generated from nhcarrigan/template
feat: add profile editing (bio, display name, stat visibility)
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@@ -0,0 +1,138 @@
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import type { ProfileSettings } from "@elysium/types";
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import { useState } from "react";
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import { updateProfile } from "../../api/client.js";
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import { useGame } from "../../context/GameContext.js";
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interface EditProfileModalProps {
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onClose: () => void;
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}
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const STAT_TOGGLES: { key: keyof ProfileSettings; label: string; icon: string }[] = [
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{ key: "showTotalGold", label: "Total Gold Earned", icon: "🪙" },
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{ key: "showTotalClicks", label: "Total Clicks", icon: "👆" },
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{ key: "showPrestige", label: "Prestige Level", icon: "⭐" },
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{ key: "showGuildFounded", label: "Guild Founded Date", icon: "📅" },
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];
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export const EditProfileModal = ({ onClose }: EditProfileModalProps): React.JSX.Element => {
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const { state } = useGame();
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const player = state?.player;
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const [characterName, setCharacterName] = useState(player?.characterName ?? "");
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const [bio, setBio] = useState("");
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const [settings, setSettings] = useState<ProfileSettings>({
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showTotalGold: true,
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showTotalClicks: true,
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showPrestige: true,
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showGuildFounded: true,
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});
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const [saving, setSaving] = useState(false);
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const [error, setError] = useState<string | null>(null);
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const [saved, setSaved] = useState(false);
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const handleSave = async (): Promise<void> => {
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setSaving(true);
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setError(null);
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try {
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await updateProfile({ characterName, bio, profileSettings: settings });
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setSaved(true);
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setTimeout(onClose, 900);
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} catch (err: unknown) {
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setError(err instanceof Error ? err.message : "Failed to save");
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} finally {
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setSaving(false);
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}
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};
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const toggleSetting = (key: keyof ProfileSettings): void => {
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setSettings((prev) => ({ ...prev, [key]: !prev[key] }));
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};
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return (
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<div className="modal-overlay" role="dialog" aria-modal="true">
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<div className="modal edit-profile-modal">
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<div className="modal-header">
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<h2>Edit Profile</h2>
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<button
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aria-label="Close"
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className="modal-close"
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onClick={onClose}
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type="button"
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>
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✕
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</button>
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</div>
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<div className="edit-profile-form">
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<label className="edit-profile-label" htmlFor="edit-char-name">
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Display Name
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</label>
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<input
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className="edit-profile-input"
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id="edit-char-name"
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maxLength={32}
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placeholder="Your character's name"
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type="text"
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value={characterName}
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onChange={(e) => { setCharacterName(e.target.value); }}
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/>
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<span className="edit-profile-hint">{characterName.length} / 32</span>
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<label className="edit-profile-label" htmlFor="edit-bio">
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Bio
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</label>
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<textarea
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className="edit-profile-textarea"
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id="edit-bio"
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maxLength={200}
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placeholder="Tell the world about your guild… (optional)"
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rows={3}
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value={bio}
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onChange={(e) => { setBio(e.target.value); }}
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/>
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<span className="edit-profile-hint">{bio.length} / 200</span>
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<div className="edit-profile-section">
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<p className="edit-profile-label">Visible Stats</p>
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<p className="edit-profile-sublabel">Choose which stats appear on your public profile.</p>
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<div className="stat-toggles">
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{STAT_TOGGLES.map(({ key, label, icon }) => (
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<button
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key={key}
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className={`stat-toggle-btn ${settings[key] ? "stat-toggle-on" : "stat-toggle-off"}`}
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onClick={() => { toggleSetting(key); }}
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type="button"
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>
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<span>{icon} {label}</span>
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<span className="stat-toggle-indicator">
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{settings[key] ? "✓ Shown" : "Hidden"}
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</span>
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</button>
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))}
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</div>
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</div>
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{error && <p className="edit-profile-error">{error}</p>}
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<div className="edit-profile-actions">
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<button
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className="edit-profile-cancel"
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onClick={onClose}
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type="button"
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>
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Cancel
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</button>
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<button
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className="edit-profile-save"
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disabled={saving || !characterName.trim()}
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onClick={() => { void handleSave(); }}
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type="button"
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>
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{saved ? "✓ Saved!" : saving ? "Saving…" : "Save Profile"}
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</button>
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</div>
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</div>
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</div>
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</div>
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);
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};
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