feat: add exploration and crafting systems

Adds two new game systems: Exploration (scouts collect materials from
timed area runs) and Crafting (combine materials into permanent
multipliers). Includes 72 exploration areas, 54 materials, 36 recipes,
and 108 new Codex lore entries. Removes unused characterName requirement
from prestige/transcendence/apotheosis reset flows.
This commit is contained in:
2026-03-07 04:14:04 -08:00
committed by Naomi Carrigan
parent 2aa6362ad6
commit 6ddf8e0b43
35 changed files with 4722 additions and 94 deletions
+16 -1
View File
@@ -1,8 +1,9 @@
import type { ApotheosisData, GameState, Player, PrestigeData, TranscendenceData } from "@elysium/types";
import type { ApotheosisData, ExplorationState, GameState, Player, PrestigeData, TranscendenceData } from "@elysium/types";
import { DEFAULT_ACHIEVEMENTS } from "./achievements.js";
import { DEFAULT_ADVENTURERS } from "./adventurers.js";
import { DEFAULT_BOSSES } from "./bosses.js";
import { DEFAULT_EQUIPMENT } from "./equipment.js";
import { DEFAULT_EXPLORATIONS } from "./explorations.js";
import { DEFAULT_QUESTS } from "./quests.js";
import { DEFAULT_UPGRADES } from "./upgrades.js";
import { DEFAULT_ZONES } from "./zones.js";
@@ -29,6 +30,19 @@ export const INITIAL_APOTHEOSIS: ApotheosisData = {
count: 0,
};
export const INITIAL_EXPLORATION: ExplorationState = {
areas: DEFAULT_EXPLORATIONS.map((area) => ({
id: area.id,
status: area.zoneId === "verdant_vale" ? "available" as const : "locked" as const,
})),
materials: [],
craftedRecipeIds: [],
craftedGoldMultiplier: 1,
craftedEssenceMultiplier: 1,
craftedClickMultiplier: 1,
craftedCombatMultiplier: 1,
};
export const INITIAL_GAME_STATE = (player: Player, characterName: string): GameState => ({
player: {
...player,
@@ -54,4 +68,5 @@ export const INITIAL_GAME_STATE = (player: Player, characterName: string): GameS
lastTickAt: Date.now(),
transcendence: { ...INITIAL_TRANSCENDENCE },
apotheosis: { ...INITIAL_APOTHEOSIS },
exploration: structuredClone(INITIAL_EXPLORATION),
});