generated from nhcarrigan/template
feat: add zone system to bosses and quests
This commit is contained in:
@@ -16,6 +16,7 @@ export const DEFAULT_BOSSES: Boss[] = [
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upgradeRewards: ["click_2"],
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equipmentRewards: ["iron_sword", "chainmail", "mages_focus"],
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prestigeRequirement: 0,
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zoneId: "verdant_vale",
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},
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{
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id: "lich_queen",
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@@ -32,6 +33,7 @@ export const DEFAULT_BOSSES: Boss[] = [
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upgradeRewards: ["global_2"],
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equipmentRewards: ["enchanted_blade", "plate_armour", "arcane_orb"],
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prestigeRequirement: 0,
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zoneId: "verdant_vale",
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},
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{
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id: "elder_dragon",
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@@ -48,6 +50,7 @@ export const DEFAULT_BOSSES: Boss[] = [
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upgradeRewards: ["click_3"],
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equipmentRewards: ["vorpal_sword", "dragon_scale"],
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prestigeRequirement: 1,
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zoneId: "shattered_ruins",
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},
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{
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id: "void_titan",
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@@ -64,5 +67,6 @@ export const DEFAULT_BOSSES: Boss[] = [
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upgradeRewards: [],
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equipmentRewards: ["philosophers_stone"],
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prestigeRequirement: 3,
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zoneId: "frozen_peaks",
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},
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];
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@@ -5,6 +5,7 @@ import { DEFAULT_BOSSES } from "./bosses.js";
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import { DEFAULT_EQUIPMENT } from "./equipment.js";
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import { DEFAULT_QUESTS } from "./quests.js";
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import { DEFAULT_UPGRADES } from "./upgrades.js";
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import { DEFAULT_ZONES } from "./zones.js";
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export const INITIAL_PRESTIGE: PrestigeData = {
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count: 0,
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@@ -33,6 +34,7 @@ export const INITIAL_GAME_STATE = (player: Player, characterName: string): GameS
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equipment: structuredClone(DEFAULT_EQUIPMENT),
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achievements: structuredClone(DEFAULT_ACHIEVEMENTS),
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prestige: INITIAL_PRESTIGE,
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zones: structuredClone(DEFAULT_ZONES),
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baseClickPower: 1,
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lastTickAt: Date.now(),
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});
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@@ -9,6 +9,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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durationSeconds: 60,
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rewards: [{ type: "gold", amount: 500 }],
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prerequisiteIds: [],
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zoneId: "verdant_vale",
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},
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{
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id: "goblin_camp",
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@@ -21,6 +22,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "essence", amount: 5 },
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],
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prerequisiteIds: ["first_steps"],
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zoneId: "verdant_vale",
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},
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{
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id: "haunted_mine",
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@@ -33,6 +35,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "upgrade", targetId: "global_1" },
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],
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prerequisiteIds: ["goblin_camp"],
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zoneId: "verdant_vale",
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},
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{
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id: "necromancer_tower",
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@@ -47,6 +50,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "upgrade", targetId: "cleric_1" },
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],
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prerequisiteIds: ["haunted_mine"],
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zoneId: "verdant_vale",
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},
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{
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id: "ancient_ruins",
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@@ -59,6 +63,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "upgrade", targetId: "click_2" },
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],
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prerequisiteIds: ["haunted_mine"],
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zoneId: "verdant_vale",
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},
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{
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id: "shadow_mere",
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@@ -72,6 +77,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "upgrade", targetId: "scout_1" },
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],
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prerequisiteIds: ["ancient_ruins"],
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zoneId: "shattered_ruins",
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},
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{
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id: "dragon_lair",
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@@ -86,6 +92,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "adventurer", targetId: "dragon_rider" },
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],
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prerequisiteIds: ["ancient_ruins"],
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zoneId: "shattered_ruins",
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},
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{
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id: "frozen_wastes",
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@@ -100,6 +107,7 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "upgrade", targetId: "global_3" },
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],
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prerequisiteIds: ["dragon_lair"],
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zoneId: "frozen_peaks",
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},
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{
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id: "void_rift",
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@@ -114,5 +122,6 @@ export const DEFAULT_QUESTS: Quest[] = [
