2 Commits

Author SHA1 Message Date
hikari 9860a2cb1f feat: persist crafting zone selection in sessionStorage (#49)
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## Summary

- Applies the same sticky-zone pattern from #48 to the crafting panel (`elysium_craft_zone` key in sessionStorage)
- Introduces a `handleZoneSelect` wrapper so sessionStorage is updated alongside React state on every zone change
- Gracefully falls back to `verdant_vale` if no stored value exists

## Test plan

- [x] Lint — zero errors, zero warnings
- [x] Build — all packages build cleanly
- [ ] Manual: select a non-default zone in the crafting panel, navigate away and back — zone should still be selected
- [ ] Manual: log out and back in — zone should reset to Verdant Vale

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #49
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-09 22:25:18 -07:00
hikari 404b31bd13 fix: persist UI preferences across navigation and sessions (#48)
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## Summary

- **#35** — Adventure multiplier selection is now persisted in `localStorage` (`"elysium_batch_size"`). The chosen batch size is restored automatically on the next visit, with a graceful fallback to `1` for missing or unrecognisable values.
- **#36** — Zone selection in the boss panel and quest panel is now persisted in `sessionStorage` (`"elysium_boss_zone"` / `"elysium_quest_zone"`). The selected zone survives navigation within a session and resets cleanly when the session ends, defaulting to Verdant Vale if no stored value exists.

## Test plan

- [x] Lint — zero errors, zero warnings
- [x] Build — all packages build cleanly
- [x] Tests — 415 tests passing, 100% coverage across all packages
- [ ] Manual: select a non-default batch size, refresh the page — multiplier should be restored
- [ ] Manual: switch to a non-default zone in the boss panel, navigate away and back — zone should still be selected
- [ ] Manual: repeat for the quest panel
- [ ] Manual: log out and back in — zone selection should reset to Verdant Vale

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #48
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-09 22:17:12 -07:00
4 changed files with 16 additions and 6 deletions
@@ -243,7 +243,7 @@ const CharacterPage = ({ discordId }: CharacterPageProperties): JSX.Element => {
return (
<div
className="character-page-equipment-item"
key={item.type}
key={item.name}
>
<div className="character-page-equipment-header">
<span className="character-page-equipment-slot">
@@ -26,7 +26,9 @@ const bonusLabel: Record<string, string> = {
*/
const CraftingPanel = (): JSX.Element => {
const { state, craftRecipe, formatNumber } = useGame();
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
const [ activeZoneId, setActiveZoneId ] = useState(() => {
return sessionStorage.getItem("elysium_craft_zone") ?? "verdant_vale";
});
const [ pendingRecipeId, setPendingRecipeId ] = useState<string | null>(null);
if (state === null) {
@@ -68,6 +70,11 @@ const CraftingPanel = (): JSX.Element => {
});
}
function handleZoneSelect(zoneId: string): void {
setActiveZoneId(zoneId);
sessionStorage.setItem("elysium_craft_zone", zoneId);
}
async function handleCraft(recipeId: string): Promise<void> {
setPendingRecipeId(recipeId);
try {
@@ -85,7 +92,7 @@ const CraftingPanel = (): JSX.Element => {
<ZoneSelector
activeZoneId={activeZoneId}
onSelectZone={setActiveZoneId}
onSelectZone={handleZoneSelect}
zones={zones}
/>
@@ -67,7 +67,9 @@ interface CollectResult {
const ExplorationPanel = (): JSX.Element => {
const { state, startExploration, collectExploration, formatNumber }
= useGame();
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
const [ activeZoneId, setActiveZoneId ] = useState(() => {
return sessionStorage.getItem("elysium_explore_zone") ?? "verdant_vale";
});
const [ pendingAreaId, setPendingAreaId ] = useState<string | null>(null);
const [ lastResult, setLastResult ] = useState<CollectResult | null>(null);
@@ -116,6 +118,7 @@ const ExplorationPanel = (): JSX.Element => {
function handleZoneSelect(id: string): void {
setActiveZoneId(id);
setLastResult(null);
sessionStorage.setItem("elysium_explore_zone", id);
}
const goldChange = lastResult?.response.event?.goldChange ?? 0;
+2 -2
View File
@@ -108,9 +108,9 @@ const QuestCard = ({
</p>
}
<div className="quest-rewards">
{quest.rewards.map((reward) => {
{quest.rewards.map((reward, rewardIndex) => {
return (
<span className="reward-tag" key={`${reward.type}-${String(reward.amount ?? "")}`}>
<span className="reward-tag" key={`${reward.type}-${reward.targetId ?? String(reward.amount ?? rewardIndex)}`}>
{reward.type === "gold"
&& `🪙 ${formatNumber(reward.amount ?? 0)}`}
{reward.type === "essence"