currency names:
- Gold → **Blood**
- Essence → **Ichor**
- Crystals → **Soul Shards**
- Runestones → **Bloodstones**
- Echoes → **Whispers**
- Click action → **Hunt**
- Adventurers → **Thralls**
- Prestige → **Siring** (working name)
- Transcendence → **The Awakening** (working name)
- Apotheosis → **Eternal Sovereignty** (role ID: 1486144657023959180)
CDN prefix for all vampire art: `https://cdn.nhcarrigan.com/elysium/vampire/<folder>/<id>.jpg`
Local scratch dir (delete before committing): `img/vampire/`
---
## Phase 1 — Types
- [ ] Add `VampireExpansionState` interface to `packages/types/src/interfaces/` mirroring full `GameState` structure (zones, bosses, quests, adventurers, upgrades, equipment, achievements, prestige, transcendence, apotheosis, exploration, resources, baseClickPower, lastTickAt, dailyChallenges, codex, autoQuest, autoBoss, autoAdventurer, companions, story)
- [ ] Add `ExpansionsState` interface: `{ vampire?: VampireExpansionState }`
- [ ] Add `expansions?: ExpansionsState` field to `GameState`
- [ ] Export new types from `packages/types/src/index.ts`
---
## Phase 2 — Data files (vampire content)
All data files go in `apps/api/src/data/vampire/`.
Same content scale as base game; use vampire theming throughout.
- [ ] `zones.ts` — 18 vampire-themed zones (crypts, blood forests, cursed castles, etc.)
- [ ] `bosses.ts` — 72 vampire-themed bosses (4 per zone)
- [ ] `quests.ts` — match base game quest count (~95); vampire-themed names/descriptions
- [ ] `adventurers.ts` — 32 thrall tiers with progressive stats
- [ ] `upgrades.ts` — match base game upgrade count (~57); vampire-themed
- [ ] `equipment.ts` — match base game equipment count (~53); vampire-themed sets
- [ ] `equipmentSets.ts` — vampire equipment sets
- [ ] `achievements.ts` — match base game count (~40); vampire-themed conditions
- [ ] `explorations.ts` — 72 areas across 18 vampire lore zones
- [ ] `materials.ts` — match base game material count (~54); vampire-themed
- [ ] `recipes.ts` — match base game recipe count (~36); vampire-themed
- [ ] `prestigeUpgrades.ts` — 25 "Siring" upgrades
- [ ] `transcendenceUpgrades.ts` — 15 "Awakening" upgrades
- [ ] `dailyChallenges.ts` — 10 vampire daily challenges
- [ ] `initialState.ts``initialVampireState()` function mirroring `initialGameState` structure
---
## Phase 3 — Art generation & CDN upload
For each category below, generate images via Gemini API (`gemini-3-pro-image-preview`),
save locally to `img/vampire/<folder>/`, upload to R2, then delete local files.
Use soft-shaded anime style; vampire/gothic aesthetic; crimson/black/dark purple palette.
- [ ] Zone banners (18) → `img/vampire/zones/` → CDN `vampire/zones/`
- [ ] Boss portraits (72) → `img/vampire/bosses/` → CDN `vampire/bosses/`
- [ ] Quest banners (match count) → `img/vampire/quests/` → CDN `vampire/quests/`
- [ ] Adventurer/thrall portraits (32) → `img/vampire/adventurers/` → CDN `vampire/adventurers/`
- [ ] Equipment icons (match count) → `img/vampire/equipment/` → CDN `vampire/equipment/`
- [ ] Achievement icons (match count) → `img/vampire/achievements/` → CDN `vampire/achievements/`
- [ ] Exploration area art (72) → `img/vampire/explorations/` → CDN `vampire/explorations/`
- [ ] Material icons (match count) → `img/vampire/materials/` → CDN `vampire/materials/`
- [ ] Story chapter banners (match count) → `img/vampire/story-chapters/` → CDN `vampire/story-chapters/`
---
## Phase 4 — API changes
- [ ] Add `inGuild` to Prisma `Player` model → update `initialGameState` if needed (already done in #134 — verify migration)
- [ ] Update Prisma schema: no DB changes needed (expansion state is inside the `GameState` JSON blob)
- [ ] Update `initialState.ts` to include `expansions: {}` in `initialGameState`
- [ ] Update `sync-new-content` debug route to inject/patch vampire expansion content when expansion is unlocked
- [ ] Add vampire-specific unlock trigger: when base-game apotheosis count ≥ 1, set `expansions.vampire` to `initialVampireState()` and `unlocked: true`
- [ ] Update the load endpoint to pass expansion state through to the client
- [ ] Ensure prestige/transcendence/apotheosis routes only reset state for their own expansion (base game routes must NOT touch `expansions.*`)
- [ ] Add vampire prestige, transcendence, and apotheosis routes (mirrors of base game routes, scoped to `expansions.vampire`)
- [ ] Grant `Eternal Sovereignty` role (ID: `1486144657023959180`) on vampire apotheosis
---
## Phase 5 — Frontend changes
### Expansion switcher
- [ ] Add expansion toggle buttons below the Early Access warning in the sidebar
- [ ] Always render all expansion buttons; disable any where `unlocked !== true`
- [ ] Active expansion stored in React state (not game state); defaults to `"base"`
- [ ] Switching expansion updates which data the UI panels display
### Resource bar
- [ ] Show ALL currencies from ALL expansions as separate labelled lines
- [ ] Vampire currencies use distinct icons/colours (crimson tint for blood, etc.)
- [ ] The "expand" button label shows the gold-equivalent currency of the active expansion
### Thematic UI
- [ ] When vampire expansion is active, swap labels: gold → Blood, essence → Ichor, etc.
