feat: initial elysium idle game prototype

Sets up the full monorepo with pnpm workspaces. Includes shared types
package, Hono API with Discord OAuth/JWT auth, Prisma v6 + MongoDB
Atlas, and React + Vite frontend with game loop, five tabs, and
Discord-linked save/load.
This commit is contained in:
2026-03-06 11:26:19 -08:00
committed by Naomi Carrigan
parent c69e155de3
commit a3daed1683
64 changed files with 9011 additions and 0 deletions
+97
View File
@@ -0,0 +1,97 @@
import type { Player } from "@elysium/types";
import { Hono } from "hono";
import { prisma } from "../db/client.js";
import { INITIAL_GAME_STATE } from "../data/initialState.js";
import {
buildOAuthUrl,
exchangeCode,
fetchDiscordUser,
} from "../services/discord.js";
import { signToken } from "../services/jwt.js";
export const authRouter = new Hono();
authRouter.get("/url", (context) => {
try {
const url = buildOAuthUrl();
return context.json({ url });
} catch {
return context.json({ error: "Failed to build OAuth URL" }, 500);
}
});
authRouter.get("/callback", async (context) => {
const code = context.req.query("code");
if (!code) {
return context.json({ error: "Missing code parameter" }, 400);
}
try {
const tokenData = await exchangeCode(code);
const discordUser = await fetchDiscordUser(tokenData.access_token);
const existing = await prisma.player.findUnique({
where: { discordId: discordUser.id },
});
const now = Date.now();
if (!existing) {
const player = await prisma.player.create({
data: {
discordId: discordUser.id,
username: discordUser.username,
discriminator: discordUser.discriminator,
avatar: discordUser.avatar,
characterName: discordUser.username,
createdAt: now,
lastSavedAt: now,
totalGoldEarned: 0,
totalClicks: 0,
},
});
const playerShape: Player = {
discordId: player.discordId,
username: player.username,
discriminator: player.discriminator,
avatar: player.avatar ?? null,
characterName: player.characterName,
createdAt: player.createdAt,
lastSavedAt: player.lastSavedAt,
totalGoldEarned: player.totalGoldEarned,
totalClicks: player.totalClicks,
};
const initialState = INITIAL_GAME_STATE(playerShape, playerShape.characterName);
await prisma.gameState.create({
data: {
discordId: player.discordId,
state: initialState,
updatedAt: now,
},
});
const jwtToken = signToken(player.discordId);
const clientUrl = process.env["CORS_ORIGIN"] ?? "http://localhost:5173";
return context.redirect(`${clientUrl}/auth/callback?token=${jwtToken}&isNew=true`);
}
const updated = await prisma.player.update({
where: { discordId: discordUser.id },
data: {
username: discordUser.username,
discriminator: discordUser.discriminator,
avatar: discordUser.avatar,
},
});
const jwtToken = signToken(updated.discordId);
const clientUrl = process.env["CORS_ORIGIN"] ?? "http://localhost:5173";
return context.redirect(`${clientUrl}/auth/callback?token=${jwtToken}&isNew=false`);
} catch {
const clientUrl = process.env["CORS_ORIGIN"] ?? "http://localhost:5173";
return context.redirect(`${clientUrl}/auth/callback?error=auth_failed`);
}
});
+100
View File
@@ -0,0 +1,100 @@
import type { BossDamageRequest, GameState } from "@elysium/types";
import { Hono } from "hono";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
const RATE_LIMIT_WINDOW_MS = 1_000;
const MAX_DAMAGE_PER_SECOND = 10_000;
export const bossRouter = new Hono();
bossRouter.use("*", authMiddleware);
bossRouter.post("/damage", async (context) => {
const discordId = context.get("discordId") as string;
const body = await context.req.json<BossDamageRequest>();
if (!body.bossId || body.damage == null || body.damage <= 0) {
return context.json({ error: "Invalid request body" }, 400);
}
// Rate limiting: sum damage dealt to this boss in the last second
const windowStart = Date.now() - RATE_LIMIT_WINDOW_MS;
const aggregate = await prisma.bossDamageLog.aggregate({
where: { discordId, bossId: body.bossId, dealtAt: { gt: windowStart } },
_sum: { damage: true },
});
const recentDamage = aggregate._sum.damage ?? 0;
if (recentDamage + body.damage > MAX_DAMAGE_PER_SECOND) {
return context.json({ error: "Rate limit exceeded" }, 429);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const state = record.state as unknown as GameState;
const boss = state.bosses.find((b) => b.id === body.bossId);
if (!boss) {
return context.json({ error: "Boss not found" }, 404);
}
if (boss.status !== "in_progress" && boss.status !== "available") {
return context.json({ error: "Boss is not currently available" }, 400);
}
if (boss.prestigeRequirement > state.prestige.count) {
return context.json({ error: "Prestige requirement not met" }, 403);
}
await prisma.bossDamageLog.create({
data: { discordId, bossId: body.bossId, damage: body.damage, dealtAt: Date.now() },
});
boss.status = "in_progress";
boss.currentHp = Math.max(0, boss.currentHp - body.damage);
const defeated = boss.currentHp <= 0;
