balance: boost crafted combat recipe multipliers (#177)

This commit is contained in:
2026-03-31 16:45:00 -07:00
committed by Naomi Carrigan
parent 4163137e64
commit 78b1c1ec17
2 changed files with 19 additions and 19 deletions
+9 -9
View File
@@ -24,7 +24,7 @@ export const RECIPES: Array<CraftingRecipe> = [
zoneId: "verdant_vale",
},
{
bonus: { type: "combat_power", value: 1.08 },
bonus: { type: "combat_power", value: 1.2 },
description:
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
id: "elder_bark_shield",
@@ -102,7 +102,7 @@ export const RECIPES: Array<CraftingRecipe> = [
zoneId: "shadow_marshes",
},
{
bonus: { type: "combat_power", value: 1.1 },
bonus: { type: "combat_power", value: 1.15 },
description:
"The cursed bone and shadow essence combined into a focus that doesn't so much help your party fight as make things afraid of them before the battle begins.",
id: "cursed_focus",
@@ -128,7 +128,7 @@ export const RECIPES: Array<CraftingRecipe> = [
zoneId: "volcanic_depths",
},
{
bonus: { type: "combat_power", value: 1.12 },
bonus: { type: "combat_power", value: 1.2 },
description:
"The legendary ore, smelted in the volcanic forges with magma stone as fuel. What emerges is something the fire elementals recognise — and fear slightly.",
id: "elemental_ore_ingot",
@@ -194,7 +194,7 @@ export const RECIPES: Array<CraftingRecipe> = [
// Zone 8: abyssal_trench
{
bonus: { type: "combat_power", value: 1.15 },
bonus: { type: "combat_power", value: 1.25 },
description:
"Trench coral and pressure gem combined under conditions that should have destroyed both. The result is something that survived conditions nothing should survive, which is ideal for combat.",
id: "pressure_forged_core",
@@ -272,7 +272,7 @@ export const RECIPES: Array<CraftingRecipe> = [
// Zone 11: void_sanctum
{
bonus: { type: "combat_power", value: 1.18 },
bonus: { type: "combat_power", value: 1.28 },
description:
"Null matter and resonance fragments assembled into something that generates a field where the laws governing how hard things are to kill become negotiable.",
id: "null_field_generator",
@@ -310,7 +310,7 @@ export const RECIPES: Array<CraftingRecipe> = [
zoneId: "eternal_throne",
},
{
bonus: { type: "combat_power", value: 1.2 },
bonus: { type: "combat_power", value: 1.3 },
description:
"An eternity splinter set into crown fragments, shaped into a ring. What it binds is unclear. Whatever it is, it makes your party significantly harder to kill.",
id: "eternity_bound_ring",
@@ -376,7 +376,7 @@ export const RECIPES: Array<CraftingRecipe> = [
// Zone 15: reality_forge
{
bonus: { type: "combat_power", value: 1.22 },
bonus: { type: "combat_power", value: 1.35 },
description:
"Forge ash smelted with creation tools into an ingot of compressed reality. Your party hits harder when carrying it. Reality does not enjoy being concentrated like this.",
id: "reality_ingot",
@@ -428,7 +428,7 @@ export const RECIPES: Array<CraftingRecipe> = [
// Zone 17: primeval_sanctum
{
bonus: { type: "combat_power", value: 1.25 },
bonus: { type: "combat_power", value: 1.4 },
description:
"Ancient dust and memory shards arranged into something that remembers how to fight before fighting was invented. Your party benefits from this instinct enormously.",
id: "ancient_memory_array",
@@ -466,7 +466,7 @@ export const RECIPES: Array<CraftingRecipe> = [
zoneId: "the_absolute",
},
{
bonus: { type: "combat_power", value: 1.3 },
bonus: { type: "combat_power", value: 1.55 },
description:
"The last omega crystal, set at the convergence of boundary shards in the precise arrangement of an ending. What it does to combat is what endings do to everything: make it final.",
id: "omega_convergence",