generated from nhcarrigan/template
feat: goddess sync, sanitize, and apotheosis init (chunk 3)
- initialState: add initialGoddessState() with all goddess sub-objects - apotheosis: init GoddessState on first apotheosis, preserve on subsequent - game: add goddessSpread block in validateAndSanitize (server-only fields capped, forward-only boss/quest/achievement enforcement) - debug: add injectMissingGoddessExplorationAreas helper and inject all 8 goddess content arrays in syncNewContent - vitest.config.ts: remove 8 goddess data files from coverage exclude (now imported via initialState) - tests: full coverage for all new code (482 tests, 100% coverage)
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@@ -46,10 +46,15 @@ Branch: `feat/goddess`
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- [ ] Goddess crafting route
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- [ ] Goddess exploration route
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## Chunk 5 — UI: Resource Bar + Tab Row
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## Chunk 5 — UI: Resource Bar + Mode/Tab Nav
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- [ ] Add goddess currencies to resource bar dropdown (greyed pre-apotheosis)
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- [ ] Add second tab row to nav (always visible, locked pre-apotheosis)
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- [ ] `.goddess-mode` CSS class toggle on root when goddess tab active
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- [ ] Add **Mode bar** (Row 1) — `Mortal | Goddess | Vampire` — always visible, locked modes show padlock pre-unlock
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- [ ] Add **Tab bar** (Row 2) — swaps entirely based on selected mode:
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- Mortal: Zones · Quests · Adventurers · Equipment · Upgrades · Prestige · Transcendence · Crafting · Exploration · Achievements · Codex · Story · Daily
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- Goddess: Zones · Disciples · Quests · Equipment · Upgrades · Consecration · Enlightenment · Crafting · Exploration · Achievements
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- Vampire: *(future — TBD)*
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- [ ] Persist selected mode in game state (survives page reload)
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- [ ] `.goddess-mode` CSS class toggle on root when Goddess mode selected
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- [ ] 300ms CSS fade transition between base and goddess themes
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## Chunk 6 — UI: Goddess Panels
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