feat: content expansion, prestige shop, and offline earnings improvements

- Expand content to 18 zones, 72 bosses, 95 quests, 32 adventurer tiers
- Add prestige shop with 24 runestone upgrades across 5 categories
- Add PrestigeUpgrade type, data files, API routes, and frontend panel
- Fix offline earnings to include equipment and runestone multipliers
- Add offline essence calculation alongside offline gold
- Update OfflineModal to display both gold and essence earned
- Add IDEAS.md for tracking planned features
This commit is contained in:
2026-03-06 21:55:42 -08:00
committed by Naomi Carrigan
parent 6bc116a86a
commit 5b4661b398
23 changed files with 2288 additions and 91 deletions
+60 -1
View File
@@ -1,9 +1,11 @@
import type { GameState, PrestigeRequest } from "@elysium/types";
import type { BuyPrestigeUpgradeRequest, GameState, PrestigeRequest } from "@elysium/types";
import { Hono } from "hono";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { DEFAULT_PRESTIGE_UPGRADES } from "../data/prestigeUpgrades.js";
import {
buildPostPrestigeState,
computeRunestoneMultipliers,
isEligibleForPrestige,
} from "../services/prestige.js";
@@ -61,3 +63,60 @@ prestigeRouter.post("/", async (context) => {
newPrestigeCount: newPrestigeData.count,
});
});
prestigeRouter.post("/buy-upgrade", async (context) => {
const discordId = context.get("discordId") as string;
const body = await context.req.json<BuyPrestigeUpgradeRequest>();
const { upgradeId } = body;
if (!upgradeId) {
return context.json({ error: "upgradeId is required" }, 400);
}
const upgrade = DEFAULT_PRESTIGE_UPGRADES.find((u) => u.id === upgradeId);
if (!upgrade) {
return context.json({ error: "Unknown prestige upgrade" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const state = record.state as unknown as GameState;
const { purchasedUpgradeIds, runestones } = state.prestige;
if (purchasedUpgradeIds.includes(upgradeId)) {
return context.json({ error: "Upgrade already purchased" }, 400);
}
if (runestones < upgrade.runestonesCost) {
return context.json({ error: "Not enough runestones" }, 400);
}
const newRunestones = runestones - upgrade.runestonesCost;
const newPurchasedUpgradeIds = [...purchasedUpgradeIds, upgradeId];
const newState: GameState = {
...state,
prestige: {
...state.prestige,
runestones: newRunestones,
purchasedUpgradeIds: newPurchasedUpgradeIds,
...computeRunestoneMultipliers(newPurchasedUpgradeIds),
},
};
await prisma.gameState.update({
where: { discordId },
data: { state: newState as object, updatedAt: Date.now() },
});
const multipliers = computeRunestoneMultipliers(newPurchasedUpgradeIds);
return context.json({
runestonesRemaining: newRunestones,
purchasedUpgradeIds: newPurchasedUpgradeIds,
...multipliers,
});
});