generated from nhcarrigan/template
feat: unify toast styles and add quest/milestone toast notifications
- Merge .codex-toast and .achievement-toast into a single .game-toast class - Fix storyToast inner class names and replace <button> wrapper with <div> - Add QuestCompleteToast and QuestFailedToast components - Add MilestoneToast for prestige, transcendence, and apotheosis events - Move shared toast container to gameLayout so all toasts stack in one column - Wire quest detection in GameContext to store full Quest objects for toast names - Trigger prestige toast from both auto-prestige and manual prestige panel
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/**
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* @file Quest toast notification component for completed and failed quests.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable react/no-multi-comp -- Sub-components are tightly coupled to their containers */
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import { type JSX, useEffect } from "react";
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import { useGame } from "../../context/gameContext.js";
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import type { Quest } from "@elysium/types";
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interface QuestToastItemProperties {
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readonly quest: Quest;
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readonly onDismiss: (id: string)=> void;
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// eslint-disable-next-line react/require-default-props -- Default value set in destructuring
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readonly isFailure?: boolean;
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}
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/**
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* Renders a single quest toast notification.
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* @param props - The toast item properties.
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* @param props.quest - The quest to display.
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* @param props.onDismiss - Callback to dismiss the toast.
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* @param props.isFailure - Whether this is a failure toast.
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* @returns The JSX element.
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*/
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const QuestToastItem = ({
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quest,
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onDismiss,
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isFailure = false,
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}: QuestToastItemProperties): JSX.Element => {
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useEffect(() => {
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const timer = setTimeout(() => {
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onDismiss(quest.id);
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}, 4000);
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return (): void => {
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clearTimeout(timer);
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};
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}, [ quest.id, onDismiss ]);
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function handleClick(): void {
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onDismiss(quest.id);
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}
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return (
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<div className="game-toast" onClick={handleClick}>
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<span className="toast-icon">{isFailure
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? "💀"
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: "📜"}</span>
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<div className="toast-content">
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<span className="toast-label">{isFailure
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? "Quest Failed!"
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: "✨ Quest Complete!"}</span>
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<span className="toast-name">{quest.name}</span>
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</div>
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</div>
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);
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};
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/**
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* Renders the quest complete toast container.
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* @returns The JSX element or null if there are no pending quest toasts.
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*/
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const QuestCompleteToast = (): JSX.Element | null => {
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const { completedQuestToasts, dismissCompletedQuest } = useGame();
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if (completedQuestToasts.length === 0) {
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return null;
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}
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return (
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<>
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{completedQuestToasts.map((quest) => {
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return (
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<QuestToastItem
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key={quest.id}
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onDismiss={dismissCompletedQuest}
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quest={quest}
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/>
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);
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})}
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</>
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);
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};
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/**
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* Renders the quest failed toast container.
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* @returns The JSX element or null if there are no pending failure toasts.
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*/
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const QuestFailedToast = (): JSX.Element | null => {
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const { failedQuestToasts, dismissFailedQuest } = useGame();
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if (failedQuestToasts.length === 0) {
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return null;
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}
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return (
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<>
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{failedQuestToasts.map((quest) => {
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return (
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<QuestToastItem
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isFailure={true}
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key={quest.id}
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onDismiss={dismissFailedQuest}
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quest={quest}
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/>
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);
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})}
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</>
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);
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};
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export { QuestCompleteToast, QuestFailedToast };
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