feat: add daily challenges system

Three PST-midnight-resetting challenges generated deterministically per
day from click, boss, quest, and prestige types. Progress tracked
server-side for bosses and prestige, client-side for clicks and quests.
Crystal rewards awarded on completion and preserved through prestige resets.
This commit is contained in:
2026-03-06 22:22:18 -08:00
committed by Naomi Carrigan
parent a7d4b72805
commit aaeece1a18
15 changed files with 462 additions and 8 deletions
@@ -0,0 +1,91 @@
import { useGame } from "../../context/GameContext.js";
const formatTimeUntilReset = (): string => {
const now = new Date();
// Mirror the server's PST/PDT-based rollover: challenges reset at PST midnight
const nowAsPST = new Date(now.toLocaleString("en-US", { timeZone: "America/Los_Angeles" }));
const tomorrowMidnightPST = new Date(nowAsPST);
tomorrowMidnightPST.setDate(tomorrowMidnightPST.getDate() + 1);
tomorrowMidnightPST.setHours(0, 0, 0, 0);
const pstOffset = nowAsPST.getTime() - now.getTime();
const resetAt = new Date(tomorrowMidnightPST.getTime() - pstOffset);
const msRemaining = resetAt.getTime() - now.getTime();
const hoursRemaining = Math.floor(msRemaining / (1000 * 60 * 60));
const minutesRemaining = Math.floor((msRemaining % (1000 * 60 * 60)) / (1000 * 60));
return `${String(hoursRemaining)}h ${String(minutesRemaining)}m`;
};
export const DailyChallengePanel = (): React.JSX.Element => {
const { state, formatNumber } = useGame();
if (!state) return <section className="panel"><p>Loading...</p></section>;
const { dailyChallenges } = state;
if (!dailyChallenges) {
return (
<section className="panel daily-challenge-panel">
<h2>📅 Daily Challenges</h2>
<p className="daily-challenge-subtitle">Load the game to generate today's challenges!</p>
</section>
);
}
const completedCount = dailyChallenges.challenges.filter((c) => c.completed).length;
return (
<section className="panel daily-challenge-panel">
<h2>📅 Daily Challenges</h2>
<div className="daily-challenge-header">
<p className="daily-challenge-subtitle">
Complete challenges for bonus 💎 crystals! Resets in{" "}
<strong>{formatTimeUntilReset()}</strong> (PST midnight).
</p>
<p className="daily-challenge-progress">
{completedCount} / {dailyChallenges.challenges.length} completed
</p>
</div>
<div className="daily-challenge-list">
{dailyChallenges.challenges.map((challenge) => {
const progressPercent = Math.min(
100,
Math.floor((challenge.progress / challenge.target) * 100),
);
return (
<div
key={challenge.id}
className={`daily-challenge-card ${challenge.completed ? "completed" : ""}`}
>
<div className="daily-challenge-info">
<h3 className="daily-challenge-label">{challenge.label}</h3>
<p className="daily-challenge-reward">
Reward: <strong>💎 {formatNumber(challenge.rewardCrystals)} crystals</strong>
</p>
</div>
<div className="daily-challenge-right">
{challenge.completed ? (
<span className="daily-challenge-done"> Complete!</span>
) : (
<>
<p className="daily-challenge-count">
{formatNumber(challenge.progress)} / {formatNumber(challenge.target)}
</p>
<div className="daily-challenge-bar-track">
<div
className="daily-challenge-bar-fill"
style={{ width: `${String(progressPercent)}%` }}
/>
</div>
</>
)}
</div>
</div>
);
})}
</div>
</section>
);
};
+4 -1
View File
@@ -14,8 +14,9 @@ import { PrestigePanel } from "./PrestigePanel.js";
import { QuestPanel } from "./QuestPanel.js";
import { StatisticsPanel } from "./StatisticsPanel.js";
import { UpgradePanel } from "./UpgradePanel.js";
import { DailyChallengePanel } from "./DailyChallengePanel.js";
type Tab = "adventurers" | "upgrades" | "quests" | "bosses" | "equipment" | "achievements" | "prestige" | "statistics";
type Tab = "adventurers" | "upgrades" | "quests" | "bosses" | "equipment" | "achievements" | "prestige" | "statistics" | "daily";
const TABS: { id: Tab; label: string }[] = [
{ id: "adventurers", label: "⚔️ Adventurers" },
@@ -26,6 +27,7 @@ const TABS: { id: Tab; label: string }[] = [
{ id: "achievements", label: "🏆 Achievements" },
{ id: "prestige", label: "⭐ Prestige" },
{ id: "statistics", label: "📊 Statistics" },
{ id: "daily", label: "📅 Daily" },
];
export const GameLayout = (): React.JSX.Element => {
@@ -101,6 +103,7 @@ export const GameLayout = (): React.JSX.Element => {
{activeTab === "achievements" && <AchievementPanel />}
{activeTab === "prestige" && <PrestigePanel />}
{activeTab === "statistics" && <StatisticsPanel />}
{activeTab === "daily" && <DailyChallengePanel />}
</div>
</main>
</div>
+16 -1
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@@ -14,6 +14,7 @@ import {
saveGame,
} from "../api/client.js";
import { RESOURCE_CAP, applyTick, calculateClickPower } from "../engine/tick.js";
import { updateChallengeProgress } from "../utils/dailyChallenges.js";
import { formatNumber as formatNumberUtil } from "../utils/format.js";
@@ -245,14 +246,28 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
if (!prev) return prev;
const clickPower = calculateClickPower(prev);
const newGold = Math.min(prev.resources.gold + clickPower, RESOURCE_CAP);
let updatedDailyChallenges = prev.dailyChallenges;
let challengeCrystals = 0;
if (updatedDailyChallenges) {
