generated from nhcarrigan/template
feat: add zone system to bosses and quests
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import type { Zone } from "@elysium/types";
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export const DEFAULT_ZONES: Zone[] = [
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{
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id: "verdant_vale",
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name: "The Verdant Vale",
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description:
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"Rolling green hills and ancient forests stretch to the horizon. This is where your guild takes its first steps — trade roads in need of clearing, goblin camps to rout, and an undead queen stirring in the north.",
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emoji: "🌿",
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status: "unlocked",
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unlockBossId: null,
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},
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{
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id: "shattered_ruins",
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name: "The Shattered Ruins",
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description:
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"The remnants of a civilisation long lost to war and dragonfire. Crumbling towers and cursed lakes hide treasures — and an elder dragon who claims these lands as his own.",
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emoji: "🏛️",
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status: "locked",
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unlockBossId: "lich_queen",
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},
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{
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id: "frozen_peaks",
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name: "The Frozen Peaks",
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description:
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"At the edge of the world, where the sun barely rises and the cold is a living thing, a tear in reality has drawn something ancient and terrible. Only the mightiest guilds dare tread here.",
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emoji: "❄️",
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status: "locked",
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unlockBossId: "elder_dragon",
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},
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];
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