fix: resolve pre-existing TypeScript strictness build errors

- Add @types/node to API devDependencies
- Create HonoEnv type and apply to all routers + auth middleware for
  proper context.get/set("discordId") typing
- Use conditional spreads for exactOptionalPropertyTypes dailyChallenges
  in GameContext, tick engine, and prestige route
- Use conditional spread for optional signature in SaveRequest calls
- Add non-null assertions in shuffle/template index for noUncheckedIndexedAccess
- Cast GameState to never for Prisma InputJsonValue fields
- Exclude vite.config.ts from web tsconfig (it runs in Node context)
This commit is contained in:
2026-03-06 23:56:55 -08:00
committed by Naomi Carrigan
parent 078ae50e69
commit acda4c2fc4
10 changed files with 61 additions and 39 deletions
+3 -3
View File
@@ -174,7 +174,7 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
if (stateRef.current && !isSyncingRef.current) {
void saveGame({
state: stateRef.current,
signature: signatureRef.current ?? undefined,
...(signatureRef.current !== null ? { signature: signatureRef.current } : {}),
}).then((response) => {
setLastSavedAt(response.savedAt);
if (response.signature) {
@@ -222,7 +222,7 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
try {
const response = await saveGame({
state: stateRef.current,
signature: signatureRef.current ?? undefined,
...(signatureRef.current !== null ? { signature: signatureRef.current } : {}),
});
setSyncError(null);
setLastSavedAt(response.savedAt);
@@ -267,7 +267,7 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
totalGoldEarned: prev.player.totalGoldEarned + clickPower,
totalClicks: prev.player.totalClicks + 1,
},
dailyChallenges: updatedDailyChallenges,
...(updatedDailyChallenges !== undefined ? { dailyChallenges: updatedDailyChallenges } : {}),
};
});
}, []);