generated from nhcarrigan/template
balance: boost crafted combat recipe multipliers (#177)
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@@ -24,7 +24,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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zoneId: "verdant_vale",
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},
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{
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bonus: { type: "combat_power", value: 1.08 },
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bonus: { type: "combat_power", value: 1.2 },
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description:
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"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
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id: "elder_bark_shield",
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@@ -102,7 +102,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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zoneId: "shadow_marshes",
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},
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{
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bonus: { type: "combat_power", value: 1.1 },
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bonus: { type: "combat_power", value: 1.15 },
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description:
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"The cursed bone and shadow essence combined into a focus that doesn't so much help your party fight as make things afraid of them before the battle begins.",
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id: "cursed_focus",
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@@ -128,7 +128,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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zoneId: "volcanic_depths",
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},
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{
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bonus: { type: "combat_power", value: 1.12 },
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bonus: { type: "combat_power", value: 1.2 },
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description:
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"The legendary ore, smelted in the volcanic forges with magma stone as fuel. What emerges is something the fire elementals recognise — and fear slightly.",
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id: "elemental_ore_ingot",
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@@ -194,7 +194,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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// Zone 8: abyssal_trench
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{
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bonus: { type: "combat_power", value: 1.15 },
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bonus: { type: "combat_power", value: 1.25 },
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description:
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"Trench coral and pressure gem combined under conditions that should have destroyed both. The result is something that survived conditions nothing should survive, which is ideal for combat.",
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id: "pressure_forged_core",
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@@ -272,7 +272,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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// Zone 11: void_sanctum
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{
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bonus: { type: "combat_power", value: 1.18 },
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bonus: { type: "combat_power", value: 1.28 },
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description:
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"Null matter and resonance fragments assembled into something that generates a field where the laws governing how hard things are to kill become negotiable.",
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id: "null_field_generator",
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@@ -310,7 +310,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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zoneId: "eternal_throne",
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},
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{
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bonus: { type: "combat_power", value: 1.2 },
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bonus: { type: "combat_power", value: 1.3 },
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description:
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"An eternity splinter set into crown fragments, shaped into a ring. What it binds is unclear. Whatever it is, it makes your party significantly harder to kill.",
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id: "eternity_bound_ring",
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@@ -376,7 +376,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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// Zone 15: reality_forge
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{
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bonus: { type: "combat_power", value: 1.22 },
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bonus: { type: "combat_power", value: 1.35 },
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description:
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"Forge ash smelted with creation tools into an ingot of compressed reality. Your party hits harder when carrying it. Reality does not enjoy being concentrated like this.",
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id: "reality_ingot",
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@@ -428,7 +428,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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// Zone 17: primeval_sanctum
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{
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bonus: { type: "combat_power", value: 1.25 },
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bonus: { type: "combat_power", value: 1.4 },
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description:
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"Ancient dust and memory shards arranged into something that remembers how to fight before fighting was invented. Your party benefits from this instinct enormously.",
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id: "ancient_memory_array",
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@@ -466,7 +466,7 @@ export const RECIPES: Array<CraftingRecipe> = [
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zoneId: "the_absolute",
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},
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{
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bonus: { type: "combat_power", value: 1.3 },
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bonus: { type: "combat_power", value: 1.55 },
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description:
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"The last omega crystal, set at the convergence of boundary shards in the precise arrangement of an ending. What it does to combat is what endings do to everything: make it final.",
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id: "omega_convergence",
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