Commit Graph

4 Commits

Author SHA1 Message Date
hikari 078ae50e69 feat: add equipment set bonuses and boss bounty runestones
- Define EquipmentSet type + computeSetBonuses utility in packages/types
- Add setId field to Equipment type and assign sets to 27 equipment items
- Create 9 named equipment sets (Iron Vanguard → Eternal Throne) with 2pc/3pc bonuses
- Apply set combat multiplier in boss route
- Apply set gold/click multipliers in tick engine and click handler
- Include set bonuses in anti-cheat delta validation
- Show active set bonus strip + set badge per card in EquipmentPanel
- Add boss first-kill bounty runestones (scaling 1–10 per boss tier)
- Update AboutPanel and IDEAS.md
2026-03-06 23:56:45 -08:00
hikari fa1c46f17f feat: major endgame content expansion
- Add 6 new zones (Celestial Reaches through Eternal Throne) with sequential unlock chain
- Add 30 new bosses (5 per zone) scaling to 3e24 HP for true endgame challenge
- Add 36 new quests (6 per zone) with timers up to 96h for long-term progression
- Add 6 new adventurer tiers (seraph_knight through eternal_champion) requiring prestige 6-25
- Add ~36 new equipment pieces with boss drops and purchasable essence/crystal sinks
- Add new upgrades including endgame click/global multipliers and adventurer-specific unlocks
- Add 17 new achievements covering clicks (100K/1M), gold (quadrillion/quintillion), bosses (20/30/60), quests (30/50/72), adventurers (50K), prestige (5/10/25), and equipment (25/40)
- Extend formatNumber to support Q/Qt/S/Sp suffixes for numbers up to 1e24
2026-03-06 16:34:35 -08:00
hikari 772d733e86 feat: major content expansion with essence and crystal sinks
- 6 zones (up from 3): Shadow Marshes, Volcanic Depths, Astral Void
- 18 bosses (up from 4): 3 per zone with zone-based sequential unlock
- 24 quests (up from 9): 3-4 per zone, reorganised by zone
- 15 adventurer tiers (up from 10): Shadow Assassin through Divine Champion
- 28 equipment pieces (up from 12): boss drops + purchasable with essence/crystals
- 24 upgrades (up from 13): crystal-cost upgrades + new adventurer upgrades
- 22 achievements (up from 14): new milestones for bosses, quests, gold, armies
- Purchasable equipment system: buy items directly with essence or crystals
- Crystal-cost upgrades: spend crystals on global and click power boosts
- Zone-based boss progression: defeating a zone's last boss unlocks the next zone
2026-03-06 14:36:41 -08:00
hikari e9e0df31fd feat: add equipment, achievements, and visual polish
- Equipment system: 12 items across weapon/armour/trinket slots with
  common/rare/epic/legendary rarities; starter commons auto-equipped,
  higher tiers drop from boss victories
- Achievement system: 15 milestones with typed conditions; checked
  each tick and crystal rewards applied automatically
- Achievement toast: slide-in notification, auto-dismisses after 4s
- Floating click text: +X gold floats on each manual click
- Expanded quests (9 total) and upgrades (12 total)
- Upgrade panel now shows locked upgrades so players can see their
  progression path
- formatNumber utility (K/M/B/T) used consistently across all panels
- Backfill logic for existing saves to add new content gracefully
- types package now emits .d.ts declarations
2026-03-06 13:27:48 -08:00