test: add 100% coverage for apps/api and packages/types

Adds full Vitest test suites with @vitest/coverage-v8, targeting 100%
statement/branch/function/line coverage. Uses v8 ignore comments for
genuinely unreachable defensive branches.
This commit is contained in:
2026-03-07 19:59:48 -08:00
committed by Naomi Carrigan
parent 5d2d71983a
commit b67eae9d46
39 changed files with 4277 additions and 8 deletions
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/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable max-lines -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { describe, expect, it } from "vitest";
import {
buildPostPrestigeState,
calculateMilestoneBonus,
calculatePrestigeThreshold,
calculateProductionMultiplier,
calculateRunestones,
computeRunestoneMultipliers,
isEligibleForPrestige,
} from "../../src/services/prestige.js";
import type { GameState } from "@elysium/types";
const makePlayer = (totalGoldEarned: number) => ({
discordId: "test_id",
username: "testuser",
discriminator: "0",
avatar: null,
totalGoldEarned,
totalClicks: 0,
characterName: "Tester",
});
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
({
player: makePlayer(0),
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
adventurers: [],
upgrades: [],
quests: [],
bosses: [],
equipment: [],
achievements: [],
zones: [],
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
companions: { unlockedCompanionIds: [], activeCompanionId: null },
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
baseClickPower: 1,
lastTickAt: 0,
schemaVersion: 1,
...overrides,
} as GameState);
describe("calculatePrestigeThreshold", () => {
it("returns base threshold at count 0", () => {
expect(calculatePrestigeThreshold(0)).toBe(1_000_000);
});
it("returns 5× at count 1", () => {
expect(calculatePrestigeThreshold(1)).toBe(5_000_000);
});
it("returns 25× at count 2", () => {
expect(calculatePrestigeThreshold(2)).toBe(25_000_000);
});
it("applies threshold multiplier correctly", () => {
expect(calculatePrestigeThreshold(0, 2)).toBe(2_000_000);
});
});
describe("isEligibleForPrestige", () => {
it("returns true when totalGoldEarned meets threshold", () => {
const state = makeMinimalState({ player: makePlayer(1_000_000) });
expect(isEligibleForPrestige(state)).toBe(true);
});
it("returns false when totalGoldEarned is below threshold", () => {
const state = makeMinimalState({ player: makePlayer(999_999) });
expect(isEligibleForPrestige(state)).toBe(false);
});
it("uses echoPrestigeThresholdMultiplier from transcendence when present", () => {
const state = makeMinimalState({
player: makePlayer(2_000_000),
transcendence: {
count: 1, echoes: 0, purchasedUpgradeIds: [],
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
echoPrestigeThresholdMultiplier: 2,
echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
},
});
// threshold = 1_000_000 × 2 = 2_000_000 — exactly meets
expect(isEligibleForPrestige(state)).toBe(true);
});
});
describe("calculateRunestones", () => {
it("calculates basic runestones formula", () => {
// floor(sqrt(4_000_000 / 1_000_000)) × 10 = floor(2) × 10 = 20
const result = calculateRunestones(4_000_000, 0, []);
expect(result).toBe(20);
});
it("applies echo runestone multiplier", () => {
// floor(sqrt(4) × 10) = 20; × 2 = 40
const result = calculateRunestones(4_000_000, 0, [], 2);
expect(result).toBe(40);
});
it("applies purchased runestone upgrade multiplier", () => {
// With "runestones_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
const result = calculateRunestones(4_000_000, 0, ["runestone_gain_1"]);
expect(result).toBeGreaterThan(20);
});
});
describe("calculateProductionMultiplier", () => {
it("returns 1 at count 0", () => {
expect(calculateProductionMultiplier(0)).toBe(1);
});
it("returns 1.15 at count 1", () => {
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.15);
});
it("scales exponentially", () => {
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.15, 10));
});
});
describe("calculateMilestoneBonus", () => {
it("returns 0 for non-milestone prestiges", () => {
expect(calculateMilestoneBonus(1)).toBe(0);
expect(calculateMilestoneBonus(3)).toBe(0);
