feat: grant Elysian role on auth and prompt non-members to join (#134)
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## Summary

- Grants the Elysian Discord role to players on login/registration and persists an `inGuild` flag on the Player record
- Connects to the Discord Gateway via WebSocket to keep `inGuild` in sync as players join or leave the server
- Shows a dismissible "Join our community" modal to players who are not yet in the guild
- Hardens `inGuild` exposure through the load endpoint and game context
- Moves all non-secret Discord IDs (guild, role, client, redirect URI) out of env vars and into hardcoded constants; removes them from `prod.env`

## Test plan

- [ ] Lint, build, and test pipeline passes (100% coverage maintained)
- [ ] New player auth grants Elysian role and sets `inGuild: true`
- [ ] Existing player auth re-attempts role grant and updates `inGuild`
- [ ] Join community modal appears for players not in the guild
- [ ] Modal does not reappear within the same browser session after dismissal
- [ ] Gateway correctly sets `inGuild: true/false` on member add/remove events

 This issue was created with help from Hikari~ 🌸

Reviewed-on: #134
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #134.
This commit is contained in:
2026-03-24 18:49:51 -07:00
committed by Naomi Carrigan
parent b48beef474
commit 6bf1ac5e7d
15 changed files with 510 additions and 90 deletions
+51 -11
View File
@@ -15,6 +15,49 @@ const discordApi = "https://discord.com/api/v10";
*/
const suppressNotifications = 4096;
/**
* The Discord role ID for the Elysian role granted to all Elysium players.
*/
const discordGuildId = "1354624415861833870";
const elysianRoleId = "1486144823684628490";
const apotheosisRoleId = "1479966598210129991";
/**
* Grants the Elysian Discord role to the given player and returns whether they are in the guild.
* Fails silently so role grant errors do not affect the auth flow.
* @param discordId - The Discord user ID to grant the role to.
* @returns True if the player is in the guild and the role was granted, false otherwise.
*/
const grantElysianRole = async(discordId: string): Promise<boolean> => {
const botToken = process.env.DISCORD_BOT_TOKEN;
if (botToken === undefined || botToken === "") {
return false;
}
try {
const response = await fetch(
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${elysianRoleId}`,
{
headers: {
"Authorization": `Bot ${botToken}`,
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
},
method: "PUT",
},
);
return response.ok || response.status === 204;
} catch (error) {
void logger.error(
"webhook_elysian_role",
error instanceof Error
? error
: new Error(String(error)),
);
return false;
}
};
/**
* Grants the apotheosis Discord role to the given player if configured.
* Fails silently so role grant errors do not affect the game action.
@@ -23,23 +66,20 @@ const suppressNotifications = 4096;
*/
const grantApotheosisRole = async(discordId: string): Promise<void> => {
const botToken = process.env.DISCORD_BOT_TOKEN;
const guildId = process.env.DISCORD_GUILD_ID;
const roleId = process.env.DISCORD_APOTHEOSIS_ROLE_ID;
if (
botToken === undefined || botToken === ""
|| guildId === undefined || guildId === ""
|| roleId === undefined || roleId === ""
) {
if (botToken === undefined || botToken === "") {
return;
}
try {
await fetch(
`${discordApi}/guilds/${guildId}/members/${discordId}/roles/${roleId}`,
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${apotheosisRoleId}`,
{
headers: { Authorization: `Bot ${botToken}` },
method: "PUT",
headers: {
"Authorization": `Bot ${botToken}`,
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
},
method: "PUT",
},
);
} catch (error) {
@@ -109,4 +149,4 @@ const postMilestoneWebhook = async(
}
};
export { grantApotheosisRole, postMilestoneWebhook };
export { grantApotheosisRole, grantElysianRole, postMilestoneWebhook };