- [ ] Apply `.vampire-mode` CSS class to game container when vampire is active
- [ ] Vampire colour palette: deep crimsons (`#5C0A1A`), rich crimson (`#C41E3A`), blacks, desaturated purples
### Tick engine
- [ ] Update `apps/web/src/engine/tick.ts` to compute passive income for all unlocked expansions every tick (not just base game)
- [ ] Offline income calculation must also cover all expansions
### Profile
- [ ] Profile panel: tab stats by expansion (base game tab + one tab per unlocked expansion)
- [ ] Show correct thematic prestige/transcendence/apotheosis badge names per expansion
- [ ] Lifetime stats (gold earned, clicks, etc.) tracked separately per expansion
### About / How to Play
- [ ] Update `aboutPanel.tsx` `HOW_TO_PLAY` array to document the expansion system
---
## Phase 6 — Tests & CI
- [ ] Unit tests for all new data files (at minimum, validate structure/required fields)
- [ ] Unit tests for `initialVampireState()`
- [ ] Tests for vampire unlock trigger route
- [ ] Tests for vampire prestige/transcendence/apotheosis routes
- [ ] Tests for updated tick engine (expansion income)
- [ ] Maintain 100% coverage on `apps/api` and `packages/types`
- [ ] Full pipeline: lint → build → test passing before PR
---
## Phase 7 — Final
- [ ] Delete `img/vampire/` directory before committing
- [ ] Update `MEMORY.md` with new content counts
- [ ] Open PR → request review
+58 -58
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@@ -226,7 +226,7 @@ export const defaultBosses: Array<Boss> = [
name: "The Void Titan", name: "The Void Titan",
prestigeRequirement: 0, prestigeRequirement: 0,
status: "locked", status: "locked",
upgradeRewards: [ "dark_templar_1" ], upgradeRewards: [],
zoneId: "frozen_peaks", zoneId: "frozen_peaks",
}, },
// ── Volcanic Depths ─────────────────────────────────────────────────────── // ── Volcanic Depths ───────────────────────────────────────────────────────
@@ -353,7 +353,7 @@ export const defaultBosses: Array<Boss> = [
id: "seraph_guardian", id: "seraph_guardian",
maxHp: 500_000_000, maxHp: 500_000_000,
name: "The Seraph Guardian", name: "The Seraph Guardian",
prestigeRequirement: 1, prestigeRequirement: 6,
status: "locked", status: "locked",
upgradeRewards: [ "click_4" ], upgradeRewards: [ "click_4" ],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -371,7 +371,7 @@ export const defaultBosses: Array<Boss> = [
id: "fallen_archangel", id: "fallen_archangel",
maxHp: 2_000_000_000, maxHp: 2_000_000_000,
name: "The Fallen Archangel", name: "The Fallen Archangel",
prestigeRequirement: 2, prestigeRequirement: 7,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -389,7 +389,7 @@ export const defaultBosses: Array<Boss> = [
id: "divine_judge", id: "divine_judge",
maxHp: 8_000_000_000, maxHp: 8_000_000_000,
name: "The Divine Judge", name: "The Divine Judge",
prestigeRequirement: 2, prestigeRequirement: 8,
status: "locked", status: "locked",
upgradeRewards: [ "divine_covenant" ], upgradeRewards: [ "divine_covenant" ],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -407,7 +407,7 @@ export const defaultBosses: Array<Boss> = [
id: "celestial_titan", id: "celestial_titan",
maxHp: 30_000_000_000, maxHp: 30_000_000_000,
name: "The Celestial Titan", name: "The Celestial Titan",
prestigeRequirement: 2, prestigeRequirement: 9,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -425,7 +425,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_first_light", id: "the_first_light",
maxHp: 100_000_000_000, maxHp: 100_000_000_000,
name: "The First Light", name: "The First Light",
prestigeRequirement: 2, prestigeRequirement: 10,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "celestial_reaches", zoneId: "celestial_reaches",
@@ -444,7 +444,7 @@ export const defaultBosses: Array<Boss> = [
id: "depth_leviathan", id: "depth_leviathan",
maxHp: 250_000_000_000, maxHp: 250_000_000_000,
name: "The Depth Leviathan", name: "The Depth Leviathan",
prestigeRequirement: 2, prestigeRequirement: 9,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -462,7 +462,7 @@ export const defaultBosses: Array<Boss> = [
id: "kraken_elder", id: "kraken_elder",
maxHp: 1_000_000_000_000, maxHp: 1_000_000_000_000,
name: "The Elder Kraken", name: "The Elder Kraken",
prestigeRequirement: 2, prestigeRequirement: 10,
status: "locked", status: "locked",
upgradeRewards: [ "abyssal_pact" ], upgradeRewards: [ "abyssal_pact" ],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -480,7 +480,7 @@ export const defaultBosses: Array<Boss> = [
id: "abyssal_colossus", id: "abyssal_colossus",
maxHp: 4_000_000_000_000, maxHp: 4_000_000_000_000,
name: "The Abyssal Colossus", name: "The Abyssal Colossus",
prestigeRequirement: 2, prestigeRequirement: 11,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -498,7 +498,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_deep_one", id: "the_deep_one",
maxHp: 15_000_000_000_000, maxHp: 15_000_000_000_000,
name: "The Deep One", name: "The Deep One",
prestigeRequirement: 3, prestigeRequirement: 12,
status: "locked", status: "locked",
upgradeRewards: [ "global_4" ], upgradeRewards: [ "global_4" ],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -516,7 +516,7 @@ export const defaultBosses: Array<Boss> = [
id: "elder_abomination", id: "elder_abomination",
maxHp: 50_000_000_000_000, maxHp: 50_000_000_000_000,
name: "The Elder Abomination", name: "The Elder Abomination",
prestigeRequirement: 3, prestigeRequirement: 13,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "abyssal_trench", zoneId: "abyssal_trench",
@@ -535,7 +535,7 @@ export const defaultBosses: Array<Boss> = [
id: "demon_prince", id: "demon_prince",
maxHp: 120_000_000_000_000, maxHp: 120_000_000_000_000,
name: "The Demon Prince", name: "The Demon Prince",
prestigeRequirement: 3, prestigeRequirement: 12,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -553,7 +553,7 @@ export const defaultBosses: Array<Boss> = [
id: "hellfire_titan", id: "hellfire_titan",
maxHp: 500_000_000_000_000, maxHp: 500_000_000_000_000,
name: "The Hellfire Titan", name: "The Hellfire Titan",
prestigeRequirement: 3, prestigeRequirement: 13,
