chore: fix lint, ensure full CI pipeline passes, add verify checklist

- Fix strict-boolean-expressions in 7 route files (runtime body validation)
- Fix no-unnecessary-condition in profile.ts and offlineProgress.ts (defensive null checks)
- Extend v8 ignore next-N counts in game.ts to reach 100% coverage
- Add CI requirements to CLAUDE.md (lint + build + test must pass before commit)
- Add manual verification checklist (verify.md)
- Remove progress.md
This commit is contained in:
2026-03-08 13:59:38 -07:00
committed by Naomi Carrigan
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/**
* @file About panel component displaying changelog and how-to-play guide.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- HOW_TO_PLAY data and render logic */
/* eslint-disable max-lines -- HOW_TO_PLAY data makes this file long */
import { type JSX, useEffect, useState } from "react";
import { getAbout } from "../../api/client.js";
import type { AboutResponse } from "@elysium/types";
const howToPlay = [
{
body:
"Hire adventurers to earn gold and essence automatically. Each tier is"
+ " more powerful than the last. Adventurers also contribute combat"
+ " power for boss fights — the more you recruit, the stronger your"
+ " party becomes.",
title: "⚔️ Adventurers",
},
{
body:
"Click the guild hall to earn gold manually. Upgrades and equipment can"
+ " dramatically increase your gold per click. Clicking is especially"
+ " powerful in the early game and when saving up for big purchases.",
title: "👆 Clicking",
},
{
body:
"Purchase upgrades to multiply the gold and essence output of specific"
+ " adventurer tiers, or boost your whole guild. Upgrades are permanent"
+ " for the current run and compound with each other.",
title: "🔧 Upgrades",
},
{
body:
"Send your guild on quests that complete over time and reward gold,"
+ " essence, crystals, equipment, and upgrades. Multiple quests can run"
+ " simultaneously. Completing quests also unlocks new zones.",
title: "📜 Quests",
},
{
body:
"Challenge zone bosses to earn large one-time rewards and unlock new"
+ " zones. Your party's combat power is based on the number and tier of"
+ " adventurers you've recruited. Defeated bosses cannot be re-fought,"
+ " but undefeated bosses regenerate HP over time.",
title: "👹 Boss Fights",
},
{
body:
"New zones unlock when you defeat the final boss AND complete the final"
+ " quest of the previous zone. Each zone contains new bosses and"
+ " quests with progressively greater rewards.",
title: "🗺️ Zones",
},
{
body:
"Earn equipment from boss drops and quest rewards. Each piece provides"
+ " bonuses to gold income, click power, or combat. Rarer equipment"
+ " provides stronger bonuses. Equip matching set pieces (2 or 3 of a"
+ " named set) to unlock escalating set bonuses shown at the top of the"
+ " Equipment panel.",
title: "🗡️ Equipment & Sets",
},
{
body:
"When you've progressed far enough, you can prestige to earn runestones"
+ " — a permanent currency that persists across all runs. Prestige"
+ " resets your current run but grants a production multiplier that"
+ " stacks with every prestige.",
title: "⭐ Prestige",
},
{
body:
"Spend runestones in the Prestige Shop on permanent upgrades that carry"
+ " over across all future runs. These upgrades multiply income, click"
+ " power, essence, and crystal gain — making each new run more powerful"
+ " than the last.",
title: "🔮 Runestones & Prestige Upgrades",
},
{
body:
"Purchase the Autonomous Ascension upgrade in the Prestige Shop"
+ " (100 runestones) to unlock the Auto-Prestige toggle. When enabled,"
+ " you will automatically ascend the moment you reach the prestige"
+ " threshold, using your current character name. Toggle it on and off"
+ " freely from the Prestige Shop.",
title: "⚙️ Auto-Prestige",
},
{
body:
"Earn achievements by hitting milestones — total gold earned, bosses"
+ " defeated, quests completed, and more. Achievements are purely"
+ " cosmetic and track your long-term progress across all prestige runs.",
title: "🏆 Achievements",
},
{
body:
"Complete daily challenges for bonus rewards including gold, essence,"
+ " crystals, and runestones. Challenges reset each day and vary in"
+ " difficulty. Completing all daily challenges gives an extra bonus"
+ " reward.",
title: "📅 Daily Challenges",
},
{
body:
"Send scouts to explore areas within each zone. Explorations run in"
+ " real-time and reward gold, essence, and crafting materials when"
+ " collected. Each area has a set duration — short explorations are"
+ " faster but longer ones offer rarer finds. A 📖 icon marks areas"
+ " you've collected from at least once, unlocking a Codex entry.",
title: "🗺️ Exploration",
},
{
body:
"Use materials gathered from exploration to craft permanent bonuses."
