generated from nhcarrigan/template
feat: add equipment, achievements, and visual polish
- Equipment system: 12 items across weapon/armour/trinket slots with common/rare/epic/legendary rarities; starter commons auto-equipped, higher tiers drop from boss victories - Achievement system: 15 milestones with typed conditions; checked each tick and crystal rewards applied automatically - Achievement toast: slide-in notification, auto-dismisses after 4s - Floating click text: +X gold floats on each manual click - Expanded quests (9 total) and upgrades (12 total) - Upgrade panel now shows locked upgrades so players can see their progression path - formatNumber utility (K/M/B/T) used consistently across all panels - Backfill logic for existing saves to add new content gracefully - types package now emits .d.ts declarations
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@@ -14,6 +14,7 @@ export const DEFAULT_BOSSES: Boss[] = [
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essenceReward: 25,
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crystalReward: 0,
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upgradeRewards: ["click_2"],
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equipmentRewards: ["iron_sword", "chainmail", "mages_focus"],
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prestigeRequirement: 0,
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},
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{
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@@ -29,6 +30,7 @@ export const DEFAULT_BOSSES: Boss[] = [
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essenceReward: 200,
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crystalReward: 10,
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upgradeRewards: ["global_2"],
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equipmentRewards: ["enchanted_blade", "plate_armour", "arcane_orb"],
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prestigeRequirement: 0,
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},
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{
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@@ -44,6 +46,7 @@ export const DEFAULT_BOSSES: Boss[] = [
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essenceReward: 1_000,
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crystalReward: 50,
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upgradeRewards: ["click_3"],
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equipmentRewards: ["vorpal_sword", "dragon_scale"],
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prestigeRequirement: 1,
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},
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{
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@@ -59,6 +62,7 @@ export const DEFAULT_BOSSES: Boss[] = [
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essenceReward: 5_000,
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crystalReward: 200,
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upgradeRewards: [],
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equipmentRewards: ["philosophers_stone"],
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prestigeRequirement: 3,
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},
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];
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