status: "locked", status: "locked",
upgradeRewards: [ "celestial_mandate" ], upgradeRewards: [ "celestial_mandate" ],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -571,7 +571,7 @@ export const defaultBosses: Array<Boss> = [
id: "lord_of_sin", id: "lord_of_sin",
maxHp: 2_000_000_000_000_000, maxHp: 2_000_000_000_000_000,
name: "The Lord of Sin", name: "The Lord of Sin",
prestigeRequirement: 3, prestigeRequirement: 14,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -589,7 +589,7 @@ export const defaultBosses: Array<Boss> = [
id: "infernal_sovereign", id: "infernal_sovereign",
maxHp: 6_000_000_000_000_000, maxHp: 6_000_000_000_000_000,
name: "The Infernal Sovereign", name: "The Infernal Sovereign",
prestigeRequirement: 3, prestigeRequirement: 15,
status: "locked", status: "locked",
upgradeRewards: [ "click_5" ], upgradeRewards: [ "click_5" ],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -607,7 +607,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_fallen", id: "the_fallen",
maxHp: 8_000_000_000_000_000, maxHp: 8_000_000_000_000_000,
name: "The Fallen", name: "The Fallen",
prestigeRequirement: 4, prestigeRequirement: 16,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infernal_court", zoneId: "infernal_court",
@@ -626,7 +626,7 @@ export const defaultBosses: Array<Boss> = [
id: "prism_golem", id: "prism_golem",
maxHp: 2e16, maxHp: 2e16,
name: "The Prism Golem", name: "The Prism Golem",
prestigeRequirement: 3, prestigeRequirement: 15,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
@@ -644,7 +644,7 @@ export const defaultBosses: Array<Boss> = [
id: "crystal_drake", id: "crystal_drake",
maxHp: 8e16, maxHp: 8e16,
name: "The Crystal Drake", name: "The Crystal Drake",
prestigeRequirement: 4, prestigeRequirement: 16,
status: "locked", status: "locked",
upgradeRewards: [ "void_ascendancy" ], upgradeRewards: [ "void_ascendancy" ],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
@@ -662,7 +662,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_faceted", id: "the_faceted",
maxHp: 3e17, maxHp: 3e17,
name: "The Faceted", name: "The Faceted",
prestigeRequirement: 4, prestigeRequirement: 17,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
@@ -680,7 +680,7 @@ export const defaultBosses: Array<Boss> = [
id: "diamond_colossus", id: "diamond_colossus",
maxHp: 1e18, maxHp: 1e18,
name: "The Diamond Colossus", name: "The Diamond Colossus",
prestigeRequirement: 4, prestigeRequirement: 18,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
@@ -698,7 +698,7 @@ export const defaultBosses: Array<Boss> = [
id: "crystal_sovereign", id: "crystal_sovereign",
maxHp: 4e18, maxHp: 4e18,
name: "The Crystal Sovereign", name: "The Crystal Sovereign",
prestigeRequirement: 4, prestigeRequirement: 19,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "crystalline_spire", zoneId: "crystalline_spire",
@@ -717,7 +717,7 @@ export const defaultBosses: Array<Boss> = [
id: "void_herald", id: "void_herald",
maxHp: 1e19, maxHp: 1e19,
name: "The Void Herald", name: "The Void Herald",
prestigeRequirement: 4, prestigeRequirement: 18,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
@@ -735,7 +735,7 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_shade", id: "eternal_shade",
maxHp: 5e19, maxHp: 5e19,
name: "The Eternal Shade", name: "The Eternal Shade",
prestigeRequirement: 4, prestigeRequirement: 19,
status: "locked", status: "locked",
upgradeRewards: [ "divine_harmony" ], upgradeRewards: [ "divine_harmony" ],
zoneId: "void_sanctum", zoneId: "void_sanctum",
@@ -753,7 +753,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_unmaker", id: "the_unmaker",
maxHp: 2e20, maxHp: 2e20,
name: "The Unmaker", name: "The Unmaker",
prestigeRequirement: 5, prestigeRequirement: 20,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
@@ -771,7 +771,7 @@ export const defaultBosses: Array<Boss> = [
id: "void_progenitor", id: "void_progenitor",
maxHp: 8e20, maxHp: 8e20,
name: "The Void Progenitor", name: "The Void Progenitor",
prestigeRequirement: 5, prestigeRequirement: 21,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
@@ -789,7 +789,7 @@ export const defaultBosses: Array<Boss> = [
id: "void_emperor", id: "void_emperor",
maxHp: 3e21, maxHp: 3e21,
name: "The Void Emperor", name: "The Void Emperor",
prestigeRequirement: 5, prestigeRequirement: 22,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "void_sanctum", zoneId: "void_sanctum",
@@ -808,7 +808,7 @@ export const defaultBosses: Array<Boss> = [
id: "throne_warden", id: "throne_warden",
maxHp: 1e22, maxHp: 1e22,
name: "The Throne Warden", name: "The Throne Warden",
prestigeRequirement: 5, prestigeRequirement: 21,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -826,7 +826,7 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_knight", id: "eternal_knight",
maxHp: 5e22, maxHp: 5e22,
name: "The Eternal Knight", name: "The Eternal Knight",
prestigeRequirement: 5, prestigeRequirement: 22,
status: "locked", status: "locked",
upgradeRewards: [ "infernal_fury" ], upgradeRewards: [ "infernal_fury" ],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -844,7 +844,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_undying", id: "the_undying",
maxHp: 2e23, maxHp: 2e23,
name: "The Undying", name: "The Undying",
prestigeRequirement: 5, prestigeRequirement: 23,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -862,7 +862,7 @@ export const defaultBosses: Array<Boss> = [
id: "apex_sovereign", id: "apex_sovereign",
maxHp: 8e23, maxHp: 8e23,
name: "The Apex Sovereign", name: "The Apex Sovereign",
prestigeRequirement: 5, prestigeRequirement: 24,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -880,7 +880,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_apex", id: "the_apex",
maxHp: 3e24, maxHp: 3e24,
name: "The Apex", name: "The Apex",
prestigeRequirement: 6, prestigeRequirement: 25,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "eternal_throne", zoneId: "eternal_throne",
@@ -899,7 +899,7 @@ export const defaultBosses: Array<Boss> = [
id: "chaos_wyrm", id: "chaos_wyrm",
maxHp: 1e26, maxHp: 1e26,