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{ type: "upgrade", targetId: "knight_1" },
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],
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prerequisiteIds: ["frozen_wastes"],
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zoneId: "frozen_peaks",
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},
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];
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@@ -0,0 +1,31 @@
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import type { Zone } from "@elysium/types";
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export const DEFAULT_ZONES: Zone[] = [
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{
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id: "verdant_vale",
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name: "The Verdant Vale",
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description:
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"Rolling green hills and ancient forests stretch to the horizon. This is where your guild takes its first steps — trade roads in need of clearing, goblin camps to rout, and an undead queen stirring in the north.",
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emoji: "🌿",
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status: "unlocked",
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unlockBossId: null,
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},
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{
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id: "shattered_ruins",
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name: "The Shattered Ruins",
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description:
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"The remnants of a civilisation long lost to war and dragonfire. Crumbling towers and cursed lakes hide treasures — and an elder dragon who claims these lands as his own.",
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emoji: "🏛️",
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status: "locked",
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unlockBossId: "lich_queen",
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},
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{
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id: "frozen_peaks",
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name: "The Frozen Peaks",
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description:
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"At the edge of the world, where the sun barely rises and the cold is a living thing, a tear in reality has drawn something ancient and terrible. Only the mightiest guilds dare tread here.",
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emoji: "❄️",
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status: "locked",
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unlockBossId: "elder_dragon",
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},
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];
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@@ -152,6 +152,13 @@ bossRouter.post("/challenge", async (context) => {
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nextBoss.status = "available";
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}
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// Unlock any zone whose unlock condition is this boss
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for (const zone of (state.zones ?? [])) {
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if (zone.unlockBossId === body.bossId) {
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zone.status = "unlocked";
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}
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}
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rewards = {
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gold: boss.goldReward,
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essence: boss.essenceReward,
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@@ -72,6 +72,8 @@ gameRouter.get("/load", async (context) => {
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// Backfill new quests and upgrades from defaults (add missing ones)
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const { DEFAULT_QUESTS } = await import("../data/quests.js");
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const { DEFAULT_UPGRADES } = await import("../data/upgrades.js");
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const { DEFAULT_ZONES } = await import("../data/zones.js");
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const { DEFAULT_BOSSES } = await import("../data/bosses.js");
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for (const defaultQuest of DEFAULT_QUESTS) {
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if (!state.quests.some((q) => q.id === defaultQuest.id)) {
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@@ -80,6 +82,15 @@ gameRouter.get("/load", async (context) => {
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}
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}
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// Backfill zoneId on quests that predate the field
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for (const quest of state.quests) {
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if (!quest.zoneId) {
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const defaults = DEFAULT_QUESTS.find((d) => d.id === quest.id);
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quest.zoneId = defaults?.zoneId ?? "verdant_vale";
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needsBackfill = true;
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}
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}
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for (const defaultUpgrade of DEFAULT_UPGRADES) {
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if (!state.upgrades.some((u) => u.id === defaultUpgrade.id)) {
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state.upgrades.push(structuredClone(defaultUpgrade));
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@@ -87,6 +98,30 @@ gameRouter.get("/load", async (context) => {
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}
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}
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// Backfill zones on saves that predate the feature
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if (!Array.isArray(state.zones) || state.zones.length === 0) {
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state.zones = structuredClone(DEFAULT_ZONES);
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// Infer unlock state from defeated bosses
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for (const zone of state.zones) {
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if (zone.unlockBossId != null) {
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const unlockBoss = state.bosses.find((b) => b.id === zone.unlockBossId);
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if (unlockBoss?.status === "defeated") {
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zone.status = "unlocked";
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}
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}
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}
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needsBackfill = true;
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}
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// Backfill zoneId on bosses that predate the field
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for (const boss of state.bosses) {
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if (!boss.zoneId) {
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const defaults = DEFAULT_BOSSES.find((d) => d.id === boss.id);
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boss.zoneId = defaults?.zoneId ?? "verdant_vale";
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needsBackfill = true;
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}
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}
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const now = Date.now();
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const { offlineGold, offlineSeconds } = calculateOfflineGold(state, now);
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