feat: add schema version system with outdated save detection

Introduces a schema version field to GameState. Saves without the
current schema version are flagged on load (showing a modal prompting
reset or proceed), and cloud saves from outdated clients are rejected
server-side. Removes all backfill code now that outdated saves are
handled via the reset flow instead.

New POST /game/reset endpoint creates a fresh save for players who
choose to reset. Save version and current schema version are displayed
in the sidebar below the app version.
This commit is contained in:
2026-03-07 17:34:26 -08:00
committed by Naomi Carrigan
parent 4ed3ccc69c
commit 5d2d71983a
11 changed files with 205 additions and 276 deletions
+3
View File
@@ -75,6 +75,9 @@ export const handleAuthCallback = async (code: string): Promise<AuthResponse> =>
export const loadGame = async (): Promise<LoadResponse> =>
request<LoadResponse>("/game/load");
export const resetProgress = async (): Promise<LoadResponse> =>
request<LoadResponse>("/game/reset", { method: "POST" });
export const saveGame = async (body: SaveRequest): Promise<SaveResponse> =>
request<SaveResponse>("/game/save", {
method: "POST",
+6 -1
View File
@@ -10,7 +10,7 @@ interface FloatText {
}
export const ClickArea = (): React.JSX.Element => {
const { state, handleClick, formatNumber } = useGame();
const { state, handleClick, formatNumber, saveSchemaVersion, currentSchemaVersion } = useGame();
const [floats, setFloats] = useState<FloatText[]>([]);
const nextIdRef = useRef(0);
@@ -41,6 +41,11 @@ export const ClickArea = (): React.JSX.Element => {
<section className="click-area">
<h1 className="game-title">Elysium</h1>
<p className="game-version">v{__WEB_VERSION__}</p>
{currentSchemaVersion > 0 && (
<p className="game-schema-version">
Save: v{saveSchemaVersion} / Latest: v{currentSchemaVersion}
</p>
)}
<h2>Guild Hall</h2>
<div className="click-button-wrapper">
<button
+6 -1
View File
@@ -13,6 +13,7 @@ import { CodexToast } from "./CodexToast.js";
import { EditProfileModal } from "./EditProfileModal.js";
import { EquipmentPanel } from "./EquipmentPanel.js";
import { OfflineModal } from "./OfflineModal.js";
import { OutdatedSchemaModal } from "./OutdatedSchemaModal.js";
import { PrestigePanel } from "./PrestigePanel.js";
import { ApotheosisPanel } from "./ApotheosisPanel.js";
import { TranscendencePanel } from "./TranscendencePanel.js";
@@ -52,9 +53,10 @@ const BASE_TABS: { id: Tab; label: string }[] = [
];
export const GameLayout = (): React.JSX.Element => {
const { state, isLoading, error, battleResult, dismissBattle, lastSavedAt, isSyncing, forceSync, newCodexEntryIds, newStoryChapterIds, loginBonus, dismissLoginBonus } = useGame();
const { state, isLoading, error, battleResult, dismissBattle, lastSavedAt, isSyncing, forceSync, newCodexEntryIds, newStoryChapterIds, loginBonus, dismissLoginBonus, schemaOutdated } = useGame();
const [activeTab, setActiveTab] = useState<Tab>("adventurers");
const [editingProfile, setEditingProfile] = useState(false);
const [dismissedOutdatedWarning, setDismissedOutdatedWarning] = useState(false);
if (isLoading) {
return (
@@ -91,6 +93,9 @@ export const GameLayout = (): React.JSX.Element => {
onForceSync={forceSync}
/>
<OfflineModal />
{schemaOutdated && !dismissedOutdatedWarning && (
<OutdatedSchemaModal onDismiss={() => { setDismissedOutdatedWarning(true); }} />
)}
<AchievementToast />
<CodexToast />
<StoryToast />
@@ -0,0 +1,49 @@
import { useState } from "react";
import { useGame } from "../../context/GameContext.js";
interface OutdatedSchemaModalProps {
onDismiss: () => void;
}
export const OutdatedSchemaModal = ({ onDismiss }: OutdatedSchemaModalProps): React.JSX.Element => {
const { resetProgress } = useGame();
const [isResetting, setIsResetting] = useState(false);
const handleReset = async (): Promise<void> => {
setIsResetting(true);
await resetProgress();
setIsResetting(false);
};
return (
<div className="modal-overlay">
<div className="modal offline-modal">
<h2> Outdated Save Data</h2>
<p>
Your save data is from an older version of Elysium and may cause bugs or unexpected
behaviour. Cloud saves are <strong>disabled</strong> until you reset your progress.
</p>
<p>
Resetting will start you fresh all progress will be lost.