name: "The Chaos Wyrm", name: "The Chaos Wyrm",
prestigeRequirement: 6, prestigeRequirement: 26,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -917,7 +917,7 @@ export const defaultBosses: Array<Boss> = [
id: "creation_engine", id: "creation_engine",
maxHp: 5e27, maxHp: 5e27,
name: "The Creation Engine", name: "The Creation Engine",
prestigeRequirement: 6, prestigeRequirement: 27,
status: "locked", status: "locked",
upgradeRewards: [ "aether_weaver_1" ], upgradeRewards: [ "aether_weaver_1" ],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -935,7 +935,7 @@ export const defaultBosses: Array<Boss> = [
id: "entropy_avatar", id: "entropy_avatar",
maxHp: 2e29, maxHp: 2e29,
name: "The Entropy Avatar", name: "The Entropy Avatar",
prestigeRequirement: 7, prestigeRequirement: 29,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -953,7 +953,7 @@ export const defaultBosses: Array<Boss> = [
id: "primordial_titan", id: "primordial_titan",
maxHp: 8e30, maxHp: 8e30,
name: "The Primordial Titan", name: "The Primordial Titan",
prestigeRequirement: 7, prestigeRequirement: 31,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primordial_chaos", zoneId: "primordial_chaos",
@@ -972,7 +972,7 @@ export const defaultBosses: Array<Boss> = [
id: "expanse_drifter", id: "expanse_drifter",
maxHp: 3e33, maxHp: 3e33,
name: "The Expanse Drifter", name: "The Expanse Drifter",
prestigeRequirement: 8, prestigeRequirement: 33,
status: "locked", status: "locked",
upgradeRewards: [ "titan_warrior_1" ], upgradeRewards: [ "titan_warrior_1" ],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
@@ -990,9 +990,9 @@ export const defaultBosses: Array<Boss> = [
id: "horizon_beast", id: "horizon_beast",
maxHp: 1e37, maxHp: 1e37,
name: "The Horizon Beast", name: "The Horizon Beast",
prestigeRequirement: 8, prestigeRequirement: 35,
status: "locked", status: "locked",
upgradeRewards: [ "oblivion_paladin_1" ], upgradeRewards: [],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
}, },
{ {
@@ -1008,7 +1008,7 @@ export const defaultBosses: Array<Boss> = [
id: "infinity_construct", id: "infinity_construct",
maxHp: 5e40, maxHp: 5e40,
name: "The Infinity Construct", name: "The Infinity Construct",
prestigeRequirement: 8, prestigeRequirement: 37,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
@@ -1026,7 +1026,7 @@ export const defaultBosses: Array<Boss> = [
id: "expanse_sovereign", id: "expanse_sovereign",
maxHp: 2e44, maxHp: 2e44,
name: "The Expanse Sovereign", name: "The Expanse Sovereign",
prestigeRequirement: 9, prestigeRequirement: 39,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "infinite_expanse", zoneId: "infinite_expanse",
@@ -1045,7 +1045,7 @@ export const defaultBosses: Array<Boss> = [
id: "forge_guardian", id: "forge_guardian",
maxHp: 8e47, maxHp: 8e47,
name: "The Forge Guardian", name: "The Forge Guardian",
prestigeRequirement: 9, prestigeRequirement: 41,
status: "locked", status: "locked",
upgradeRewards: [ "nexus_sage_1" ], upgradeRewards: [ "nexus_sage_1" ],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1063,7 +1063,7 @@ export const defaultBosses: Array<Boss> = [
id: "reality_shaper", id: "reality_shaper",
maxHp: 4e52, maxHp: 4e52,
name: "The Reality Shaper", name: "The Reality Shaper",
prestigeRequirement: 10, prestigeRequirement: 44,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1081,7 +1081,7 @@ export const defaultBosses: Array<Boss> = [
id: "creation_prime", id: "creation_prime",
maxHp: 2e57, maxHp: 2e57,
name: "The Creation Prime", name: "The Creation Prime",
prestigeRequirement: 11, prestigeRequirement: 47,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1099,7 +1099,7 @@ export const defaultBosses: Array<Boss> = [
id: "reality_architect", id: "reality_architect",
maxHp: 8e61, maxHp: 8e61,
name: "The Reality Architect", name: "The Reality Architect",
prestigeRequirement: 11, prestigeRequirement: 49,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "reality_forge", zoneId: "reality_forge",
@@ -1118,7 +1118,7 @@ export const defaultBosses: Array<Boss> = [
id: "storm_colossus", id: "storm_colossus",
maxHp: 4e65, maxHp: 4e65,
name: "The Storm Colossus", name: "The Storm Colossus",
prestigeRequirement: 12, prestigeRequirement: 51,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1136,7 +1136,7 @@ export const defaultBosses: Array<Boss> = [
id: "force_prime", id: "force_prime",
maxHp: 2e71, maxHp: 2e71,
name: "The Force Prime", name: "The Force Prime",
prestigeRequirement: 12, prestigeRequirement: 54,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1154,9 +1154,9 @@ export const defaultBosses: Array<Boss> = [
id: "maelstrom_god", id: "maelstrom_god",
maxHp: 1e77, maxHp: 1e77,
name: "The Maelstrom God", name: "The Maelstrom God",
prestigeRequirement: 13, prestigeRequirement: 57,
status: "locked", status: "locked",
upgradeRewards: [ "transcendent_rogue_1" ], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
}, },
{ {
@@ -1172,7 +1172,7 @@ export const defaultBosses: Array<Boss> = [
id: "cosmic_annihilator", id: "cosmic_annihilator",
maxHp: 5e82, maxHp: 5e82,
name: "The Cosmic Annihilator", name: "The Cosmic Annihilator",
prestigeRequirement: 13, prestigeRequirement: 59,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "cosmic_maelstrom", zoneId: "cosmic_maelstrom",
@@ -1191,7 +1191,7 @@ export const defaultBosses: Array<Boss> = [
id: "ancient_sentinel", id: "ancient_sentinel",
maxHp: 2e88, maxHp: 2e88,
name: "The Ancient Sentinel", name: "The Ancient Sentinel",
prestigeRequirement: 14, prestigeRequirement: 61,
status: "locked", status: "locked",
upgradeRewards: [ "astral_sovereign_1" ], upgradeRewards: [ "astral_sovereign_1" ],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1209,7 +1209,7 @@ export const defaultBosses: Array<Boss> = [
id: "time_elder", id: "time_elder",
maxHp: 1e95, maxHp: 1e95,
name: "The Time Elder", name: "The Time Elder",
prestigeRequirement: 15, prestigeRequirement: 65,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1227,7 +1227,7 @@ export const defaultBosses: Array<Boss> = [
id: "origin_beast", id: "origin_beast",
maxHp: 8e101, maxHp: 8e101,
