feat: add equipment, achievements, and visual polish

- Equipment system: 12 items across weapon/armour/trinket slots with
  common/rare/epic/legendary rarities; starter commons auto-equipped,
  higher tiers drop from boss victories
- Achievement system: 15 milestones with typed conditions; checked
  each tick and crystal rewards applied automatically
- Achievement toast: slide-in notification, auto-dismisses after 4s
- Floating click text: +X gold floats on each manual click
- Expanded quests (9 total) and upgrades (12 total)
- Upgrade panel now shows locked upgrades so players can see their
  progression path
- formatNumber utility (K/M/B/T) used consistently across all panels
- Backfill logic for existing saves to add new content gracefully
- types package now emits .d.ts declarations
This commit is contained in:
2026-03-06 13:27:48 -08:00
committed by Naomi Carrigan
parent a3daed1683
commit e9e0df31fd
33 changed files with 2066 additions and 133 deletions
+1 -13
View File
@@ -1,23 +1,11 @@
import type { Resource } from "@elysium/types";
import { formatNumber } from "../../utils/format.js";
interface ResourceBarProps {
resources: Resource;
prestigeCount: number;
}
const formatNumber = (value: number): string => {
if (value >= 1_000_000_000) {
return `${(value / 1_000_000_000).toFixed(2)}B`;
}
if (value >= 1_000_000) {
return `${(value / 1_000_000).toFixed(2)}M`;
}
if (value >= 1_000) {
return `${(value / 1_000).toFixed(2)}K`;
}
return value.toFixed(1);
};
export const ResourceBar = ({ resources, prestigeCount }: ResourceBarProps): React.JSX.Element => (
<header className="resource-bar">
<div className="resource">