generated from nhcarrigan/template
feat: extend quest content through endgame to cover P60–P160 (#175)
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@@ -881,6 +881,30 @@ describe("debug route", () => {
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expect(body.bossesPatched).toBe(1);
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});
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it("patches boss when only equipmentRewards differ (covers savedRewards branch)", async () => {
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const state = makeState({
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bosses: [{ id: "troll_king", status: "available", currentHp: 1000, maxHp: 1000, upgradeRewards: ["click_2"], bountyRunestonesClaimed: false, damagePerSecond: 5, goldReward: 10_000, essenceReward: 25, crystalReward: 5, equipmentRewards: [], prestigeRequirement: 0, zoneId: "verdant_vale", bountyRunestones: 1, name: "The Troll King", description: "Gruk the Immovable has terrorised the trade roads for decades. Merchants will pay handsomely for his head." }] as GameState["bosses"],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await syncNewContent();
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expect(res.status).toBe(200);
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const body = await res.json() as { bossesPatched: number };
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expect(body.bossesPatched).toBe(1);
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});
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it("patches boss when only bountyRunestones differs with all other fields matching", async () => {
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const state = makeState({
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bosses: [{ id: "troll_king", status: "available", currentHp: 1000, maxHp: 1000, upgradeRewards: ["click_2"], bountyRunestonesClaimed: false, damagePerSecond: 5, goldReward: 10_000, essenceReward: 25, crystalReward: 5, equipmentRewards: ["iron_sword", "chainmail", "mages_focus"], prestigeRequirement: 0, zoneId: "verdant_vale", bountyRunestones: 99, name: "The Troll King", description: "Gruk the Immovable has terrorised the trade roads for decades. Merchants will pay handsomely for his head." }] as GameState["bosses"],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await syncNewContent();
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expect(res.status).toBe(200);
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const body = await res.json() as { bossesPatched: number };
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expect(body.bossesPatched).toBe(1);
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});
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it("skips boss stat patching for bosses not in defaults", async () => {
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const state = makeState({
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bosses: [{ id: "nonexistent_boss_xyz", status: "available", currentHp: 100, maxHp: 1, upgradeRewards: [], bountyRunestonesClaimed: false, damagePerSecond: 1, goldReward: 1, essenceReward: 1, crystalReward: 1, equipmentRewards: [], prestigeRequirement: 0, zoneId: "old_zone", bountyRunestones: 0, name: "Ghost", description: "Old" }] as GameState["bosses"],
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