feat: add profile editing (bio, display name, stat visibility)

This commit is contained in:
2026-03-06 13:56:12 -08:00
committed by Naomi Carrigan
parent 32c13f73c4
commit 7e04daa073
11 changed files with 525 additions and 30 deletions
@@ -0,0 +1,138 @@
import type { ProfileSettings } from "@elysium/types";
import { useState } from "react";
import { updateProfile } from "../../api/client.js";
import { useGame } from "../../context/GameContext.js";
interface EditProfileModalProps {
onClose: () => void;
}
const STAT_TOGGLES: { key: keyof ProfileSettings; label: string; icon: string }[] = [
{ key: "showTotalGold", label: "Total Gold Earned", icon: "🪙" },
{ key: "showTotalClicks", label: "Total Clicks", icon: "👆" },
{ key: "showPrestige", label: "Prestige Level", icon: "⭐" },
{ key: "showGuildFounded", label: "Guild Founded Date", icon: "📅" },
];
export const EditProfileModal = ({ onClose }: EditProfileModalProps): React.JSX.Element => {
const { state } = useGame();
const player = state?.player;
const [characterName, setCharacterName] = useState(player?.characterName ?? "");
const [bio, setBio] = useState("");
const [settings, setSettings] = useState<ProfileSettings>({
showTotalGold: true,
showTotalClicks: true,
showPrestige: true,
showGuildFounded: true,
});
const [saving, setSaving] = useState(false);
const [error, setError] = useState<string | null>(null);
const [saved, setSaved] = useState(false);
const handleSave = async (): Promise<void> => {
setSaving(true);
setError(null);
try {
await updateProfile({ characterName, bio, profileSettings: settings });
setSaved(true);
setTimeout(onClose, 900);
} catch (err: unknown) {
setError(err instanceof Error ? err.message : "Failed to save");
} finally {
setSaving(false);
}
};
const toggleSetting = (key: keyof ProfileSettings): void => {
setSettings((prev) => ({ ...prev, [key]: !prev[key] }));
};
return (
<div className="modal-overlay" role="dialog" aria-modal="true">
<div className="modal edit-profile-modal">
<div className="modal-header">
<h2>Edit Profile</h2>
<button
aria-label="Close"
className="modal-close"
onClick={onClose}
type="button"
>
</button>
</div>
<div className="edit-profile-form">
<label className="edit-profile-label" htmlFor="edit-char-name">
Display Name
</label>
<input
className="edit-profile-input"
id="edit-char-name"
maxLength={32}
placeholder="Your character's name"
type="text"
value={characterName}
onChange={(e) => { setCharacterName(e.target.value); }}
/>
<span className="edit-profile-hint">{characterName.length} / 32</span>
<label className="edit-profile-label" htmlFor="edit-bio">
Bio
</label>
<textarea
className="edit-profile-textarea"
id="edit-bio"
maxLength={200}
placeholder="Tell the world about your guild… (optional)"
rows={3}
value={bio}
onChange={(e) => { setBio(e.target.value); }}
/>
<span className="edit-profile-hint">{bio.length} / 200</span>
<div className="edit-profile-section">
<p className="edit-profile-label">Visible Stats</p>
<p className="edit-profile-sublabel">Choose which stats appear on your public profile.</p>
<div className="stat-toggles">
{STAT_TOGGLES.map(({ key, label, icon }) => (
<button
key={key}
className={`stat-toggle-btn ${settings[key] ? "stat-toggle-on" : "stat-toggle-off"}`}
onClick={() => { toggleSetting(key); }}
type="button"
>
<span>{icon} {label}</span>
<span className="stat-toggle-indicator">
{settings[key] ? "✓ Shown" : "Hidden"}
</span>
</button>
))}
</div>
</div>
{error && <p className="edit-profile-error">{error}</p>}
<div className="edit-profile-actions">
<button
className="edit-profile-cancel"
onClick={onClose}
type="button"
>
Cancel
</button>
<button
className="edit-profile-save"
disabled={saving || !characterName.trim()}
onClick={() => { void handleSave(); }}
type="button"
>
{saved ? "✓ Saved!" : saving ? "Saving…" : "Save Profile"}
</button>
</div>
</div>
</div>
</div>
);
};