generated from nhcarrigan/template
feat: vampire boss panel and thralls panel with combat simulation
Implements VampireBossPanel (zone filtering, HP bar, battle modal with rewards/casualties) and VampireThrallsPanel (batch buy with geometric cost scaling). Wires challengeVampireBoss, dismissVampireBattle, and buyVampireThrall into GameContext with correct sort-key ordering.
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@@ -54,7 +54,9 @@ import { StoryToast } from "./storyToast.js";
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import { TranscendencePanel } from "./transcendencePanel.js";
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import { UpgradePanel } from "./upgradePanel.js";
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import { VampireAchievementsPanel } from "./vampireAchievementsPanel.js";
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import { VampireBossPanel } from "./vampireBossPanel.js";
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import { VampireQuestsPanel } from "./vampireQuestsPanel.js";
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import { VampireThrallsPanel } from "./vampireThrallsPanel.js";
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import { VampireZonesPanel } from "./vampireZonesPanel.js";
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type Mode = "mortal" | "goddess" | "vampire";
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@@ -486,9 +488,7 @@ const GameLayout = (): JSX.Element => {
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}
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{activeMode === "vampire"
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&& activeVampireTab === "vampire-bosses"
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&& <div className="vampire-placeholder">
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<p>{"🩸 Vampire Bosses coming soon..."}</p>
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</div>
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&& <VampireBossPanel />
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}
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{activeMode === "vampire"
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&& activeVampireTab === "vampire-quests"
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@@ -496,9 +496,7 @@ const GameLayout = (): JSX.Element => {
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}
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{activeMode === "vampire"
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&& activeVampireTab === "thralls"
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&& <div className="vampire-placeholder">
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<p>{"🧟 Thralls coming soon..."}</p>
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</div>
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&& <VampireThrallsPanel />
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}
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{activeMode === "vampire"
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&& activeVampireTab === "vampire-equipment"
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