fix: resolve pre-existing TypeScript strictness build errors

- Add @types/node to API devDependencies
- Create HonoEnv type and apply to all routers + auth middleware for
  proper context.get/set("discordId") typing
- Use conditional spreads for exactOptionalPropertyTypes dailyChallenges
  in GameContext, tick engine, and prestige route
- Use conditional spread for optional signature in SaveRequest calls
- Add non-null assertions in shuffle/template index for noUncheckedIndexedAccess
- Cast GameState to never for Prisma InputJsonValue fields
- Exclude vite.config.ts from web tsconfig (it runs in Node context)
This commit is contained in:
2026-03-06 23:56:55 -08:00
committed by Naomi Carrigan
parent 078ae50e69
commit acda4c2fc4
10 changed files with 61 additions and 39 deletions
+3 -2
View File
@@ -1,5 +1,6 @@
import type { BuyPrestigeUpgradeRequest, GameState, PrestigeRequest } from "@elysium/types";
import { Hono } from "hono";
import type { HonoEnv } from "../types/hono.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { DEFAULT_PRESTIGE_UPGRADES } from "../data/prestigeUpgrades.js";
@@ -10,7 +11,7 @@ import {
isEligibleForPrestige,
} from "../services/prestige.js";
export const prestigeRouter = new Hono();
export const prestigeRouter = new Hono<HonoEnv>();
prestigeRouter.use("*", authMiddleware);
@@ -55,7 +56,7 @@ prestigeRouter.post("/", async (context) => {
// Preserve daily challenges across the prestige reset and apply any crystal rewards
const finalState: GameState = {
...newState,
dailyChallenges: updatedDailyChallenges,
...(updatedDailyChallenges !== undefined ? { dailyChallenges: updatedDailyChallenges } : {}),
resources: {
...newState.resources,
crystals: newState.resources.crystals + challengeCrystals,