name: "The Origin Beast", name: "The Origin Beast",
prestigeRequirement: 16, prestigeRequirement: 69,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1245,7 +1245,7 @@ export const defaultBosses: Array<Boss> = [
id: "primeval_god", id: "primeval_god",
maxHp: 5e108, maxHp: 5e108,
name: "The Primeval God", name: "The Primeval God",
prestigeRequirement: 17, prestigeRequirement: 74,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "primeval_sanctum", zoneId: "primeval_sanctum",
@@ -1264,7 +1264,7 @@ export const defaultBosses: Array<Boss> = [
id: "absolute_herald", id: "absolute_herald",
maxHp: 2e116, maxHp: 2e116,
name: "The Absolute Herald", name: "The Absolute Herald",
prestigeRequirement: 17, prestigeRequirement: 76,
status: "locked", status: "locked",
upgradeRewards: [ "primordial_mage_1" ], upgradeRewards: [ "primordial_mage_1" ],
zoneId: "the_absolute", zoneId: "the_absolute",
@@ -1282,7 +1282,7 @@ export const defaultBosses: Array<Boss> = [
id: "void_convergence", id: "void_convergence",
maxHp: 1e125, maxHp: 1e125,
name: "The Void Convergence", name: "The Void Convergence",
prestigeRequirement: 18, prestigeRequirement: 79,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "the_absolute", zoneId: "the_absolute",
@@ -1300,9 +1300,9 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_end", id: "eternal_end",
maxHp: 5e134, maxHp: 5e134,
name: "The Eternal End", name: "The Eternal End",
prestigeRequirement: 19, prestigeRequirement: 83,
status: "locked", status: "locked",
upgradeRewards: [ "omniversal_champion_1" ], upgradeRewards: [],
zoneId: "the_absolute", zoneId: "the_absolute",
}, },
{ {
@@ -1318,7 +1318,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_absolute_one", id: "the_absolute_one",
maxHp: 2e145, maxHp: 2e145,
name: "The Absolute One", name: "The Absolute One",
prestigeRequirement: 20, prestigeRequirement: 88,
status: "locked", status: "locked",
upgradeRewards: [], upgradeRewards: [],
zoneId: "the_absolute", zoneId: "the_absolute",
+16 -51
View File
@@ -157,21 +157,6 @@ export const defaultQuests: Array<Quest> = [
status: "locked", status: "locked",
zoneId: "frozen_peaks", zoneId: "frozen_peaks",
}, },
{
combatPowerRequired: 200_000,
description:
"A tomb sealed within a glacier for millennia. The soldiers interred here died guarding something that no longer exists — but their treasures remain.",
durationSeconds: 150 * 60,
id: "glacier_tomb",
name: "The Glacier Tomb",
prerequisiteIds: [ "frozen_wastes" ],
rewards: [
{ amount: 10_000_000, type: "gold" },
{ amount: 3000, type: "essence" },
],
status: "locked",
zoneId: "frozen_peaks",
},
{ {
combatPowerRequired: 400_000, combatPowerRequired: 400_000,
description: description:
@@ -179,7 +164,7 @@ export const defaultQuests: Array<Quest> = [
durationSeconds: 3 * 60 * 60, durationSeconds: 3 * 60 * 60,
id: "ice_caves", id: "ice_caves",
name: "The Ice Caves", name: "The Ice Caves",
prerequisiteIds: [ "glacier_tomb" ], prerequisiteIds: [ "frozen_wastes" ],
rewards: [ rewards: [
{ amount: 5000, type: "essence" }, { amount: 5000, type: "essence" },
{ amount: 200, type: "crystals" }, { amount: 200, type: "crystals" },
@@ -203,22 +188,6 @@ export const defaultQuests: Array<Quest> = [
status: "locked", status: "locked",
zoneId: "frozen_peaks", zoneId: "frozen_peaks",
}, },
{
combatPowerRequired: 3_000_000,
description:
"Deep in the peaks lies the throne room of an ancient frost king, long dead, whose dominion over cold and storm was absolute. His crown still waits.",
durationSeconds: 7 * 60 * 60,
id: "frozen_throne",
name: "The Frozen Throne",
prerequisiteIds: [ "storm_citadel" ],
rewards: [
{ amount: 60_000_000, type: "gold" },
{ amount: 25_000, type: "essence" },
{ amount: 400, type: "crystals" },
],
status: "locked",
zoneId: "frozen_peaks",
},
// ── Shadow Marshes ──────────────────────────────────────────────────────── // ── Shadow Marshes ────────────────────────────────────────────────────────
{ {
combatPowerRequired: 5_000_000, combatPowerRequired: 5_000_000,
@@ -229,8 +198,7 @@ export const defaultQuests: Array<Quest> = [
name: "The Shadow Mere", name: "The Shadow Mere",
prerequisiteIds: [], prerequisiteIds: [],
rewards: [ rewards: [
{ amount: 5_000_000, type: "gold" }, { amount: 150, type: "essence" },
{ amount: 5000, type: "essence" },
], ],
status: "locked", status: "locked",
zoneId: "shadow_marshes", zoneId: "shadow_marshes",
@@ -244,8 +212,7 @@ export const defaultQuests: Array<Quest> = [
name: "The Witch Coven", name: "The Witch Coven",
prerequisiteIds: [ "shadow_mere" ], prerequisiteIds: [ "shadow_mere" ],
rewards: [ rewards: [
{ amount: 20_000_000, type: "gold" }, { amount: 500, type: "essence" },
{ amount: 20_000, type: "essence" },
{ targetId: "shadow_assassin", type: "adventurer" }, { targetId: "shadow_assassin", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -278,9 +245,9 @@ export const defaultQuests: Array<Quest> = [
name: "The Plague Ruins", name: "The Plague Ruins",
prerequisiteIds: [ "sunken_temple" ], prerequisiteIds: [ "sunken_temple" ],
rewards: [ rewards: [
{ amount: 100_000_000, type: "gold" }, { amount: 8_000_000, type: "gold" },
{ amount: 30_000, type: "essence" }, { amount: 2000, type: "essence" },
{ amount: 500, type: "crystals" }, { amount: 150, type: "crystals" },
{ targetId: "dark_templar", type: "adventurer" }, { targetId: "dark_templar", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -362,9 +329,8 @@ export const defaultQuests: Array<Quest> = [
name: "Void Rift", name: "Void Rift",
prerequisiteIds: [], prerequisiteIds: [],
rewards: [ rewards: [
{ amount: 2_000_000_000, type: "gold" }, { amount: 500, type: "crystals" },
{ amount: 300_000, type: "essence" }, { amount: 5000, type: "essence" },
{ amount: 1000, type: "crystals" },
], ],
status: "locked", status: "locked",
zoneId: "astral_void", zoneId: "astral_void",
@@ -378,9 +344,9 @@ export const defaultQuests: Array<Quest> = [
name: "The Star Graveyard", name: "The Star Graveyard",
prerequisiteIds: [ "void_rift" ], prerequisiteIds: [ "void_rift" ],
rewards: [ rewards: [
{ amount: 8_000_000_000, type: "gold" }, { amount: 1_000_000_000, type: "gold" },
