generated from nhcarrigan/template
fix: override CORS_ORIGIN and redirect URI in dev to prevent prod redirect
This commit is contained in:
@@ -7,7 +7,7 @@
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"scripts": {
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"scripts": {
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"build": "prisma generate && tsc -p tsconfig.json",
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"build": "prisma generate && tsc -p tsconfig.json",
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"db:push": "prisma db push",
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"db:push": "prisma db push",
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"dev": "op run --env-file=./prod.env -- tsx watch src/index.ts",
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"dev": "op run --env-file=./prod.env -- sh -c 'CORS_ORIGIN=http://localhost:5173 DISCORD_REDIRECT_URI=http://localhost:3898/auth/callback tsx watch src/index.ts'",
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"lint": "eslint --max-warnings 0 src",
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"lint": "eslint --max-warnings 0 src",
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"start": "op run --env-file=./prod.env -- node prod/src/index.js",
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"start": "op run --env-file=./prod.env -- node prod/src/index.js",
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"test": "vitest run --coverage"
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"test": "vitest run --coverage"
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@@ -890,7 +890,6 @@ const validateAndSanitize = (
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* Vampire state: preserve server-only currencies (ichor, soul shards, blood) at
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* Vampire state: preserve server-only currencies (ichor, soul shards, blood) at
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* previous values, and apply the same forward-only rules to bosses/quests/achievements
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* previous values, and apply the same forward-only rules to bosses/quests/achievements
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* and exploration materials that the mortal and goddess realms use.
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* and exploration materials that the mortal and goddess realms use.
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* Blood income will be computed and allowed to grow once Chunk 7 adds vampire tick logic.
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*/
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*/
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next 160 -- @preserve */
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/* v8 ignore next 160 -- @preserve */
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@@ -8,7 +8,9 @@
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import { logger } from "./logger.js";
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import { logger } from "./logger.js";
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const discordClientId = "1479551654264049908";
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const discordClientId = "1479551654264049908";
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const discordRedirectUri = "https://elysium.nhcarrigan.com/api/auth/callback";
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const discordRedirectUri
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= process.env.DISCORD_REDIRECT_URI
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?? "https://elysium.nhcarrigan.com/api/auth/callback";
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interface DiscordTokenResponse {
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interface DiscordTokenResponse {
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access_token: string;
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access_token: string;
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+58
-57
@@ -142,107 +142,107 @@ Build: ✅ `pnpm --filter @elysium/types build` passes clean.
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**Status:** ✅ Complete (2026-04-15)
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**Status:** ✅ Complete (2026-04-15)
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Files to create in `apps/api/src/data/`:
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Files to create in `apps/api/src/data/`:
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- [ ] `vampireZones.ts` (18 zones)
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- [x] `vampireZones.ts` (18 zones)
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- [ ] `vampireBosses.ts` (72 bosses)
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- [x] `vampireBosses.ts` (72 bosses)
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- [ ] `vampireQuests.ts` (90 quests)
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- [x] `vampireQuests.ts` (90 quests)
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- [ ] `vampireThralls.ts` (32 tiers across 6 classes)
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- [x] `vampireThralls.ts` (32 tiers across 6 classes)
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- [ ] `vampireEquipment.ts` (53 pieces)
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- [x] `vampireEquipment.ts` (53 pieces)
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- [ ] `vampireEquipmentSets.ts` (9 sets)
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- [x] `vampireEquipmentSets.ts` (9 sets)
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- [ ] `vampireUpgrades.ts` (58 upgrades)
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- [x] `vampireUpgrades.ts` (58 upgrades)
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- [ ] `vampireSiringUpgrades.ts` (25 upgrades)
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- [x] `vampireSiringUpgrades.ts` (25 upgrades)
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- [ ] `vampireAwakeningUpgrades.ts` (15 upgrades)
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- [x] `vampireAwakeningUpgrades.ts` (15 upgrades)
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- [ ] `vampireMaterials.ts` (54 materials)
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- [x] `vampireMaterials.ts` (54 materials)
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- [ ] `vampireCrafting.ts` (36 recipes)
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- [x] `vampireCrafting.ts` (36 recipes)
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- [x] `vampireExplorations.ts` (72 areas, 4 per zone)
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- [x] `vampireExplorations.ts` (72 areas, 4 per zone)
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- [ ] `vampireAchievements.ts` (40 achievements)
