generated from nhcarrigan/template
Early game: first_steps and goblin_camp quests now award a small crystal bonus so the crystal economy is visible from turn one. Mid-game income: click_deity (1M clicks) 5k→15k, prestige_master (P10) 5k→15k, prestige_legend (P25) 25k→75k to close the gap before the first large crystal-cost upgrade. Crystal sinks: add crystal_pulse (3k→×1.5), crystal_surge (20k→×2), and crystal_tempest (150k→×3) global upgrades to fill the dead zone between crystal_mastery (600 crystals) and the existing 2M+ adventurer upgrades. Closes #165 Closes #173 Closes #215
This commit is contained in:
@@ -247,7 +247,7 @@ export const defaultAchievements: Array<Achievement> = [
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icon: "☄️",
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icon: "☄️",
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id: "click_deity",
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id: "click_deity",
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name: "Click Deity",
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name: "Click Deity",
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reward: { crystals: 5000 },
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reward: { crystals: 15_000 },
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unlockedAt: null,
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unlockedAt: null,
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},
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},
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// Endgame gold milestones
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// Endgame gold milestones
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@@ -405,7 +405,7 @@ export const defaultAchievements: Array<Achievement> = [
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icon: "💫",
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icon: "💫",
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id: "prestige_master",
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id: "prestige_master",
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name: "Master of Cycles",
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name: "Master of Cycles",
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reward: { crystals: 5000 },
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reward: { crystals: 15_000 },
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unlockedAt: null,
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unlockedAt: null,
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},
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},
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{
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{
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@@ -414,7 +414,7 @@ export const defaultAchievements: Array<Achievement> = [
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icon: "🌠",
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icon: "🌠",
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id: "prestige_legend",
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id: "prestige_legend",
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name: "Legend of Eternity",
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name: "Legend of Eternity",
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reward: { crystals: 25_000 },
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reward: { crystals: 75_000 },
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unlockedAt: null,
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unlockedAt: null,
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},
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},
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{
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{
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@@ -19,6 +19,7 @@ export const defaultQuests: Array<Quest> = [
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prerequisiteIds: [],
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prerequisiteIds: [],
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rewards: [
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rewards: [
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{ amount: 500, type: "gold" },
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{ amount: 500, type: "gold" },
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{ amount: 5, type: "crystals" },
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{ targetId: "militia", type: "adventurer" },
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{ targetId: "militia", type: "adventurer" },
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],
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],
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status: "available",
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status: "available",
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@@ -33,6 +34,7 @@ export const defaultQuests: Array<Quest> = [
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rewards: [
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rewards: [
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{ amount: 2000, type: "gold" },
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{ amount: 2000, type: "gold" },
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{ amount: 5, type: "essence" },
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{ amount: 5, type: "essence" },
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{ amount: 10, type: "crystals" },
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{ targetId: "peasant_1", type: "upgrade" },
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{ targetId: "peasant_1", type: "upgrade" },
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{ targetId: "apprentice_1", type: "upgrade" },
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{ targetId: "apprentice_1", type: "upgrade" },
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{ targetId: "apprentice", type: "adventurer" },
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{ targetId: "apprentice", type: "adventurer" },
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@@ -496,6 +496,43 @@ export const defaultUpgrades: Array<Upgrade> = [
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unlocked: false,
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unlocked: false,
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},
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},
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// ── Purchasable essence/crystal sink upgrades ─────────────────────────────
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// ── Purchasable essence/crystal sink upgrades ─────────────────────────────
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{
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costCrystals: 3000,
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costEssence: 0,
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costGold: 0,
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description: "Crystalline energy pulses through your guild's operations. All income +50%.",
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id: "crystal_pulse",
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multiplier: 1.5,
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name: "Crystal Pulse",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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{
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costCrystals: 20_000,
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costEssence: 0,
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costGold: 0,
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description:
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"Crystal resonance surges into every process your guild undertakes. All income doubled.",
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id: "crystal_surge",
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multiplier: 2,
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name: "Crystal Surge",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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{
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costCrystals: 150_000,
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costEssence: 0,
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costGold: 0,
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description: "Your guild's operations are saturated with crystalline power. All income x3.",
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id: "crystal_tempest",
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multiplier: 3,
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name: "Crystal Tempest",
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purchased: false,
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target: "global",
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unlocked: true,
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},
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{
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{
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costCrystals: 0,
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costCrystals: 0,
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costEssence: 5_000_000,
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costEssence: 5_000_000,
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