2 Commits

Author SHA1 Message Date
hikari 9fcc5bb836 feat: persist zone selection across panel navigation in sessionStorage
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Both the boss panel and the quest panel now read their active zone from
sessionStorage on mount and write back to it whenever the user selects
a new zone. The stored selections are cleared automatically when the
session ends, and fall back to verdant_vale when no stored value exists.

Closes #36
2026-03-09 22:02:56 -07:00
hikari fc93efd245 feat: persist adventure multiplier selection in localStorage
Reads the saved batch-size preference on mount and writes it back to
localStorage on every selection change, so the chosen multiplier
survives page refreshes. Falls back to 1 when no stored value is found
or the value is unrecognisable.

Closes #35
2026-03-09 22:02:52 -07:00
3 changed files with 47 additions and 5 deletions
@@ -16,6 +16,31 @@ import type { Adventurer } from "@elysium/types";
type BatchSize = 1 | 5 | 10 | 25 | 100 | "max";
const batchOptions: Array<BatchSize> = [ 1, 5, 10, 25, 100, "max" ];
/**
* Parses a localStorage string back into a valid BatchSize, defaulting to 1.
* @param stored - The raw string from localStorage (or null if absent).
* @returns A valid BatchSize value.
*/
const parseBatchSize = (stored: string | null): BatchSize => {
if (stored === "max") {
return "max";
}
const numeric = Number(stored);
if (numeric === 5) {
return 5;
}
if (numeric === 10) {
return 10;
}
if (numeric === 25) {
return 25;
}
if (numeric === 100) {
return 100;
}
return 1;
};
/**
* Computes the total cost to buy a batch of adventurers.
* @param adventurer - The adventurer to buy.
@@ -148,7 +173,9 @@ const AdventurerCard = ({
const AdventurerPanel = (): JSX.Element => {
const { state, formatNumber } = useGame();
const [ showLocked, setShowLocked ] = useState(true);
const [ batchSize, setBatchSize ] = useState<BatchSize>(1);
const [ batchSize, setBatchSize ] = useState<BatchSize>(() => {
return parseBatchSize(localStorage.getItem("elysium_batch_size"));
});
if (state === null) {
return (
@@ -196,6 +223,7 @@ const AdventurerPanel = (): JSX.Element => {
{batchOptions.map((option) => {
function handleBatchSelect(): void {
setBatchSize(option);
localStorage.setItem("elysium_batch_size", String(option));
}
return (
<button
+9 -2
View File
@@ -239,7 +239,9 @@ const BossPanel = (): JSX.Element => {
const [ challengingBossId, setChallengingBossId ] = useState<string | null>(
null,
);
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
const [ activeZoneId, setActiveZoneId ] = useState(() => {
return sessionStorage.getItem("elysium_boss_zone") ?? "verdant_vale";
});
const [ showLocked, setShowLocked ] = useState(true);
if (state === null) {
@@ -317,6 +319,11 @@ const BossPanel = (): JSX.Element => {
}
}
function handleZoneSelect(zoneId: string): void {
setActiveZoneId(zoneId);
sessionStorage.setItem("elysium_boss_zone", zoneId);
}
function handleToggle(): void {
setShowLocked((current) => {
return !current;
@@ -374,7 +381,7 @@ const BossPanel = (): JSX.Element => {
<ZoneSelector
activeZoneId={activeZoneId}
onSelectZone={setActiveZoneId}
onSelectZone={handleZoneSelect}
zones={zones}
/>
+9 -2
View File
@@ -184,7 +184,9 @@ const QuestCard = ({
*/
const QuestPanel = (): JSX.Element => {
const { state, toggleAutoQuest } = useGame();
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
const [ activeZoneId, setActiveZoneId ] = useState(() => {
return sessionStorage.getItem("elysium_quest_zone") ?? "verdant_vale";
});
const [ showLocked, setShowLocked ] = useState(true);
if (state === null) {
@@ -243,6 +245,11 @@ const QuestPanel = (): JSX.Element => {
}
}
function handleZoneSelect(zoneId: string): void {
setActiveZoneId(zoneId);
sessionStorage.setItem("elysium_quest_zone", zoneId);
}
function handleToggle(): void {
setShowLocked((current) => {
return !current;
@@ -285,7 +292,7 @@ const QuestPanel = (): JSX.Element => {
<ZoneSelector
activeZoneId={activeZoneId}
onSelectZone={setActiveZoneId}
onSelectZone={handleZoneSelect}
zones={zones}
/>