generated from nhcarrigan/template
feat: add apotheosis third prestige layer and remove IDEAS.md
Apotheosis is the ultimate reset — wipes absolutely everything including prestige and transcendence — in exchange for a pure bragging-rights badge. No mechanical benefit whatsoever. Unlock condition: all 15 Transcendence echo upgrades purchased. Can be achieved multiple times; each cycle requires repurchasing all Transcendence upgrades again. What survives: Codex lore entries and lifetime profile statistics. What is wiped: resources, prestige, runestones, transcendence data (echoes, echo upgrades, multipliers), equipment, upgrades, bosses, quests, zones, adventurers, achievements. New files: Apotheosis.ts type, apotheosis service, apotheosis route, ApotheosisPanel.tsx component. Modified: GameState (apotheosis field), Api.ts, types/index.ts, prestige service (carry apotheosis), transcendence service (carry apotheosis), game.ts anti-cheat (cap apotheosis count), API client, GameContext (apotheosis() function), GameLayout (new tab), ResourceBar (gold apotheosis badge shown above transcendence and prestige badges), styles.css, AboutPanel how-to-play. Also removes IDEAS.md — all planned features are now implemented!
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import type { ApotheosisData, GameState } from "@elysium/types";
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import { INITIAL_GAME_STATE } from "../data/initialState.js";
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import { DEFAULT_TRANSCENDENCE_UPGRADES } from "../data/transcendenceUpgrades.js";
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/** Total number of echo upgrades — all must be purchased to unlock Apotheosis */
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const TOTAL_ECHO_UPGRADES = DEFAULT_TRANSCENDENCE_UPGRADES.length;
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/**
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* Returns true when the player is eligible to achieve Apotheosis:
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* all Transcendence echo upgrades must be purchased.
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*/
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export const isEligibleForApotheosis = (state: GameState): boolean => {
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const purchasedIds = state.transcendence?.purchasedUpgradeIds ?? [];
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return purchasedIds.length >= TOTAL_ECHO_UPGRADES &&
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DEFAULT_TRANSCENDENCE_UPGRADES.every((u) => purchasedIds.includes(u.id));
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};
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/**
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* Builds the new game state after Apotheosis — the ultimate nuclear reset.
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* Wipes absolutely everything including prestige and transcendence.
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* Only codex lore entries and the apotheosis count itself are preserved.
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*/
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export const buildPostApotheosisState = (
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currentState: GameState,
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characterName: string,
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): { newState: GameState; newApotheosisData: ApotheosisData } => {
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const newCount = (currentState.apotheosis?.count ?? 0) + 1;
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const newApotheosisData: ApotheosisData = { count: newCount };
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const freshState = INITIAL_GAME_STATE(currentState.player, characterName);
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const newState: GameState = {
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...freshState,
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lastTickAt: Date.now(),
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// Codex lore persists through all resets — players keep their discovered entries
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...(currentState.codex ? { codex: currentState.codex } : {}),
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// Apotheosis data is eternal — never wiped by any reset
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apotheosis: newApotheosisData,
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};
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return { newState, newApotheosisData };
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};
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