{ amount: 800_000, type: "essence" }, { amount: 100_000, type: "essence" },
{ amount: 3000, type: "crystals" }, { amount: 1000, type: "crystals" },
], ],
status: "locked", status: "locked",
zoneId: "astral_void", zoneId: "astral_void",
@@ -394,9 +360,8 @@ export const defaultQuests: Array<Quest> = [
name: "Between Worlds", name: "Between Worlds",
prerequisiteIds: [ "star_graveyard" ], prerequisiteIds: [ "star_graveyard" ],
rewards: [ rewards: [
{ amount: 25_000_000_000, type: "gold" }, { amount: 250_000, type: "essence" },
{ amount: 2_000_000, type: "essence" }, { amount: 2000, type: "crystals" },
{ amount: 8000, type: "crystals" },
{ targetId: "divine_champion", type: "adventurer" }, { targetId: "divine_champion", type: "adventurer" },
], ],
status: "locked", status: "locked",
@@ -411,9 +376,9 @@ export const defaultQuests: Array<Quest> = [
name: "The End of All Things", name: "The End of All Things",
prerequisiteIds: [ "between_worlds" ], prerequisiteIds: [ "between_worlds" ],
rewards: [ rewards: [
{ amount: 80_000_000_000, type: "gold" }, { amount: 10_000_000_000, type: "gold" },
{ amount: 5_000_000, type: "essence" }, { amount: 1_000_000, type: "essence" },
{ amount: 20_000, type: "crystals" }, { amount: 10_000, type: "crystals" },
], ],
status: "locked", status: "locked",
zoneId: "astral_void", zoneId: "astral_void",
+15 -15
View File
@@ -11,7 +11,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Income multipliers ────────────────────────────────────────────────────── // ── Income multipliers ──────────────────────────────────────────────────────
{ {
category: "income", category: "income",
cost: 2, cost: 5,
description: description:
"The echoes of past runs linger, amplifying your guild's income by 25%.", "The echoes of past runs linger, amplifying your guild's income by 25%.",
id: "echo_income_1", id: "echo_income_1",
@@ -20,7 +20,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 4, cost: 10,
description: description:
"Your transcendent experience resonates through your guild, boosting income by 50%.", "Your transcendent experience resonates through your guild, boosting income by 50%.",
id: "echo_income_2", id: "echo_income_2",
@@ -29,7 +29,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 8, cost: 20,
description: description:
"The harmony of multiple timelines surges through your guild, doubling its income.", "The harmony of multiple timelines surges through your guild, doubling its income.",
id: "echo_income_3", id: "echo_income_3",
@@ -38,7 +38,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 16, cost: 40,
description: description:
"Ethereal energy overflows from your transcendence, tripling your guild's income.", "Ethereal energy overflows from your transcendence, tripling your guild's income.",
id: "echo_income_4", id: "echo_income_4",
@@ -47,7 +47,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "income", category: "income",
cost: 32, cost: 80,
description: description:
"The infinite chorus of every run you've ever played amplifies your guild fivefold.", "The infinite chorus of every run you've ever played amplifies your guild fivefold.",
id: "echo_income_5", id: "echo_income_5",
@@ -58,7 +58,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Combat multipliers ────────────────────────────────────────────────────── // ── Combat multipliers ──────────────────────────────────────────────────────
{ {
category: "combat", category: "combat",
cost: 2, cost: 5,
description: description:
"Memories of countless battles harden your adventurers, increasing party DPS by 25%.", "Memories of countless battles harden your adventurers, increasing party DPS by 25%.",
id: "echo_combat_1", id: "echo_combat_1",
@@ -67,7 +67,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "combat", category: "combat",
cost: 6, cost: 15,
description: description:
"Veterans of transcendence know how to fight smarter, boosting party DPS by 50%.", "Veterans of transcendence know how to fight smarter, boosting party DPS by 50%.",
id: "echo_combat_2", id: "echo_combat_2",
@@ -76,7 +76,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "combat", category: "combat",
cost: 12, cost: 35,
description: description:
"Your warriors carry the strength of every fallen timeline, doubling party DPS.", "Your warriors carry the strength of every fallen timeline, doubling party DPS.",
id: "echo_combat_3", id: "echo_combat_3",
@@ -87,7 +87,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Prestige threshold reductions ────────────────────────────────────────── // ── Prestige threshold reductions ──────────────────────────────────────────
{ {
category: "prestige_threshold", category: "prestige_threshold",
cost: 3, cost: 8,
description: description:
"Experience from past lives shortens the road to prestige — threshold reduced by 10%.", "Experience from past lives shortens the road to prestige — threshold reduced by 10%.",
id: "echo_prestige_threshold_1", id: "echo_prestige_threshold_1",
@@ -96,7 +96,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "prestige_threshold", category: "prestige_threshold",
cost: 6, cost: 20,
description: description:
"You've walked this path so many times you know every shortcut — threshold reduced by 20%.", "You've walked this path so many times you know every shortcut — threshold reduced by 20%.",
id: "echo_prestige_threshold_2", id: "echo_prestige_threshold_2",
@@ -107,7 +107,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Prestige runestone multipliers ───────────────────────────────────────── // ── Prestige runestone multipliers ─────────────────────────────────────────
{ {
category: "prestige_runestones", category: "prestige_runestones",
cost: 3, cost: 8,
description: description:
"Transcendent insight attunes you to the runestones, earning 50% more per prestige.", "Transcendent insight attunes you to the runestones, earning 50% more per prestige.",
id: "echo_prestige_runestones_1", id: "echo_prestige_runestones_1",
@@ -116,7 +116,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "prestige_runestones", category: "prestige_runestones",
