generated from nhcarrigan/template
feat: vampire tick engine, auto systems, and full test suite
- vampire blood production tick with thrall bloodPerSecond + multipliers - auto-quest and auto-thrall purchase in tick engine - computeVampireBloodPerSecond helper exposed for ResourceBar display - ResourceBar now shows blood/s and currency balances for vampire mode - vampire quests and thralls panels gain auto-toggle buttons - About page updated with vampire mode how-to-play entries - vampireEquipmentSets data file added to web - 100% test coverage across all API routes and services: - siring, awakening, vampireBoss, vampireCraft, vampireExplore, vampireUpgrade - debug route now covers grant-apotheosis endpoint - vampireMaterials excluded from coverage (ID-referenced only, same as goddessMaterials)
This commit is contained in:
@@ -0,0 +1,244 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable max-lines -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/middleware/auth.js", () => ({
|
||||
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
|
||||
c.set("discordId", "test_discord_id");
|
||||
await next();
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/logger.js", () => ({
|
||||
logger: {
|
||||
error: vi.fn().mockResolvedValue(undefined),
|
||||
metric: vi.fn().mockResolvedValue(undefined),
|
||||
},
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
// bone_dust_extract requires: bone_dust×3, grave_essence×2; bonus: gold_income 1.1
|
||||
const TEST_RECIPE_ID = "bone_dust_extract";
|
||||
|
||||
const makeVampireExploration = (overrides: Partial<NonNullable<GameState["vampire"]>["exploration"]> = {}): NonNullable<GameState["vampire"]>["exploration"] => ({
|
||||
areas: [],
|
||||
craftedBloodMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
craftedIchorMultiplier: 1,
|
||||
craftedRecipeIds: [] as string[],
|
||||
materials: [
|
||||
{ materialId: "bone_dust", quantity: 5 },
|
||||
{ materialId: "grave_essence", quantity: 5 },
|
||||
],
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeVampireState = (overrides: Partial<NonNullable<GameState["vampire"]>> = {}): NonNullable<GameState["vampire"]> => ({
|
||||
achievements: [],
|
||||
awakening: {
|
||||
count: 0,
|
||||
purchasedUpgradeIds: [],
|
||||
soulShards: 0,
|
||||
soulShardsBloodMultiplier: 1,
|
||||
soulShardsCombatMultiplier: 1,
|
||||
soulShardsMetaMultiplier: 1,
|
||||
soulShardsSiringIchorMultiplier: 1,
|
||||
soulShardsSiringThresholdMultiplier: 1,
|
||||
},
|
||||
baseClickPower: 1,
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
eternalSovereignty: { count: 0 },
|
||||
exploration: makeVampireExploration(),
|
||||
lastTickAt: 0,
|
||||
lifetimeBloodEarned: 0,
|
||||
lifetimeBossesDefeated: 0,
|
||||
lifetimeQuestsCompleted: 0,
|
||||
quests: [],
|
||||
siring: {
|
||||
count: 1,
|
||||
ichor: 0,
|
||||
productionMultiplier: 1,
|
||||
purchasedUpgradeIds: [],
|
||||
},
|
||||
thralls: [],
|
||||
totalBloodEarned: 0,
|
||||
upgrades: [],
|
||||
zones: [],
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
quests: [],
|
||||
bosses: [],
|
||||
equipment: [],
|
||||
achievements: [],
|
||||
zones: [],
|
||||
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
companions: { unlockedCompanionIds: [], activeCompanionId: null },
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
baseClickPower: 1,
|
||||
lastTickAt: 0,
|
||||
schemaVersion: 1,
|
||||
...overrides,
|
||||
} as GameState);
|
||||
|
||||
describe("vampireCraft route", () => {
|
||||
let app: Hono;
|
||||
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { vampireCraftRouter } = await import("../../src/routes/vampireCraft.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/vampire-craft", vampireCraftRouter);
|
||||
});
|
||||
|
||||
const post = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/vampire-craft", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
it("returns 400 when recipeId is missing", async () => {
|
||||
const res = await post({});
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown recipe", async () => {
|
||||
const res = await post({ recipeId: "nonexistent_recipe" });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 400 when vampire state is undefined", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when recipe is already crafted", async () => {
|
||||
const vampire = makeVampireState({
|
||||
exploration: makeVampireExploration({ craftedRecipeIds: [TEST_RECIPE_ID] }),
|
||||
});
|
||||
const state = makeState({ vampire });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when first required material is insufficient", async () => {
|
||||
const vampire = makeVampireState({
|
||||
exploration: makeVampireExploration({
|
||||
materials: [
|
||||
{ materialId: "bone_dust", quantity: 1 }, // needs 3
|
||||
{ materialId: "grave_essence", quantity: 5 },
|
||||
],
|
||||
}),
|
||||
});
|
||||
const state = makeState({ vampire });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when second required material is completely absent", async () => {
|
||||
// bone_dust present with enough, but grave_essence entirely absent — quantity ?? 0 = 0
|
||||
const vampire = makeVampireState({
|
||||
exploration: makeVampireExploration({
|
||||
materials: [{ materialId: "bone_dust", quantity: 5 }],
|
||||
}),
|
||||
});
|
||||
const state = makeState({ vampire });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 200 with crafted result on success", async () => {
|
||||
const vampire = makeVampireState();
|
||||
const state = makeState({ vampire });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as {
|
||||
recipeId: string;
|
||||
bonusType: string;
|
||||
bonusValue: number;
|
||||
craftedBloodMultiplier: number;
|
||||
craftedCombatMultiplier: number;
|
||||
craftedIchorMultiplier: number;
|
||||
materials: Array<{ materialId: string; quantity: number }>;
|
||||
};
|
||||
expect(body.recipeId).toBe(TEST_RECIPE_ID);
|
||||
expect(body.bonusType).toBe("gold_income");
|
||||
expect(body.bonusValue).toBe(1.1);
|
||||
expect(body.craftedBloodMultiplier).toBeGreaterThan(1);
|
||||
expect(body.craftedCombatMultiplier).toBe(1);
|
||||
expect(body.craftedIchorMultiplier).toBe(1);
|
||||
});
|
||||
|
||||
it("deducts required materials from the vampire exploration state on success", async () => {
|
||||
const vampire = makeVampireState();
|
||||
const state = makeState({ vampire });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
await post({ recipeId: TEST_RECIPE_ID });
|
||||
const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as {
|
||||
data: { state: GameState };
|
||||
};
|
||||
const updatedMaterials = updateArg.data.state.vampire?.exploration.materials ?? [];
|
||||
const boneDust = updatedMaterials.find((m) => m.materialId === "bone_dust");
|
||||
const graveEssence = updatedMaterials.find((m) => m.materialId === "grave_essence");
|
||||
// started with 5 each; bone_dust costs 3, grave_essence costs 2
|
||||
expect(boneDust?.quantity).toBe(2);
|
||||
expect(graveEssence?.quantity).toBe(3);
|
||||
});
|
||||
|
||||
it("adds the recipeId to craftedRecipeIds in the saved state", async () => {
|
||||
const vampire = makeVampireState();
|
||||
const state = makeState({ vampire });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
await post({ recipeId: TEST_RECIPE_ID });
|
||||
const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as {
|
||||
data: { state: GameState };
|
||||
};
|
||||
expect(updateArg.data.state.vampire?.exploration.craftedRecipeIds).toContain(TEST_RECIPE_ID);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws an Error", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user