+ " Each recipe provides a multiplier to gold income, essence income,"
+ " click power, or combat power — all of which stack and persist across"
+ " prestige runs. Check the Crafting tab to see your material inventory"
+ " and available recipes per zone.",
title: "⚗️ Crafting",
},
{
body:
"Defeating bosses, completing quests, acquiring equipment, hiring"
+ " adventurers, purchasing upgrades, unlocking prestige upgrades,"
+ " discovering new zones, collecting from exploration areas, and"
+ " crafting recipes all permanently unlock lore entries in the Codex."
+ " A badge appears on the Codex tab and a toast notification pops up"
+ " each time new lore is discovered. Collect all 472 entries to build"
+ " a complete picture of the world of Elysium.",
title: "📖 Codex",
},
{
body:
"Visit the Character tab to write about your character and guild. Fill"
+ " in your character's name, pronouns, race, class, and backstory,"
+ " then create a guild with its own name and lore. Your character sheet"
+ " is visible on your public profile page.",
title: "📋 Character Sheet",
},
{
body:
"Earn Titles by reaching milestones — defeating bosses, completing"
+ " quests, prestiging, and more. Once unlocked, titles are yours"
+ " forever and are never lost on prestige or transcendence resets. Set"
+ " your active title from the Character tab to display it on your"
+ " character sheet and public profile.",
title: "🏅 Titles",
},
{
body:
"Defeat bosses to earn equipment drops: weapons, armour, and trinkets."
+ " Each item provides bonuses to gold income, combat power, or click"
+ " power. Only one item per slot can be equipped at a time — visit the"
+ " Equipment panel to manage your loadout. Your currently equipped"
+ " items are displayed on your character sheet and public profile.",
title: "🗡️ Equipment",
},
{
body:
"Compete with other adventurers on the public Leaderboards page!"
+ " Categories include Lifetime Gold, Bosses Defeated, Quests"
+ " Completed, Achievements, Prestige Count, Transcendence Count, and"
+ " Apotheosis Count. Click any player's row to view their character"
+ " sheet. You can opt out of appearing on leaderboards via the Privacy"
+ " section in your profile settings.",
title: "🏆 Leaderboards",
},
{
body:
"Log in every day to earn escalating rewards! Each consecutive day"
+ " awards more gold, and the 7th day of your streak grants bonus"
+ " crystals. Your streak resets if you miss a day. A week multiplier"
+ " increases all rewards the longer your overall streak runs. Your"
+ " current streak is displayed on your character sheet.",
title: "🔥 Daily Login Bonus",
},
{
body:
"Toggle automation in the Quests and Boss Encounters panels! Auto-Quest"
+ " automatically sends your party on the highest-zone available quest"
+ " as soon as one completes, skipping quests whose combat power"
+ " requirement isn't met. Auto-Boss automatically challenges the"
+ " highest available boss as soon as one is ready. Both can be toggled"
+ " on or off at any time using the 🤖 Auto button in each panel"
+ " header.",
title: "🤖 Auto-Quest & Auto-Boss",
},
{
body:
"Unlock companions by reaching certain milestones across all your runs."
