feat: grant Elysian role on auth and prompt non-members to join (#134)
CI / Lint, Build & Test (push) Has been cancelled
Security Scan and Upload / Security & DefectDojo Upload (push) Has been cancelled

## Summary

- Grants the Elysian Discord role to players on login/registration and persists an `inGuild` flag on the Player record
- Connects to the Discord Gateway via WebSocket to keep `inGuild` in sync as players join or leave the server
- Shows a dismissible "Join our community" modal to players who are not yet in the guild
- Hardens `inGuild` exposure through the load endpoint and game context
- Moves all non-secret Discord IDs (guild, role, client, redirect URI) out of env vars and into hardcoded constants; removes them from `prod.env`

## Test plan

- [ ] Lint, build, and test pipeline passes (100% coverage maintained)
- [ ] New player auth grants Elysian role and sets `inGuild: true`
- [ ] Existing player auth re-attempts role grant and updates `inGuild`
- [ ] Join community modal appears for players not in the guild
- [ ] Modal does not reappear within the same browser session after dismissal
- [ ] Gateway correctly sets `inGuild: true/false` on member add/remove events

 This issue was created with help from Hikari~ 🌸

Reviewed-on: #134
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #134.
This commit is contained in:
2026-03-24 18:49:51 -07:00
committed by Naomi Carrigan
parent b48beef474
commit 6bf1ac5e7d
15 changed files with 510 additions and 90 deletions
+9
View File
@@ -243,6 +243,11 @@ interface GameContextValue {
isLoading: boolean;
error: string | null;
/**
* Whether the player is currently a member of the NHCarrigan Discord server.
*/
inGuild: boolean;
/**
* Click the crystal to earn gold.
*/
@@ -694,6 +699,7 @@ export const GameProvider = ({
const [ schemaOutdated, setSchemaOutdated ] = useState(false);
const [ saveSchemaVersion, setSaveSchemaVersion ] = useState(0);
const [ currentSchemaVersion, setCurrentSchemaVersion ] = useState(0);
const [ inGuild, setInGuild ] = useState(false);
const [ unlockedCodexEntryIds, setUnlockedCodexEntryIds ] = useState<
Array<string>
>([]);
@@ -731,6 +737,7 @@ export const GameProvider = ({
setSchemaOutdated(data.schemaOutdated);
setSaveSchemaVersion(data.state.schemaVersion ?? 0);
setCurrentSchemaVersion(data.currentSchemaVersion);
setInGuild(data.inGuild);
// Fetch number format preference from profile (fire-and-forget, non-blocking)
void fetch(`/api/profile/${data.state.player.discordId}`).
@@ -2303,6 +2310,7 @@ export const GameProvider = ({
forceUnlocks,
formatNumber,
handleClick,
inGuild,
isLoading,
isSyncing,
lastSavedAt,
@@ -2374,6 +2382,7 @@ export const GameProvider = ({
error,
flushBossLoreToasts,
forceSync,
inGuild,
forceUnlocks,
handleClick,
isLoading,