feat: vampire mode chunk 3 - sync/sanitize and initial state

Add initialVampireState() and vampireSpread validation to mirror the
goddess mode pattern. Also lint-fix pre-existing style issues across
all Chunk 2 vampire data and type files.
This commit is contained in:
2026-04-16 09:26:29 -07:00
committed by Naomi Carrigan
parent 53a026da62
commit 7f43dc725e
18 changed files with 2221 additions and 1973 deletions
+77 -1
View File
@@ -20,9 +20,18 @@ import { defaultGoddessZones } from "./goddessZones.js";
import { defaultQuests } from "./quests.js";
import { currentSchemaVersion } from "./schemaVersion.js";
import { defaultUpgrades } from "./upgrades.js";
import { defaultVampireAchievements } from "./vampireAchievements.js";
import { defaultVampireBosses } from "./vampireBosses.js";
import { defaultVampireEquipment } from "./vampireEquipment.js";
import { defaultVampireExplorationAreas } from "./vampireExplorations.js";
import { defaultVampireQuests } from "./vampireQuests.js";
import { defaultVampireThralls } from "./vampireThralls.js";
import { defaultVampireUpgrades } from "./vampireUpgrades.js";
import { defaultVampireZones } from "./vampireZones.js";
import { defaultZones } from "./zones.js";
import type {
ApotheosisData,
AwakeningData,
ConsecrationData,
EnlightenmentData,
ExplorationState,
@@ -30,7 +39,9 @@ import type {
GoddessState,
Player,
PrestigeData,
SiringData,
TranscendenceData,
VampireState,
} from "@elysium/types";
const initialPrestige: PrestigeData = {
@@ -91,6 +102,24 @@ const initialEnlightenment: EnlightenmentData = {
stardustPrayersMultiplier: 1,
};
const initialSiring: SiringData = {
count: 0,
ichor: 0,
productionMultiplier: 1,
purchasedUpgradeIds: [],
};
const initialAwakening: AwakeningData = {
count: 0,
purchasedUpgradeIds: [],
soulShards: 0,
soulShardsBloodMultiplier: 1,
soulShardsCombatMultiplier: 1,
soulShardsMetaMultiplier: 1,
soulShardsSiringIchorMultiplier: 1,
soulShardsSiringThresholdMultiplier: 1,
};
/**
* Builds a fresh initial goddess state for a player who has just completed their
* first Apotheosis. All goddess content is locked until progressed through the realm.
@@ -132,6 +161,48 @@ const initialGoddessState = (): GoddessState => {
};
};
/**
* Builds a fresh initial vampire state for a player who has just achieved their
* first Eternal Sovereignty. All vampire content is locked until progressed through the realm.
* @returns A clean VampireState with all default data.
*/
const initialVampireState = (): VampireState => {
return {
achievements: structuredClone(defaultVampireAchievements),
awakening: { ...initialAwakening },
baseClickPower: 1,
bosses: structuredClone(defaultVampireBosses),
equipment: structuredClone(defaultVampireEquipment),
eternalSovereignty: { count: 0 },
exploration: {
areas: defaultVampireExplorationAreas.map((area) => {
return {
id: area.id,
status:
area.zoneId === "vampire_haunted_catacombs"
? ("available" as const)
: ("locked" as const),
};
}),
craftedBloodMultiplier: 1,
craftedCombatMultiplier: 1,
craftedIchorMultiplier: 1,
craftedRecipeIds: [],
materials: [],
},
lastTickAt: Date.now(),
lifetimeBloodEarned: 0,
lifetimeBossesDefeated: 0,
lifetimeQuestsCompleted: 0,
quests: structuredClone(defaultVampireQuests),
siring: { ...initialSiring },
thralls: structuredClone(defaultVampireThralls),
totalBloodEarned: 0,
upgrades: structuredClone(defaultVampireUpgrades),
zones: structuredClone(defaultVampireZones),
};
};
/**
* Builds an initial game state for a new player.
* @param player - The player data from Discord OAuth.
@@ -175,4 +246,9 @@ const initialGameState = (
};
};
export { initialExploration, initialGameState, initialGoddessState };
export {
initialExploration,
initialGameState,
initialGoddessState,
initialVampireState,
};