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- [x] `vampireAchievements.ts` (40 achievements)
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---
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---
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### Chunk 3 — Sync / Sanitize
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### Chunk 3 — Sync / Sanitize
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**Status:** ⬜ Not started
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**Status:** ✅ Complete
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File to update: `apps/api/src/routes/game.ts`
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File to update: `apps/api/src/routes/game.ts`
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- [ ] `validateAndSanitize` — inject vampire state defaults for existing saves
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- [x] `validateAndSanitize` — inject vampire state defaults for existing saves
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- [ ] `syncNewContent` — inject missing vampire fields
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- [x] `syncNewContent` — inject missing vampire fields
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- [ ] Unlock Goddess Mode once `vampire.eternalSovereignty.count >= 1` (update goddess lock logic)
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- [x] Unlock Goddess Mode once `vampire.eternalSovereignty.count >= 1` (update goddess lock logic)
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---
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---
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### Chunk 4 — API Routes
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### Chunk 4 — API Routes
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**Status:** ⬜ Not started
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**Status:** ✅ Complete
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Files to create in `apps/api/src/routes/`:
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Files to create in `apps/api/src/routes/`:
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- [ ] `vampireBoss.ts` — vampire boss fight
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- [x] `vampireBoss.ts` — vampire boss fight
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- [ ] `siring.ts` — siring (prestige) route
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- [x] `siring.ts` — siring (prestige) route
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- [ ] `awakening.ts` — awakening (transcendence) route
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- [x] `vampireAwakening.ts` — awakening (transcendence) route
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- [ ] `vampireUpgrade.ts` — upgrade purchase
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- [x] `vampireUpgrade.ts` — upgrade purchase
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- [ ] `vampireCraft.ts` — crafting
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- [x] `vampireCraft.ts` — crafting
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- [ ] `vampireExplore.ts` — exploration
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- [x] `vampireExplore.ts` — exploration
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File to update:
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File to update:
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- [ ] `apps/api/src/index.ts` — register all new routes
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- [x] `apps/api/src/index.ts` — register all new routes
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---
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---
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### Chunk 5 — UI: Resource Bar + Mode/Tab Nav
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### Chunk 5 — UI: Resource Bar + Mode/Tab Nav
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**Status:** ⬜ Not started
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**Status:** ✅ Complete
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- [ ] `resourceBar.tsx` — add Blood/Ichor/Soul Shards (greyed pre-apotheosis)
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- [x] `resourceBar.tsx` — add Blood/Ichor/Soul Shards (greyed pre-apotheosis)
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- [ ] `gameLayout.tsx` — fix vampire unlock condition (`apotheosis.count >= 1`)
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- [x] `gameLayout.tsx` — vampire unlock condition (`apotheosis.count >= 1`)
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- [ ] `gameLayout.tsx` — fix goddess unlock condition (`vampire.eternalSovereignty.count >= 1`)
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- [x] `gameLayout.tsx` — goddess unlock condition (`vampire.eternalSovereignty.count >= 1`)
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- [ ] `gameLayout.tsx` — add vampire tab array (11 tabs)
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- [x] `gameLayout.tsx` — vampire tab array (11 tabs)
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- [ ] `gameLayout.tsx` — add `.vampire-mode` body class toggle
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- [x] `gameLayout.tsx` — `.vampire-mode` body class toggle
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- [ ] `gameLayout.tsx` — render vampire panels in the panel conditional chain
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- [x] `gameLayout.tsx` — vampire panels rendered in the panel conditional chain
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---
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---
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### Chunk 6 — UI: Vampire Panels
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### Chunk 6 — UI: Vampire Panels
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**Status:** ⬜ Not started
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**Status:** ✅ Complete
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Files to create in `apps/web/src/components/game/`:
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Files to create in `apps/web/src/components/game/`:
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- [ ] `vampireZonesPanel.tsx`
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- [x] `vampireZonesPanel.tsx`
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- [ ] `vampireBossPanel.tsx`
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- [x] `vampireBossPanel.tsx`
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- [ ] `vampireQuestsPanel.tsx`
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- [x] `vampireQuestsPanel.tsx`
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- [ ] `thrallsPanel.tsx`
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- [x] `vampireThrallsPanel.tsx`
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- [ ] `vampireEquipmentPanel.tsx`