const result = updateChallengeProgress(updatedDailyChallenges, "clicks", 1);
updatedDailyChallenges = result.updatedChallenges;
challengeCrystals = result.crystalsAwarded;
}
return {
...prev,
resources: { ...prev.resources, gold: newGold },
resources: {
...prev.resources,
gold: newGold,
crystals: Math.min(prev.resources.crystals + challengeCrystals, RESOURCE_CAP),
},
player: {
...prev.player,
totalGoldEarned: prev.player.totalGoldEarned + clickPower,
totalClicks: prev.player.totalClicks + 1,
},
dailyChallenges: updatedDailyChallenges,
};
});
}, []);
+20 -1
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@@ -1,4 +1,5 @@
import type { Achievement, Equipment, GameState } from "@elysium/types";
import { updateChallengeProgress } from "../utils/dailyChallenges.js";
/**
* Checks all achievements against the current game state and returns an updated
@@ -198,6 +199,23 @@ export const applyTick = (state: GameState, deltaSeconds: number): GameState =>
});
}
// Count quests newly completed this tick and update daily challenge progress
const newlyCompletedQuestCount = updatedQuests.filter(
(q, i) => q.status === "completed" && state.quests[i]?.status !== "completed",
).length;
let updatedDailyChallenges = state.dailyChallenges;
let challengeCrystals = 0;
if (updatedDailyChallenges && newlyCompletedQuestCount > 0) {
const result = updateChallengeProgress(
updatedDailyChallenges,
"questsCompleted",
newlyCompletedQuestCount,
);
updatedDailyChallenges = result.updatedChallenges;
challengeCrystals = result.crystalsAwarded;
}
const newGold = capResource(state.resources.gold + goldGained + questGold);
const newEssence = capResource(state.resources.essence + essenceGained + questEssence);
const newTotalGoldEarned = state.player.totalGoldEarned + goldGained + questGold;
@@ -208,8 +226,9 @@ export const applyTick = (state: GameState, deltaSeconds: number): GameState =>
...state.resources,
gold: newGold,
essence: newEssence,
crystals: capResource(state.resources.crystals + questCrystals),
crystals: capResource(state.resources.crystals + questCrystals + challengeCrystals),
},
dailyChallenges: updatedDailyChallenges,
player: {
...state.player,
totalGoldEarned: newTotalGoldEarned,
+105
View File
@@ -1837,3 +1837,108 @@ body {
height: 100vh;
justify-content: center;
}
/* ===================== DAILY CHALLENGES ===================== */
.daily-challenge-panel {
display: flex;
flex-direction: column;
gap: 1rem;
}
.daily-challenge-header {
display: flex;
align-items: flex-start;
justify-content: space-between;
flex-wrap: wrap;
gap: 0.5rem;
}
.daily-challenge-subtitle {
color: var(--colour-text-muted);
font-size: 0.85rem;
margin: 0;
}
.daily-challenge-progress {
color: var(--colour-accent);
font-size: 0.85rem;
font-weight: bold;
white-space: nowrap;
margin: 0;
}
.daily-challenge-list {
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.daily-challenge-card {
background: var(--colour-bg-secondary);
border: 1px solid var(--colour-border);
border-radius: 8px;
display: flex;
align-items: center;
justify-content: space-between;
gap: 1rem;
padding: 0.75rem 1rem;
transition: border-color 0.2s ease;
}
.daily-challenge-card.completed {
border-color: var(--colour-success, #4caf50);
opacity: 0.8;
}
.daily-challenge-info {
flex: 1;
min-width: 0;
}
.daily-challenge-label {
font-size: 0.95rem;
font-weight: bold;
margin: 0 0 0.25rem;
}
.daily-challenge-reward {
color: var(--colour-text-muted);
font-size: 0.8rem;
margin: 0;
}
.daily-challenge-right {
display: flex;
flex-direction: column;
align-items: flex-end;
gap: 0.25rem;
min-width: 120px;
}
.daily-challenge-done {
color: var(--colour-success, #4caf50);
font-size: 0.9rem;
font-weight: bold;
}
.daily-challenge-count {
color: var(--colour-text-muted);
font-size: 0.8rem;
margin: 0;
}
.daily-challenge-bar-track {
background: var(--colour-bg-primary, #1a1a2e);
border-radius: 4px;
height: 6px;
width: 120px;
overflow: hidden;
}
.daily-challenge-bar-fill {
background: var(--colour-accent);
border-radius: 4px;
height: 100%;
transition: width 0.3s ease;
}
+32
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@@ -0,0 +1,32 @@
import type { DailyChallengeState, DailyChallengeType } from "@elysium/types";
/**
* Increments progress for daily challenges matching the given type.
* Returns the updated challenge state and any crystals awarded for newly-completed challenges.
*
* Note: challenge generation and daily resets are handled server-side only.
* This utility is purely for client-side progress tracking.
*/
export const updateChallengeProgress = (
challengeState: DailyChallengeState,
type: DailyChallengeType,
amount: number,
): { updatedChallenges: DailyChallengeState; crystalsAwarded: number } => {
let crystalsAwarded = 0;
const updatedChallenges: DailyChallengeState = {
...challengeState,
challenges: challengeState.challenges.map((challenge) => {
if (challenge.type !== type || challenge.completed) return challenge;
const newProgress = Math.min(challenge.progress + amount, challenge.target);
const nowCompleted = newProgress >= challenge.target;
if (nowCompleted) crystalsAwarded += challenge.rewardCrystals;
return { ...challenge, progress: newProgress, completed: nowCompleted };
}),
};
return { updatedChallenges, crystalsAwarded };
};