feat: major content expansion with essence and crystal sinks

- 6 zones (up from 3): Shadow Marshes, Volcanic Depths, Astral Void
- 18 bosses (up from 4): 3 per zone with zone-based sequential unlock
- 24 quests (up from 9): 3-4 per zone, reorganised by zone
- 15 adventurer tiers (up from 10): Shadow Assassin through Divine Champion
- 28 equipment pieces (up from 12): boss drops + purchasable with essence/crystals
- 24 upgrades (up from 13): crystal-cost upgrades + new adventurer upgrades
- 22 achievements (up from 14): new milestones for bosses, quests, gold, armies
- Purchasable equipment system: buy items directly with essence or crystals
- Crystal-cost upgrades: spend crystals on global and click power boosts
- Zone-based boss progression: defeating a zone's last boss unlocks the next zone
This commit is contained in:
2026-03-06 14:36:41 -08:00
committed by Naomi Carrigan
parent 653c36c886
commit 772d733e86
15 changed files with 1202 additions and 81 deletions
+55
View File
@@ -111,4 +111,59 @@ export const DEFAULT_ADVENTURERS: Adventurer[] = [
count: 0,
unlocked: false,
},
{
id: "shadow_assassin",
name: "Shadow Assassin",
class: "rogue",
level: 11,
goldPerSecond: 5_000,
essencePerSecond: 6,
combatPower: 18_000,
count: 0,
unlocked: false,
},
{
id: "arcane_scholar",
name: "Arcane Scholar",
class: "mage",
level: 12,
goldPerSecond: 14_000,
essencePerSecond: 15,
combatPower: 45_000,
count: 0,
unlocked: false,
},
{
id: "void_walker",
name: "Void Walker",
class: "rogue",
level: 13,
goldPerSecond: 40_000,
essencePerSecond: 35,
combatPower: 130_000,
count: 0,
unlocked: false,
},
{
id: "celestial_guard",
name: "Celestial Guard",
class: "paladin",
level: 14,
goldPerSecond: 120_000,
essencePerSecond: 100,
combatPower: 400_000,
count: 0,
unlocked: false,
},
{
id: "divine_champion",
name: "Divine Champion",
class: "warrior",
level: 15,
goldPerSecond: 400_000,
essencePerSecond: 300,
combatPower: 1_200_000,
count: 0,
unlocked: false,
},
];