expect(calculateMilestoneBonus(4)).toBe(0);
});
it("returns 25 at prestige 5", () => {
expect(calculateMilestoneBonus(5)).toBe(25);
});
it("returns 50 at prestige 10", () => {
expect(calculateMilestoneBonus(10)).toBe(50);
});
it("returns 75 at prestige 15", () => {
expect(calculateMilestoneBonus(15)).toBe(75);
});
});
describe("computeRunestoneMultipliers", () => {
it("returns all 1s with empty ids", () => {
const result = computeRunestoneMultipliers([]);
expect(result.runestonesIncomeMultiplier).toBe(1);
expect(result.runestonesClickMultiplier).toBe(1);
expect(result.runestonesEssenceMultiplier).toBe(1);
expect(result.runestonesCrystalMultiplier).toBe(1);
});
it("applies income upgrade when purchased", () => {
const result = computeRunestoneMultipliers(["income_1"]);
expect(result.runestonesIncomeMultiplier).toBeGreaterThan(1);
expect(result.runestonesClickMultiplier).toBe(1);
});
it("applies click upgrade when purchased", () => {
const result = computeRunestoneMultipliers(["click_power_1"]);
expect(result.runestonesClickMultiplier).toBeGreaterThan(1);
expect(result.runestonesIncomeMultiplier).toBe(1);
});
it("applies essence upgrade when purchased", () => {
const result = computeRunestoneMultipliers(["essence_1"]);
expect(result.runestonesEssenceMultiplier).toBeGreaterThan(1);
});
it("applies crystals upgrade when purchased", () => {
const result = computeRunestoneMultipliers(["crystal_1"]);
expect(result.runestonesCrystalMultiplier).toBeGreaterThan(1);
});
});
describe("buildPostPrestigeState", () => {
it("increments prestige count", () => {
const state = makeMinimalState({ player: makePlayer(4_000_000) });
const { newPrestigeData } = buildPostPrestigeState(state, "Tester");
expect(newPrestigeData.count).toBe(1);
});
it("sums runestones earned", () => {
const state = makeMinimalState({ player: makePlayer(4_000_000) });
const { newPrestigeData, runestonesEarned } = buildPostPrestigeState(state, "Tester");
expect(runestonesEarned).toBeGreaterThan(0);
expect(newPrestigeData.runestones).toBe(runestonesEarned);
});
it("adds milestone runestones at prestige 5", () => {
const state = makeMinimalState({
player: makePlayer(100_000_000),
prestige: { count: 4, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
});
const { milestoneRunestones } = buildPostPrestigeState(state, "Tester");
expect(milestoneRunestones).toBe(25);
});
it("persists codex from current state", () => {
const codex = { entries: [{ id: "e1", unlockedAt: 1000, sourceType: "exploration" as const }] };
const state = makeMinimalState({ codex });
const { newState } = buildPostPrestigeState(state, "Tester");
expect(newState.codex).toEqual(codex);
});
it("persists story from current state", () => {
const story = { unlockedChapterIds: ["ch1"], completedChapters: [] };
const state = makeMinimalState({ story });
const { newState } = buildPostPrestigeState(state, "Tester");
expect(newState.story).toEqual(story);
});
it("persists transcendence from current state", () => {
const transcendence = {
count: 1, echoes: 10, purchasedUpgradeIds: [],
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
echoPrestigeThresholdMultiplier: 1,
echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
};
const state = makeMinimalState({ transcendence });
const { newState } = buildPostPrestigeState(state, "Tester");
expect(newState.transcendence).toEqual(transcendence);
});
it("preserves autoPrestigeEnabled when set", () => {
const state = makeMinimalState({
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [], autoPrestigeEnabled: true },
});
const { newPrestigeData } = buildPostPrestigeState(state, "Tester");
expect(newPrestigeData.autoPrestigeEnabled).toBe(true);
});
it("omits autoPrestigeEnabled when not set", () => {
const state = makeMinimalState();
const { newPrestigeData } = buildPostPrestigeState(state, "Tester");
expect(newPrestigeData.autoPrestigeEnabled).toBeUndefined();
});
it("preserves apotheosis data across prestige", () => {
const apotheosis = { count: 2 };
const state = makeMinimalState({ apotheosis });
const { newState } = buildPostPrestigeState(state, "Tester");
expect(newState.apotheosis).toEqual(apotheosis);
});
});