+ " Each companion provides a powerful permanent bonus: increased"
+ " passive gold, click gold, boss damage, essence income, or reduced"
+ " quest time. You can only have one companion active at a time —"
+ " choose wisely based on your current strategy! Companions are"
+ " unlocked permanently once their condition is met and will never be"
+ " lost.",
title: "👥 Companions",
},
{
body:
"Your progress is automatically saved to the cloud every 30 seconds"
+ " whilst you play. You can also force a manual save at any time using"
+ " the sync button in the resource bar. Your save is protected by HMAC"
+ " validation to ensure data integrity.",
title: "☁️ Cloud Saves",
},
{
body:
"Transcendence is the ultimate prestige layer, unlocked by defeating"
+ " The Absolute One (requires Prestige 90). Transcending performs a"
+ " nuclear reset — wiping resources, prestige, runestones, upgrades,"
+ " and equipment — but grants Echoes based on your prestige count"
+ " (fewer prestiges = more Echoes). Echoes are permanent and survive"
+ " all future resets. Spend them in the Echo Shop on lasting"
+ " multipliers: passive income, combat power, prestige"
+ " quality-of-life, and Echo meta upgrades that amplify future Echo"
+ " yields.",
title: "🌌 Transcendence",
},
{
body:
"Apotheosis is the final act — a complete dissolution of everything you"
+ " have built, including your prestige and transcendence progress. It"
+ " is unlocked once you have purchased every Transcendence upgrade. In"
+ " exchange for this total reset, you receive the Apotheosis badge:"
+ " pure bragging rights, a mark of reaching the absolute pinnacle of"
+ " the game. Apotheosis can be achieved multiple times; each cycle"
+ " requires purchasing all Transcendence upgrades again. Your Codex"
+ " entries and lifetime profile statistics are always preserved.",
title: "✨ Apotheosis",
},
{
body:
"The Story tab contains 22 chapters that unlock as you progress. The"
+ " first 18 unlock when you defeat the final boss of each zone."
+ " Chapters 19 and 20 unlock after your first and fifth prestige"
+ " respectively. Chapter 21 unlocks on your first transcendence, and"
+ " Chapter 22 on your first apotheosis. Each chapter presents a"
+ " narrative moment and three choices — the choice you make is recorded"
+ " on your Character Sheet and shapes your guild's story. Story"
+ " progress is permanent and survives all resets.",
title: "📖 Story",
},
];
const formatDate = (dateString: string): string => {
return new Date(dateString).toLocaleDateString("en-GB", {
day: "numeric",
month: "short",
year: "numeric",
});
};
/**
* Renders the about panel with changelog and how-to-play sections.
* @returns The JSX element.
*/
const aboutPanel = (): JSX.Element => {
const [ about, setAbout ] = useState<AboutResponse | null>(null);
const [ error, setError ] = useState<string | null>(null);
const [ expandedRelease, setExpandedRelease ] = useState<string | null>(null);
useEffect(() => {
getAbout().
then(setAbout).
catch((caughtError: unknown) => {
setError(
caughtError instanceof Error
? caughtError.message
: "Failed to load about data.",
);
});
}, []);
return (
<section className="panel about-panel">
<h2>{"️ About"}</h2>
<h3 className="stats-section-header">{"📋 Changelog"}</h3>
{error !== null && <p className="about-error">{error}</p>}
{about === null && error === null
&& <p className="about-loading">{"Loading changelog..."}</p>
}
{about !== null && about.releases.length === 0
&& <p className="about-empty">{"No releases yet."}</p>
}
{about !== null && about.releases.length > 0
&& <ul className="about-releases">
{about.releases.map((release) => {
function handleToggle(): void {
setExpandedRelease(
expandedRelease === release.tag_name
? null
: release.tag_name,
);
}
return (
<li className="about-release" key={release.tag_name}>
<button
className="about-release-header"
onClick={handleToggle}
type="button"
>
<span className="about-release-tag">
{release.name.length > 0
? release.name
: release.tag_name}
</span>
<span className="about-release-date">
{formatDate(release.published_at)}
</span>
<span className="about-release-chevron">
{expandedRelease === release.tag_name
? "▲"
: "▼"}
</span>
</button>
{expandedRelease === release.tag_name
&& <pre className="about-release-body">{release.body}</pre>
}
</li>
);
})}
</ul>
}
<h3 className="stats-section-header">{"📖 How to Play"}</h3>
<ul className="about-how-to-play">
{howToPlay.map((section) => {
return (
<li className="about-htp-section" key={section.title}>
<h4 className="about-htp-title">{section.title}</h4>
<p className="about-htp-body">{section.body}</p>
</li>
);
})}
</ul>
</section>
);
};
export { aboutPanel as AboutPanel };