- 22 chapters across the full game arc (18 zone bosses + 4 milestones)
- Choice-based narrative with {characterName} dynamic substitution
- Story progress (unlocked + completed chapters) is permanent across all resets
- Server-side anti-cheat: chapters/choices can only accumulate, never be removed
- Tab badge and lower-right toast notifications for newly unlocked chapters
- Story choices displayed on the Character Sheet and Character Page
- How to Play entry added to About panel
Introduces 10 unlockable companions (Lyra, Finn, Wren, Aldric, Sera, Kael,
Zuri, Mira, Vex, Pria), each providing a unique bonus: passive gold, click
gold, boss damage, essence income, or quest-time reduction.
Quest-time reduction is validated server-side: computeQuestRewards applies
the active companion's reduction to the effective duration check, and the
income validation budget accounts for passive gold and essence bonuses.
Server recomputes unlockedCompanionIds on every save using DB-authoritative
lifetime stats and validates the active companion ID.
Companion bonuses are also applied in the client tick engine and
boss.ts calculatePartyStats.
Adds optional automation to the quest and boss panels. Auto-quest
automatically starts the highest-zone available quest (respecting CP
requirements) as soon as none is active. Auto-boss automatically
challenges the highest available boss when one is ready. Both run
exclusively in the client-side RAF tick loop — offline calculations
are unaffected. Toggles persist in GameState via cloud save.
Awards escalating gold rewards each consecutive day (Day 7 grants bonus
crystals). Streak resets on missed days; a week multiplier boosts all
rewards for longer streaks. Shows a modal on first daily load and
displays the current streak on the character sheet.
Titles are earned by reaching milestones (quests, bosses, gold, clicks,
adventurers, guild, prestige, transcendence, apotheosis, achievements,
longevity) and are permanent - never lost on prestige/transcendence/
apotheosis resets. 20 titles available at launch.
Also fixes a pre-existing P2034 write-conflict on the load backfill path
and the exactOptionalPropertyTypes violation in the quest failure handler.
Adds pronouns, guildName, and guildDescription fields to the player
profile. A new Character tab provides an in-game view/edit panel for
character and guild lore.
Closes#16
Displays the app version below the Elysium title in the sidebar.
Removes the separate client/API version cards from the About panel.
Also fixes the Vite dev proxy port to match the API server.
Adds two new game systems: Exploration (scouts collect materials from
timed area runs) and Crafting (combine materials into permanent
multipliers). Includes 72 exploration areas, 54 materials, 36 recipes,
and 108 new Codex lore entries. Removes unused characterName requirement
from prestige/transcendence/apotheosis reset flows.
Apotheosis is the ultimate reset — wipes absolutely everything
including prestige and transcendence — in exchange for a pure
bragging-rights badge. No mechanical benefit whatsoever.
Unlock condition: all 15 Transcendence echo upgrades purchased.
Can be achieved multiple times; each cycle requires repurchasing
all Transcendence upgrades again.
What survives: Codex lore entries and lifetime profile statistics.
What is wiped: resources, prestige, runestones, transcendence data
(echoes, echo upgrades, multipliers), equipment, upgrades, bosses,
quests, zones, adventurers, achievements.
New files: Apotheosis.ts type, apotheosis service, apotheosis route,
ApotheosisPanel.tsx component.
Modified: GameState (apotheosis field), Api.ts, types/index.ts,
prestige service (carry apotheosis), transcendence service (carry
apotheosis), game.ts anti-cheat (cap apotheosis count), API client,
GameContext (apotheosis() function), GameLayout (new tab), ResourceBar
(gold apotheosis badge shown above transcendence and prestige badges),
styles.css, AboutPanel how-to-play.
Also removes IDEAS.md — all planned features are now implemented!
Implements a full in-game Codex panel that tracks lore discovery across
seven categories: bosses (72), quests (95), zones (18), equipment (65),
adventurer tiers (32), upgrades (57), and prestige upgrades (25).
Lore entries unlock automatically as players progress — existing
completions are retroactively and silently added on first load. New
discoveries trigger a toast notification and badge counter on the
Codex tab.
Adds a new Utility category to the prestige shop with the "Autonomous Ascension" upgrade (100 runestones). Once purchased, a toggle button appears in the shop that enables automatic prestige — the client RAF loop checks the threshold on each tick and fires the prestige API automatically using the current character name.
✨ This feature was implemented with help from Hikari~ 🌸
- Define EquipmentSet type + computeSetBonuses utility in packages/types
- Add setId field to Equipment type and assign sets to 27 equipment items
- Create 9 named equipment sets (Iron Vanguard → Eternal Throne) with 2pc/3pc bonuses
- Apply set combat multiplier in boss route
- Apply set gold/click multipliers in tick engine and click handler
- Include set bonuses in anti-cheat delta validation
- Show active set bonus strip + set badge per card in EquipmentPanel
- Add boss first-kill bounty runestones (scaling 1–10 per boss tier)
- Update AboutPanel and IDEAS.md
- New GET /about API endpoint caches Gitea releases for 5 minutes
- AboutPanel displays client version (via Vite define), API version, collapsible changelog, and How to Play guide
- GiteaRelease and AboutResponse types added to shared package