generated from nhcarrigan/template
feat: major content expansion with essence and crystal sinks
- 6 zones (up from 3): Shadow Marshes, Volcanic Depths, Astral Void - 18 bosses (up from 4): 3 per zone with zone-based sequential unlock - 24 quests (up from 9): 3-4 per zone, reorganised by zone - 15 adventurer tiers (up from 10): Shadow Assassin through Divine Champion - 28 equipment pieces (up from 12): boss drops + purchasable with essence/crystals - 24 upgrades (up from 13): crystal-cost upgrades + new adventurer upgrades - 22 achievements (up from 14): new milestones for bosses, quests, gold, armies - Purchasable equipment system: buy items directly with essence or crystals - Crystal-cost upgrades: spend crystals on global and click power boosts - Zone-based boss progression: defeating a zone's last boss unlocks the next zone
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@@ -22,4 +22,6 @@ export interface Equipment {
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owned: boolean;
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/** Whether this item is currently equipped (only one per type can be equipped) */
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equipped: boolean;
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/** If set, this item can be purchased directly rather than obtained via boss drops */
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cost?: { gold: number; essence: number; crystals: number };
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}
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@@ -16,6 +16,7 @@ export interface Upgrade {
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multiplier: number;
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costGold: number;
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costEssence: number;
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costCrystals: number;
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purchased: boolean;
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unlocked: boolean;
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}
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