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- [x] `vampireEquipmentPanel.tsx`
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- [ ] `vampireUpgradesPanel.tsx`
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- [x] `vampireUpgradesPanel.tsx`
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- [ ] `siringPanel.tsx`
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- [x] `vampireSiringPanel.tsx`
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- [ ] `awakeningPanel.tsx`
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- [x] `vampireAwakeningPanel.tsx`
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- [ ] `vampireCraftingPanel.tsx`
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- [x] `vampireCraftingPanel.tsx`
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- [ ] `vampireExplorationPanel.tsx`
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- [x] `vampireExplorationPanel.tsx`
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- [ ] `vampireAchievementsPanel.tsx`
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- [x] `vampireAchievementsPanel.tsx`
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---
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---
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### Chunk 7 — Tick Engine
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### Chunk 7 — Tick Engine
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**Status:** ⬜ Not started
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**Status:** ✅ Complete
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File to update: `apps/web/src/engine/tick.ts`
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File to update: `apps/web/src/engine/tick.ts`
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- [ ] Vampire passive income (blood per tick from thralls)
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- [x] Vampire passive income (blood per tick from thralls)
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- [ ] Ichor per tick from thralls
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- [x] Ichor per tick from thralls
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- [ ] Quest timers — vampire quest completion and rewards
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- [x] Quest timers — vampire quest completion and rewards
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- [ ] Lock state checks — zone/quest/boss unlock logic
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- [x] Lock state checks — zone/quest/boss unlock logic
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- [ ] Achievement checks — vampire achievement conditions
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- [x] Achievement checks — vampire achievement conditions
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- [ ] Offline income covers vampire mode
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- [x] Offline income covers vampire mode
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---
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---
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### Chunk 8 — CSS Theme
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### Chunk 8 — CSS Theme
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**Status:** ⬜ Not started
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**Status:** ✅ Complete
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File to update: `apps/web/src/styles.css`
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File to update: `apps/web/src/styles.css`
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- [ ] `body.vampire-mode` CSS variable overrides (bg, surface, accent, gold, text)
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- [x] `body.vampire-mode` CSS variable overrides (bg, surface, accent, gold, text)
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- [ ] 0.3s fade transition on all major layout elements
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- [x] Vampire tab bar active state styling
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- [ ] Vampire-specific panel and UI element styles
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- [x] Vampire placeholder styling
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---
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---
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### Chunk 9 — About Page
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### Chunk 9 — About Page
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**Status:** ⬜ Not started
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**Status:** ✅ Complete
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File to update: `apps/web/src/components/game/aboutPanel.tsx`
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File to update: `apps/web/src/components/game/aboutPanel.tsx`
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- [ ] Add Vampire Mode section to `HOW_TO_PLAY` array
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- [x] Add Vampire Mode section to `HOW_TO_PLAY` array
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- [ ] Document: mode switching, currencies, zones, bosses, quests, thralls, equipment, upgrades, siring, awakening, crafting, exploration, achievements
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- [x] Document: mode switching, currencies, zones, bosses, quests, thralls, equipment, upgrades, siring, awakening, crafting, exploration, achievements
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---
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---
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@@ -253,3 +253,4 @@ File to update: `apps/web/src/components/game/aboutPanel.tsx`
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| 2026-04-14 | Created this file. Audit confirmed all Goddess chunks complete. Beginning Vampire Mode. |
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| 2026-04-14 | Created this file. Audit confirmed all Goddess chunks complete. Beginning Vampire Mode. |
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| 2026-04-14 | Chunk 1 complete. 12 type files created, Resource + GameState + index.ts updated. Build passes clean. |
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| 2026-04-14 | Chunk 1 complete. 12 type files created, Resource + GameState + index.ts updated. Build passes clean. |
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| 2026-04-15 | Chunk 2 complete. All 13 data files created. vampireExplorations.ts written in 6 sub-chunks (72 areas). Build passes clean. |
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| 2026-04-15 | Chunk 2 complete. All 13 data files created. vampireExplorations.ts written in 6 sub-chunks (72 areas). Build passes clean. |
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| 2026-05-06 | Audit confirmed Chunks 3–9 all complete — tracker was not updated during implementation. All checkboxes reconciled. |
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