generated from nhcarrigan/template
feat: add transcendence second prestige layer
Implements the full Transcendence system — the ultimate endgame mechanic, unlocked by defeating The Absolute One (requires Prestige 90). Nuclear reset model: wipes resources, prestige, runestones, upgrades, equipment, bosses, quests, zones, and achievements. Codex entries and lifetime profile stats are preserved. Transcendence data is permanent and accumulates across all future resets. Echo formula: floor(853 / sqrt(prestigeCount)) × echoMetaMultiplier Fewer prestiges = more Echoes, rewarding optimised play. 15 Echo upgrades across 5 categories: - Income multipliers (×1.25 → ×5): 5 tiers, cost 5–80 echoes - Combat multipliers (×1.25 → ×2): 3 tiers, cost 5–35 echoes - Prestige threshold reductions (×0.9, ×0.8): cost 8–20 echoes - Prestige runestone multipliers (×1.5, ×2): cost 8–20 echoes - Echo meta multipliers (×1.25 → ×2): cost 10–50 echoes New files: Transcendence.ts types, transcendence service, route, data files (API + web), TranscendencePanel.tsx component. Modified: GameState, Api, types/index, prestige service (carries transcendence through resets, applies echo multipliers), boss route (echoCombatMultiplier), game.ts anti-cheat (echo cap), tick.ts (echoIncomeMultiplier), GameContext, API client, GameLayout (new tab), ResourceBar (transcendence badge alongside prestige badge), styles.css, AboutPanel, IDEAS.md.
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@@ -8,7 +8,7 @@ A running list of planned features and content additions. Strike through items a
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- [x] **Offline earnings** — When returning to the game, earn a percentage of what you'd have earned offline (cap at ~8–12 hours). Upgradeable via the prestige shop to increase the % and the time cap. Essential for an idle game!
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- [ ] **Second prestige layer (Transcendence)** — Unlocked after ~10 prestiges. Sacrifice all runestones for a new currency ("Echoes"?). Echoes are permanent account-wide currency that persist across prestiges. Has its own upgrade tree with truly game-changing bonuses. Gives endgame players a long-term goal.
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- [x] **Second prestige layer (Transcendence)** — Unlocked after ~10 prestiges. Sacrifice all runestones for a new currency ("Echoes"?). Echoes are permanent account-wide currency that persist across prestiges. Has its own upgrade tree with truly game-changing bonuses. Gives endgame players a long-term goal.
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- [x] **Daily challenges** — Three rotating objectives each day (e.g. kill X boss, earn X gold this run, complete X quests). Reward bonus crystals. Encourages daily logins even when idling comfortably.
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@@ -46,4 +46,4 @@ A running list of planned features and content additions. Strike through items a
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6. ~~Equipment set bonuses~~ ✅
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7. ~~Auto-prestige toggle~~ ✅
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8. ~~The Codex / Lore Book~~ ✅
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9. Second prestige layer / Transcendence (big feature, save for later)
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9. ✅ Second prestige layer / Transcendence (big feature, save for later)
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