cost: 6, cost: 20,
description: description:
"You have mastered the art of runestone crafting, doubling your prestige runestone yield.", "You have mastered the art of runestone crafting, doubling your prestige runestone yield.",
id: "echo_prestige_runestones_2", id: "echo_prestige_runestones_2",
@@ -127,7 +127,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Echo meta multipliers ─────────────────────────────────────────────────── // ── Echo meta multipliers ───────────────────────────────────────────────────
{ {
category: "echo_meta", category: "echo_meta",
cost: 25, cost: 50,
description: description:
"Your transcendence resonates deeper, amplifying future echo yields by 25%.", "Your transcendence resonates deeper, amplifying future echo yields by 25%.",
id: "echo_meta_1", id: "echo_meta_1",
@@ -136,7 +136,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "echo_meta", category: "echo_meta",
cost: 75, cost: 150,
description: description:
"Each loop of existence makes the next more powerful — future echo yields +50%.", "Each loop of existence makes the next more powerful — future echo yields +50%.",
id: "echo_meta_2", id: "echo_meta_2",
@@ -145,7 +145,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
}, },
{ {
category: "echo_meta", category: "echo_meta",
cost: 200, cost: 400,
description: description:
"You have mastered the infinite spiral of transcendence, doubling all future echo yields.", "You have mastered the infinite spiral of transcendence, doubling all future echo yields.",
id: "echo_meta_3", id: "echo_meta_3",
+9 -21
View File
@@ -15,21 +15,14 @@ import type {
} from "@elysium/types"; } from "@elysium/types";
const basePrestigeGoldThreshold = 1_000_000; const basePrestigeGoldThreshold = 1_000_000;
const thresholdScaleFactor = 5;
const runestonesPerPrestigeLevel = 10; const runestonesPerPrestigeLevel = 10;
const milestoneInterval = 5; const milestoneInterval = 5;
const milestoneRunestonesPerInterval = 25; const milestoneRunestonesPerInterval = 25;
/*
* Hard cap on the base runestone yield (before multipliers) to prevent
* extreme AFK accumulation from producing game-breaking runestone counts.
* With all upgrades (5.625× max) this caps out at ~1,125 per prestige.
*/
const maxBaseRunestones = 200;
/** /**
* Calculates the gold threshold required for the next prestige. * Calculates the gold threshold required for the next prestige.
* Formula: BASE * (count + 1)^2 — polynomial growth that peaks around prestige 810 * Formula: BASE * SCALE_FACTOR^prestigeCount — each prestige makes the next threshold harder.
* then gets easier as the production multiplier overtakes it.
* @param prestigeCount - The current number of prestiges completed. * @param prestigeCount - The current number of prestiges completed.
* @param thresholdMultiplier - An optional echo-upgrade multiplier applied to the threshold. * @param thresholdMultiplier - An optional echo-upgrade multiplier applied to the threshold.
* @returns The gold amount required to prestige. * @returns The gold amount required to prestige.
@@ -40,7 +33,7 @@ const calculatePrestigeThreshold = (
): number => { ): number => {
return ( return (
basePrestigeGoldThreshold basePrestigeGoldThreshold
* Math.pow(prestigeCount + 1, 2) * Math.pow(thresholdScaleFactor, prestigeCount)
* thresholdMultiplier * thresholdMultiplier
); );
}; };
@@ -114,9 +107,7 @@ interface RunestoneParameters {
/** /**
* Calculates how many runestones the player earns from a prestige. * Calculates how many runestones the player earns from a prestige.
* Formula: min(floor(cbrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL, MAX_BASE) * multipliers. * Formula: floor(sqrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL * runestoneMultiplier.
* Uses cube root for stronger diminishing returns than sqrt, and caps the base before multipliers
* to prevent extended AFK sessions from producing runestone windfalls.
* @param parameters - The parameters for the runestone calculation. * @param parameters - The parameters for the runestone calculation.
* @param parameters.totalGoldEarned - The total gold earned in the current run. * @param parameters.totalGoldEarned - The total gold earned in the current run.
* @param parameters.prestigeCount - The current prestige count. * @param parameters.prestigeCount - The current prestige count.
@@ -132,11 +123,9 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
echoRunestoneMultiplier = 1, echoRunestoneMultiplier = 1,
} = parameters; } = parameters;
const threshold = calculatePrestigeThreshold(prestigeCount); const threshold = calculatePrestigeThreshold(prestigeCount);
const base = Math.min( const base
Math.floor(Math.cbrt(totalGoldEarned / threshold)) = Math.floor(Math.sqrt(totalGoldEarned / threshold))
* runestonesPerPrestigeLevel, * runestonesPerPrestigeLevel;
maxBaseRunestones,
);
const runestoneMult = getCategoryMultiplier( const runestoneMult = getCategoryMultiplier(
purchasedUpgradeIds, purchasedUpgradeIds,
"runestones", "runestones",
@@ -146,15 +135,14 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
/** /**
* Calculates the new prestige production multiplier. * Calculates the new prestige production multiplier.
* Formula: 1.25^prestigeCount — exponential scaling per prestige that eventually * Formula: 1.15^prestigeCount — exponential scaling per prestige.
* overtakes the polynomial threshold growth, making late prestiges progressively easier.
* @param prestigeCount - The new prestige count. * @param prestigeCount - The new prestige count.
* @returns The production multiplier for the new prestige level. * @returns The production multiplier for the new prestige level.
*/ */
const calculateProductionMultiplier = ( const calculateProductionMultiplier = (
prestigeCount: number, prestigeCount: number,
): number => { ): number => {
return Math.pow(1.25, prestigeCount); return Math.pow(1.15, prestigeCount);
}; };
/** /**
+1 -1
View File
@@ -20,7 +20,7 @@ const finalBossId = "the_absolute_one";
/** /**
* Base constant used in the echo yield formula. * Base constant used in the echo yield formula.
