generated from nhcarrigan/template
feat: goddess expansion chunks 6–9 — UI panels, tick engine, CSS theme, about page
- Add 11 goddess panels (zones, bosses, quests, disciples, equipment, upgrades, consecration, enlightenment, crafting, exploration, achievements) - Wire all panels into gameLayout via mode/tab routing - Add goddess passive income, disciple tick, quest timers, zone/quest unlock logic, and achievement checking to the tick engine - Add goddess CSS variables, .goddess-mode overrides, 300ms fade transition, and full panel stylesheet coverage - Add 13 Goddess expansion entries to the How to Play guide - Add web-side data files for crafting recipes, exploration areas, materials
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@@ -22,12 +22,23 @@ import { ClickArea } from "./clickArea.js";
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import { CodexPanel } from "./codexPanel.js";
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import { CodexToast } from "./codexToast.js";
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import { CompanionPanel } from "./companionPanel.js";
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import { ConsecrationPanel } from "./consecrationPanel.js";
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import { CraftingPanel } from "./craftingPanel.js";
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import { DailyChallengePanel } from "./dailyChallengePanel.js";
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import { DebugPanel } from "./debugPanel.js";
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import { DisciplesPanel } from "./disciplesPanel.js";
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import { EditProfileModal } from "./editProfileModal.js";
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import { EnlightenmentPanel } from "./enlightenmentPanel.js";
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import { EquipmentPanel } from "./equipmentPanel.js";
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import { ExplorationPanel } from "./explorationPanel.js";
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import { GoddessAchievementsPanel } from "./goddessAchievementsPanel.js";
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import { GoddessBossPanel } from "./goddessBossPanel.js";
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import { GoddessCraftingPanel } from "./goddessCraftingPanel.js";
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import { GoddessEquipmentPanel } from "./goddessEquipmentPanel.js";
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import { GoddessExplorationPanel } from "./goddessExplorationPanel.js";
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import { GoddessQuestsPanel } from "./goddessQuestsPanel.js";
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import { GoddessUpgradesPanel } from "./goddessUpgradesPanel.js";
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import { GoddessZonesPanel } from "./goddessZonesPanel.js";
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import { JoinCommunityModal } from "./joinCommunityModal.js";
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import { LoginBonusModal } from "./loginBonusModal.js";
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import { MilestoneToast } from "./milestoneToast.js";
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@@ -381,11 +392,33 @@ const GameLayout = (): JSX.Element => {
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&& <AboutPanel />}
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{activeMode === "mortal" && activeTab === "debug"
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&& <DebugPanel />}
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{activeMode === "goddess" && activeGoddessTab === "goddess-zones"
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&& <GoddessZonesPanel />}
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{activeMode === "goddess" && activeGoddessTab === "goddess-bosses"
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&& <GoddessBossPanel />}
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{activeMode === "goddess" && activeGoddessTab === "goddess-quests"
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&& <GoddessQuestsPanel />}
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{activeMode === "goddess" && activeGoddessTab === "disciples"
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&& <DisciplesPanel />}
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{activeMode === "goddess"
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&& <div className="goddess-placeholder">
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<p>{"✨ Goddess panels coming soon..."}</p>
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</div>
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}
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&& activeGoddessTab === "goddess-equipment"
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&& <GoddessEquipmentPanel />}
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{activeMode === "goddess"
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&& activeGoddessTab === "goddess-upgrades"
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&& <GoddessUpgradesPanel />}
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{activeMode === "goddess" && activeGoddessTab === "consecration"
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&& <ConsecrationPanel />}
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{activeMode === "goddess" && activeGoddessTab === "enlightenment"
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&& <EnlightenmentPanel />}
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{activeMode === "goddess"
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&& activeGoddessTab === "goddess-crafting"
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&& <GoddessCraftingPanel />}
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{activeMode === "goddess"
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&& activeGoddessTab === "goddess-exploration"
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&& <GoddessExplorationPanel />}
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{activeMode === "goddess"
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&& activeGoddessTab === "goddess-achievements"
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&& <GoddessAchievementsPanel />}
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{activeMode === "vampire"
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&& <div className="goddess-placeholder">
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<p>{"🧛 Vampire panels coming soon..."}</p>
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