feat: add daily challenges system

Three PST-midnight-resetting challenges generated deterministically per
day from click, boss, quest, and prestige types. Progress tracked
server-side for bosses and prestige, client-side for clicks and quests.
Crystal rewards awarded on completion and preserved through prestige resets.
This commit is contained in:
2026-03-06 22:22:18 -08:00
committed by Naomi Carrigan
parent a7d4b72805
commit aaeece1a18
15 changed files with 462 additions and 8 deletions
+4 -4
View File
@@ -10,7 +10,7 @@ A running list of planned features and content additions. Strike through items a
- [ ] **Second prestige layer (Transcendence)** — Unlocked after ~10 prestiges. Sacrifice all runestones for a new currency ("Echoes"?). Echoes are permanent account-wide currency that persist across prestiges. Has its own upgrade tree with truly game-changing bonuses. Gives endgame players a long-term goal.
- [ ] **Daily challenges** — Three rotating objectives each day (e.g. kill X boss, earn X gold this run, complete X quests). Reward bonus runestones. Encourages daily logins even when idling comfortably.
- [x] **Daily challenges** — Three rotating objectives each day (e.g. kill X boss, earn X gold this run, complete X quests). Reward bonus crystals. Encourages daily logins even when idling comfortably.
- [ ] **Boss first-kill bounties** — Defeating a boss for the very first time grants a one-time runestone bonus. Rewards exploration and makes conquering a new zone feel extra satisfying.
@@ -30,7 +30,7 @@ A running list of planned features and content additions. Strike through items a
## 📊 UI / Statistics
- [ ] **Statistics panel** — All-time totals: gold earned across all runs, total prestiges, bosses defeated, quests completed, time played. Idle game players love seeing big numbers about their big numbers.
- [x] **Statistics panel** — All-time totals: gold earned across all runs, total prestiges, bosses defeated, quests completed, time played. Idle game players love seeing big numbers about their big numbers.
- [ ] **Last cloud save date + Force cloud save button** — Display when the last cloud save occurred (always visible, e.g. in the ResourceBar). Include a manual "Force Save" button for peace of mind.
@@ -39,8 +39,8 @@ A running list of planned features and content additions. Strike through items a
## 💜 Priority Order (Suggested)
1. ~~Offline earnings~~
2. Statistics panel (low effort, high satisfaction)
3. Daily challenges (retention driver)
2. ~~Statistics panel~~
3. ~~Daily challenges~~
4. Boss first-kill bounties (easy content win)
5. Milestone prestige bonuses (easy content win)
6. Equipment set bonuses (medium effort)