generated from nhcarrigan/template
feat: add schema version system with outdated save detection
Introduces a schema version field to GameState. Saves without the current schema version are flagged on load (showing a modal prompting reset or proceed), and cloud saves from outdated clients are rejected server-side. Removes all backfill code now that outdated saves are handled via the reset flow instead. New POST /game/reset endpoint creates a fresh save for players who choose to reset. Save version and current schema version are displayed in the sidebar below the app version.
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@@ -10,7 +10,7 @@ interface FloatText {
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}
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export const ClickArea = (): React.JSX.Element => {
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const { state, handleClick, formatNumber } = useGame();
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const { state, handleClick, formatNumber, saveSchemaVersion, currentSchemaVersion } = useGame();
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const [floats, setFloats] = useState<FloatText[]>([]);
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const nextIdRef = useRef(0);
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@@ -41,6 +41,11 @@ export const ClickArea = (): React.JSX.Element => {
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<section className="click-area">
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<h1 className="game-title">Elysium</h1>
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<p className="game-version">v{__WEB_VERSION__}</p>
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{currentSchemaVersion > 0 && (
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<p className="game-schema-version">
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Save: v{saveSchemaVersion} / Latest: v{currentSchemaVersion}
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</p>
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)}
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<h2>Guild Hall</h2>
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<div className="click-button-wrapper">
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<button
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@@ -13,6 +13,7 @@ import { CodexToast } from "./CodexToast.js";
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import { EditProfileModal } from "./EditProfileModal.js";
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import { EquipmentPanel } from "./EquipmentPanel.js";
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import { OfflineModal } from "./OfflineModal.js";
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import { OutdatedSchemaModal } from "./OutdatedSchemaModal.js";
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import { PrestigePanel } from "./PrestigePanel.js";
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import { ApotheosisPanel } from "./ApotheosisPanel.js";
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import { TranscendencePanel } from "./TranscendencePanel.js";
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@@ -52,9 +53,10 @@ const BASE_TABS: { id: Tab; label: string }[] = [
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];
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export const GameLayout = (): React.JSX.Element => {
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const { state, isLoading, error, battleResult, dismissBattle, lastSavedAt, isSyncing, forceSync, newCodexEntryIds, newStoryChapterIds, loginBonus, dismissLoginBonus } = useGame();
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const { state, isLoading, error, battleResult, dismissBattle, lastSavedAt, isSyncing, forceSync, newCodexEntryIds, newStoryChapterIds, loginBonus, dismissLoginBonus, schemaOutdated } = useGame();
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const [activeTab, setActiveTab] = useState<Tab>("adventurers");
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const [editingProfile, setEditingProfile] = useState(false);
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const [dismissedOutdatedWarning, setDismissedOutdatedWarning] = useState(false);
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if (isLoading) {
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return (
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@@ -91,6 +93,9 @@ export const GameLayout = (): React.JSX.Element => {
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onForceSync={forceSync}
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/>
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<OfflineModal />
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{schemaOutdated && !dismissedOutdatedWarning && (
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<OutdatedSchemaModal onDismiss={() => { setDismissedOutdatedWarning(true); }} />
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)}
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<AchievementToast />
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<CodexToast />
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<StoryToast />
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@@ -0,0 +1,49 @@
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import { useState } from "react";
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import { useGame } from "../../context/GameContext.js";
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interface OutdatedSchemaModalProps {
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onDismiss: () => void;
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}
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export const OutdatedSchemaModal = ({ onDismiss }: OutdatedSchemaModalProps): React.JSX.Element => {
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const { resetProgress } = useGame();
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const [isResetting, setIsResetting] = useState(false);
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const handleReset = async (): Promise<void> => {
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setIsResetting(true);
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await resetProgress();
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setIsResetting(false);
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};
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return (
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<div className="modal-overlay">
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<div className="modal offline-modal">
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<h2>⚠️ Outdated Save Data</h2>
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<p>
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Your save data is from an older version of Elysium and may cause bugs or unexpected
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behaviour. Cloud saves are <strong>disabled</strong> until you reset your progress.
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</p>
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<p>
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Resetting will start you fresh — all progress will be lost.
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</p>
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<div className="outdated-modal-actions">
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<button
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className="outdated-modal-reset-button"
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onClick={() => { void handleReset(); }}
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disabled={isResetting}
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type="button"
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>
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{isResetting ? "Resetting…" : "Reset Progress"}
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</button>
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<button
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className="modal-close-button"
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onClick={onDismiss}
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type="button"
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>
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Proceed with Bugs
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</button>
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</div>
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</div>
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</div>
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);
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};
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