</p>
<div className="outdated-modal-actions">
<button
className="outdated-modal-reset-button"
onClick={() => { void handleReset(); }}
disabled={isResetting}
type="button"
>
{isResetting ? "Resetting…" : "Reset Progress"}
</button>
<button
className="modal-close-button"
onClick={onDismiss}
type="button"
>
Proceed with Bugs
</button>
</div>
</div>
</div>
);
};
+41
View File
@@ -113,6 +113,7 @@ import {
craftRecipe as craftRecipeApi,
loadGame,
prestige as prestigeApi,
resetProgress as resetProgressApi,
saveGame,
startExploration as startExplorationApi,
transcend as transcendApi,
@@ -217,6 +218,14 @@ interface GameContextValue {
dismissStoryChapter: (id: string) => void;
/** Record the player's choice for a story chapter */
completeChapter: (chapterId: string, choiceId: string) => void;
/** True when the loaded save is from an older schema version */
schemaOutdated: boolean;
/** The save's schema version (0 if missing) */
saveSchemaVersion: number;
/** The server's current expected schema version */
currentSchemaVersion: number;
/** Reset all progress to a fresh save state (resolves schema outdated) */
resetProgress: () => Promise<void>;
}
const GameContext = createContext<GameContextValue | null>(null);
@@ -249,6 +258,9 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
const isAutoPrestigingRef = useRef(false);
const isAutoBossingRef = useRef(false);
const reloadRef = useRef<() => Promise<void>>(() => Promise.resolve());
const [schemaOutdated, setSchemaOutdated] = useState(false);
const [saveSchemaVersion, setSaveSchemaVersion] = useState(0);
const [currentSchemaVersion, setCurrentSchemaVersion] = useState(0);
const [newCodexEntryIds, setNewCodexEntryIds] = useState<string[]>([]);
const codexProcessedRef = useRef<Set<string>>(new Set());
const [newStoryChapterIds, setNewStoryChapterIds] = useState<string[]>([]);
@@ -278,6 +290,9 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
setLoginBonus(data.loginBonus);
}
setLoginStreak(data.loginStreak ?? 1);
setSchemaOutdated(data.schemaOutdated);
setSaveSchemaVersion(data.state.schemaVersion ?? 0);
setCurrentSchemaVersion(data.currentSchemaVersion);
// Fetch number format preference from profile (fire-and-forget, non-blocking)
void fetch(`/api/profile/${data.state.player.discordId}`)
.then(async (res) => {
@@ -1029,6 +1044,28 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
});
}, []);
const resetProgress = useCallback(async () => {
setIsLoading(true);
setError(null);
try {
const data = await resetProgressApi();
setState(data.state);
setLastSavedAt(data.state.player.lastSavedAt);
setSchemaOutdated(false);
setOfflineGold(0);
setOfflineEssence(0);
setLoginBonus(null);
if (data.signature) {
signatureRef.current = data.signature;
localStorage.setItem("elysium_save_signature", data.signature);
}
} catch (err) {
setError(err instanceof Error ? err.message : "Failed to reset progress");
} finally {
setIsLoading(false);
}
}, []);
const dismissLoginBonus = useCallback(() => {
setLoginBonus(null);
}, []);
@@ -1085,6 +1122,10 @@ export const GameProvider = ({ children }: { children: React.ReactNode }): React
newStoryChapterIds,
dismissStoryChapter,
completeChapter,
schemaOutdated,
saveSchemaVersion,
currentSchemaVersion,
resetProgress,
}}
>
{children}
+36
View File
@@ -180,6 +180,13 @@ body {
font-size: 0.65rem;
color: var(--colour-text-muted);
opacity: 0.7;
margin-bottom: 0.25rem;
}
.game-schema-version {
font-size: 0.6rem;
color: var(--colour-text-muted);
opacity: 0.6;
margin-bottom: 0.5rem;
}
@@ -833,6 +840,35 @@ body {
background: var(--colour-accent-light);
}
/* ===================== OUTDATED SCHEMA MODAL ===================== */
.outdated-modal-actions {
display: flex;
flex-direction: column;
gap: 0.5rem;
margin-top: 1rem;
}
.outdated-modal-reset-button {
background: #c0392b;
border: none;
border-radius: var(--radius);
color: #fff;
cursor: pointer;
font-size: 1rem;
font-weight: 700;
padding: 0.6rem 2rem;
transition: background 0.15s;
}
.outdated-modal-reset-button:hover:not(:disabled) {
background: #e74c3c;
}
.outdated-modal-reset-button:disabled {
cursor: not-allowed;
opacity: 0.6;
}
/* ===================== BATTLE MODAL ===================== */
.battle-modal {
max-width: 520px;