*/ */
const echoFormulaConstant = 224; const echoFormulaConstant = 853;
const getCategoryMultiplier = ( const getCategoryMultiplier = (
purchasedIds: Array<string>, purchasedIds: Array<string>,
+1 -1
View File
@@ -158,7 +158,7 @@ describe("transcendence route", () => {
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" }); const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
expect(res.status).toBe(200); expect(res.status).toBe(200);
const body = await res.json() as { echoesRemaining: number; purchasedUpgradeIds: string[] }; const body = await res.json() as { echoesRemaining: number; purchasedUpgradeIds: string[] };
expect(body.echoesRemaining).toBe(98); // 100 - 2 expect(body.echoesRemaining).toBe(95); // 100 - 5
expect(body.purchasedUpgradeIds).toContain("echo_income_1"); expect(body.purchasedUpgradeIds).toContain("echo_income_1");
}); });
+16 -25
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@@ -55,18 +55,15 @@ const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
describe("calculatePrestigeThreshold", () => { describe("calculatePrestigeThreshold", () => {
it("returns base threshold at count 0", () => { it("returns base threshold at count 0", () => {
// base × (0+1)^2 = 1_000_000 × 1 = 1_000_000
expect(calculatePrestigeThreshold(0)).toBe(1_000_000); expect(calculatePrestigeThreshold(0)).toBe(1_000_000);
}); });
it("returns 4× base at count 1", () => { it("returns 5× at count 1", () => {
// base × (1+1)^2 = 1_000_000 × 4 = 4_000_000 expect(calculatePrestigeThreshold(1)).toBe(5_000_000);
expect(calculatePrestigeThreshold(1)).toBe(4_000_000);
}); });
it("returns 9× base at count 2", () => { it("returns 25× at count 2", () => {
// base × (2+1)^2 = 1_000_000 × 9 = 9_000_000 expect(calculatePrestigeThreshold(2)).toBe(25_000_000);
expect(calculatePrestigeThreshold(2)).toBe(9_000_000);
}); });
it("applies threshold multiplier correctly", () => { it("applies threshold multiplier correctly", () => {
@@ -102,27 +99,21 @@ describe("isEligibleForPrestige", () => {
describe("calculateRunestones", () => { describe("calculateRunestones", () => {
it("calculates basic runestones formula", () => { it("calculates basic runestones formula", () => {
// floor(cbrt(4_000_000 / 1_000_000)) × 10 = floor(cbrt(4)) × 10 = 1 × 10 = 10 // floor(sqrt(4_000_000 / 1_000_000)) × 10 = floor(2) × 10 = 20
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] }); const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
expect(result).toBe(10);
});
it("applies echo runestone multiplier", () => {
// floor(cbrt(4)) × 10 = 10; × 2 = 20
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
expect(result).toBe(20); expect(result).toBe(20);
}); });
it("applies purchased runestone upgrade multiplier", () => { it("applies echo runestone multiplier", () => {
// With "runestone_gain_1" purchased (multiplier 1.25): floor(10 × 1.25) = 12 // floor(sqrt(4) × 10) = 20; × 2 = 40
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] }); const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
expect(result).toBe(12); expect(result).toBe(40);
}); });
it("caps base runestones before multipliers", () => { it("applies purchased runestone upgrade multiplier", () => {
// cbrt(9_261_000_000 / 1_000_000) = cbrt(9261) = 21 → 21 × 10 = 210, capped at 200 // With "runestones_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
const result = calculateRunestones({ totalGoldEarned: 9_261_000_000, prestigeCount: 0, purchasedUpgradeIds: [] }); const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] });
expect(result).toBe(200); expect(result).toBeGreaterThan(20);
}); });
}); });
@@ -131,12 +122,12 @@ describe("calculateProductionMultiplier", () => {
expect(calculateProductionMultiplier(0)).toBe(1); expect(calculateProductionMultiplier(0)).toBe(1);
}); });
it("returns 1.25 at count 1", () => { it("returns 1.15 at count 1", () => {
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.25); expect(calculateProductionMultiplier(1)).toBeCloseTo(1.15);
}); });
it("scales exponentially", () => { it("scales exponentially", () => {
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.25, 10)); expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.15, 10));
}); });
}); });
+5 -11
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@@ -97,21 +97,20 @@ describe("isEligibleForTranscendence", () => {
describe("calculateEchoes", () => { describe("calculateEchoes", () => {
it("handles prestige count of 0 by treating it as 1", () => { it("handles prestige count of 0 by treating it as 1", () => {
// safeCount = max(0, 1) = 1; floor(224 / sqrt(1)) = 224 // safeCount = max(0, 1) = 1; floor(853 / sqrt(1)) = 853
expect(calculateEchoes(0, 1)).toBe(224); expect(calculateEchoes(0, 1)).toBe(853);
}); });
it("calculates echoes at count 1", () => { it("calculates echoes at count 1", () => {
// floor(224 / sqrt(1)) = 224 expect(calculateEchoes(1, 1)).toBe(853);
expect(calculateEchoes(1, 1)).toBe(224);
}); });
it("decreases echoes with higher prestige count", () => { it("decreases echoes with higher prestige count", () => {
const echoesAt1 = calculateEchoes(1, 1); const echoesAt1 = calculateEchoes(1, 1);
const echoesAt4 = calculateEchoes(4, 1); const echoesAt4 = calculateEchoes(4, 1);
expect(echoesAt4).toBeLessThan(echoesAt1); expect(echoesAt4).toBeLessThan(echoesAt1);
// floor(224 / sqrt(4)) = floor(224 / 2) = 112 // floor(853 / sqrt(4)) = floor(853 / 2) = 426
expect(echoesAt4).toBe(112); expect(echoesAt4).toBe(426);
}); });
it("applies echoMetaMultiplier", () => { it("applies echoMetaMultiplier", () => {
@@ -119,11 +118,6 @@ describe("calculateEchoes", () => {
const withMult = calculateEchoes(1, 2); const withMult = calculateEchoes(1, 2);
expect(withMult).toBe(base * 2); expect(withMult).toBe(base * 2);
}); });
it("returns 50 echoes at the target prestige 20", () => {
// floor(224 / sqrt(20)) = floor(224 / 4.472) = floor(50.09) = 50
expect(calculateEchoes(20, 1)).toBe(50);
});
}); });
describe("buildPostTranscendenceState", () => { describe("buildPostTranscendenceState", () => {