generated from nhcarrigan/template
feat: add daily challenges system
Three PST-midnight-resetting challenges generated deterministically per day from click, boss, quest, and prestige types. Progress tracked server-side for bosses and prestige, client-side for clicks and quests. Crystal rewards awarded on completion and preserved through prestige resets.
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import type { DailyChallengeType } from "@elysium/types";
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interface DailyChallengeTemplate {
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type: DailyChallengeType;
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label: string;
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target: number;
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rewardCrystals: number;
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}
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export const DAILY_CHALLENGE_TEMPLATES: DailyChallengeTemplate[] = [
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// Clicks — always requires active play
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{ type: "clicks", label: "Click 500 times", target: 500, rewardCrystals: 50 },
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{ type: "clicks", label: "Click 1,000 times", target: 1_000, rewardCrystals: 100 },
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{ type: "clicks", label: "Click 5,000 times", target: 5_000, rewardCrystals: 300 },
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// Boss defeats — requires active combat
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{ type: "bossesDefeated", label: "Defeat 1 boss", target: 1, rewardCrystals: 75 },
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{ type: "bossesDefeated", label: "Defeat 3 bosses", target: 3, rewardCrystals: 200 },
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{ type: "bossesDefeated", label: "Defeat 5 bosses", target: 5, rewardCrystals: 400 },
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// Quest completions — requires starting quests
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{ type: "questsCompleted", label: "Complete 3 quests", target: 3, rewardCrystals: 100 },
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{ type: "questsCompleted", label: "Complete 5 quests", target: 5, rewardCrystals: 200 },
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{ type: "questsCompleted", label: "Complete 10 quests", target: 10, rewardCrystals: 400 },
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// Prestige — the big one
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{ type: "prestige", label: "Prestige once", target: 1, rewardCrystals: 750 },
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];
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