Adds pronouns, guildName, and guildDescription fields to the player
profile. A new Character tab provides an in-game view/edit panel for
character and guild lore.
Closes#16
Introduce six lifetime stat fields (gold, clicks, bosses, quests,
adventurers, achievements) that accumulate across all prestige and
transcendence resets and are never cleared.
- schema: add six new Float fields to the Player model
- prestige route: capture current-run totals and increment lifetime
fields before resetting per-run counters to zero
- profile route: return lifetime fields as the All Time section data;
add four new ProfileSettings toggles for visibility control
- ProfilePage: display lifetime bosses/quests/adventurers/achievements
in All Time section; remove GameProvider dependency by importing
formatNumber directly (fixes crash on public profile pages)
- EditProfileModal: add four new All Time stat toggles
- types: update Player, ProfileSettings, and PublicProfileResponse
- Equipment system: 12 items across weapon/armour/trinket slots with
common/rare/epic/legendary rarities; starter commons auto-equipped,
higher tiers drop from boss victories
- Achievement system: 15 milestones with typed conditions; checked
each tick and crystal rewards applied automatically
- Achievement toast: slide-in notification, auto-dismisses after 4s
- Floating click text: +X gold floats on each manual click
- Expanded quests (9 total) and upgrades (12 total)
- Upgrade panel now shows locked upgrades so players can see their
progression path
- formatNumber utility (K/M/B/T) used consistently across all panels
- Backfill logic for existing saves to add new content gracefully
- types package now emits .d.ts declarations
Sets up the full monorepo with pnpm workspaces. Includes shared types
package, Hono API with Discord OAuth/JWT auth, Prisma v6 + MongoDB
Atlas, and React + Vite frontend with game loop, five tabs, and
Discord-linked save/load.