feat: add community role grant and join prompt for players

- Grant Elysian Discord role to players on OAuth login (new and returning)
- Add inGuild flag to Player schema, seeded from role grant response
- Connect Discord Gateway WebSocket to keep inGuild in sync on join/leave
- Return inGuild from load endpoint; expose in game context
- Show join community modal once per session when inGuild is false
This commit is contained in:
2026-03-24 18:10:22 -07:00
committed by Naomi Carrigan
parent b48beef474
commit 5025948530
13 changed files with 549 additions and 3 deletions
+9
View File
@@ -16,6 +16,7 @@ import {
} from "../services/discord.js";
import { signToken } from "../services/jwt.js";
import { logger } from "../services/logger.js";
import { grantElysianRole } from "../services/webhook.js";
import type { Player } from "@elysium/types";
const authRouter = new Hono();
@@ -92,6 +93,12 @@ authRouter.get("/callback", async(context) => {
},
});
const inGuild = await grantElysianRole(player.discordId);
await prisma.player.update({
data: { inGuild },
where: { discordId: player.discordId },
});
const jwtToken = signToken(player.discordId);
void logger.log("info", `New player registered: ${player.discordId}`);
void logger.metric("user_registered", 1, { discordId: player.discordId });
@@ -104,10 +111,12 @@ authRouter.get("/callback", async(context) => {
);
}
const inGuild = await grantElysianRole(discordUser.id);
const updated = await prisma.player.update({
data: {
avatar: discordUser.avatar,
discriminator: discordUser.discriminator,
inGuild: inGuild,
username: discordUser.username,
},
where: { discordId: discordUser.id },
+3
View File
@@ -760,6 +760,7 @@ gameRouter.get("/load", async(context) => {
: computeHmac(JSON.stringify(freshState), secret);
return context.json({
currentSchemaVersion: currentSchemaVersion,
inGuild: playerRecord.inGuild,
loginBonus: null,
loginStreak: playerRecord.loginStreak,
offlineEssence: 0,
@@ -898,8 +899,10 @@ gameRouter.get("/load", async(context) => {
const signature = secret === undefined
? undefined
: computeHmac(JSON.stringify(state), secret);
const inGuild = playerRecord?.inGuild ?? false;
return context.json({
currentSchemaVersion,
inGuild,
loginBonus,
loginStreak,
offlineEssence,