generated from nhcarrigan/template
feat: add equipment, achievements, and visual polish
- Equipment system: 12 items across weapon/armour/trinket slots with common/rare/epic/legendary rarities; starter commons auto-equipped, higher tiers drop from boss victories - Achievement system: 15 milestones with typed conditions; checked each tick and crystal rewards applied automatically - Achievement toast: slide-in notification, auto-dismisses after 4s - Floating click text: +X gold floats on each manual click - Expanded quests (9 total) and upgrades (12 total) - Upgrade panel now shows locked upgrades so players can see their progression path - formatNumber utility (K/M/B/T) used consistently across all panels - Backfill logic for existing saves to add new content gracefully - types package now emits .d.ts declarations
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@@ -27,12 +27,3 @@ model GameState {
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updatedAt Float
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}
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model BossDamageLog {
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id String @id @default(auto()) @map("_id") @db.ObjectId
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discordId String
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bossId String
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damage Float
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dealtAt Float
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@@index([discordId, bossId, dealtAt])
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}
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