let rewards: { gold: number; essence: number; crystals: number; upgradeIds: string[] } | undefined;
if (defeated) {
boss.status = "defeated";
state.resources.gold += boss.goldReward;
state.resources.essence += boss.essenceReward;
state.resources.crystals += boss.crystalReward;
state.player.totalGoldEarned += boss.goldReward;
for (const upgradeId of boss.upgradeRewards) {
const upgrade = state.upgrades.find((u) => u.id === upgradeId);
if (upgrade) {
upgrade.unlocked = true;
}
}
const bossIndex = state.bosses.findIndex((b) => b.id === body.bossId);
const nextBoss = state.bosses[bossIndex + 1];
if (nextBoss && nextBoss.prestigeRequirement <= state.prestige.count) {
nextBoss.status = "available";
}
rewards = {
gold: boss.goldReward,
essence: boss.essenceReward,
crystals: boss.crystalReward,
upgradeIds: boss.upgradeRewards,
};
}
const now = Date.now();
await prisma.gameState.update({
where: { discordId },
data: { state: state as object, updatedAt: now },
});
return context.json({ currentHp: boss.currentHp, defeated, rewards });
});
+62
View File
@@ -0,0 +1,62 @@
import type { GameState, SaveRequest } from "@elysium/types";
import { Hono } from "hono";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { calculateOfflineGold } from "../services/offlineProgress.js";
export const gameRouter = new Hono();
gameRouter.use("*", authMiddleware);
gameRouter.get("/load", async (context) => {
const discordId = context.get("discordId") as string;
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const state = record.state as unknown as GameState;
const now = Date.now();
const { offlineGold, offlineSeconds } = calculateOfflineGold(state, now);
if (offlineGold > 0) {
state.resources.gold += offlineGold;
state.player.totalGoldEarned += offlineGold;
}
state.lastTickAt = now;
return context.json({ state, offlineGold, offlineSeconds });
});
gameRouter.post("/save", async (context) => {
const discordId = context.get("discordId") as string;
const body = await context.req.json<SaveRequest>();
if (!body.state) {
return context.json({ error: "Missing state in request body" }, 400);
}
const now = Date.now();
await prisma.player.update({
where: { discordId },
data: {
lastSavedAt: now,
totalGoldEarned: body.state.player.totalGoldEarned,
totalClicks: body.state.player.totalClicks,
characterName: body.state.player.characterName,
},
});
await prisma.gameState.upsert({
where: { discordId },
create: { discordId, state: body.state, updatedAt: now },
update: { state: body.state, updatedAt: now },
});
return context.json({ savedAt: now });
});
+63
View File
@@ -0,0 +1,63 @@
import type { GameState, PrestigeRequest } from "@elysium/types";
import { Hono } from "hono";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import {
buildPostPrestigeState,
isEligibleForPrestige,
} from "../services/prestige.js";
export const prestigeRouter = new Hono();
prestigeRouter.use("*", authMiddleware);
prestigeRouter.post("/", async (context) => {
const discordId = context.get("discordId") as string;
const body = await context.req.json<PrestigeRequest>();
const characterName = body.characterName?.trim();
if (!characterName) {
return context.json({ error: "characterName is required" }, 400);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const state = record.state as unknown as GameState;
if (!isEligibleForPrestige(state)) {
return context.json(
{ error: "Not eligible for prestige — collect 1,000,000 total gold first" },
400,
);
}
const { newState, newPrestigeData, runestonesEarned } = buildPostPrestigeState(
state,
characterName,
);
const now = Date.now();
await prisma.gameState.update({
where: { discordId },
data: { state: newState as object, updatedAt: now },
});
await prisma.player.update({
where: { discordId },
data: {
characterName,
totalGoldEarned: 0,
totalClicks: 0,
lastSavedAt: now,
},
});
return context.json({
runestones: runestonesEarned,
newPrestigeCount: newPrestigeData.count,
});
});
+31
View File
@@ -0,0 +1,31 @@
import type { GameState } from "@elysium/types";
import { Hono } from "hono";
import { prisma } from "../db/client.js";
export const profileRouter = new Hono();
profileRouter.get("/:discordId", async (context) => {
const { discordId } = context.req.param();
const [player, gameStateRecord] = await Promise.all([
prisma.player.findUnique({ where: { discordId } }),
prisma.gameState.findUnique({ where: { discordId } }),
]);
if (!player) {
return context.json({ error: "Player not found" }, 404);
}
const state = gameStateRecord?.state as unknown as GameState | undefined;
const prestigeCount = state?.prestige.count ?? 0;
return context.json({
characterName: player.characterName,
username: player.username,
avatar: player.avatar ?? null,
prestigeCount,
totalGoldEarned: player.totalGoldEarned,
totalClicks: player.totalClicks,
createdAt: player.createdAt,
});
});