feat: add milestone prestige bonuses every 5th prestige

Every 5th prestige awards a scaling runestone windfall:
milestone_number * 25 stones (prestige 5 = 25, 10 = 50, 50 = 250, etc).
Shown in the ascension success message when non-zero.
This commit is contained in:
2026-03-06 23:34:05 -08:00
committed by Naomi Carrigan
parent f84654263e
commit 48bf74e713
5 changed files with 31 additions and 10 deletions
+2 -1
View File
@@ -47,7 +47,7 @@ prestigeRouter.post("/", async (context) => {
challengeCrystals = result.crystalsAwarded;
}
const { newState, newPrestigeData, runestonesEarned } = buildPostPrestigeState(
const { newState, newPrestigeData, runestonesEarned, milestoneRunestones } = buildPostPrestigeState(
state,
characterName,
);
@@ -81,6 +81,7 @@ prestigeRouter.post("/", async (context) => {
return context.json({
runestones: runestonesEarned,
newPrestigeCount: newPrestigeData.count,
milestoneRunestones,
});
});
+16 -3
View File
@@ -9,6 +9,8 @@ import { DEFAULT_PRESTIGE_UPGRADES } from "../data/prestigeUpgrades.js";
const BASE_PRESTIGE_GOLD_THRESHOLD = 1_000_000;
const THRESHOLD_SCALE_FACTOR = 5;
const RUNESTONES_PER_PRESTIGE_LEVEL = 10;
const MILESTONE_INTERVAL = 5;
const MILESTONE_RUNESTONES_PER_INTERVAL = 25;
/**
* Calculates the gold threshold required for the next prestige.
@@ -65,6 +67,16 @@ export const calculateRunestones = (
export const calculateProductionMultiplier = (prestigeCount: number): number =>
Math.pow(1.15, prestigeCount);
/**
* Returns the milestone runestone bonus for the given prestige count.
* Every MILESTONE_INTERVAL prestiges awards milestone_number * MILESTONE_RUNESTONES_PER_INTERVAL stones.
*/
export const calculateMilestoneBonus = (newPrestigeCount: number): number => {
if (newPrestigeCount % MILESTONE_INTERVAL !== 0) return 0;
const milestoneNumber = newPrestigeCount / MILESTONE_INTERVAL;
return milestoneNumber * MILESTONE_RUNESTONES_PER_INTERVAL;
};
/**
* Generates the reset game state after a prestige.
* Carries over prestige data and runestones; resets everything else.
@@ -72,7 +84,7 @@ export const calculateProductionMultiplier = (prestigeCount: number): number =>
export const buildPostPrestigeState = (
currentState: GameState,
characterName: string,
): { newState: GameState; newPrestigeData: PrestigeData; runestonesEarned: number } => {
): { newState: GameState; newPrestigeData: PrestigeData; runestonesEarned: number; milestoneRunestones: number } => {
const runestonesEarned = calculateRunestones(
currentState.player.totalGoldEarned,
currentState.prestige.count,
@@ -80,10 +92,11 @@ export const buildPostPrestigeState = (
);
const newPrestigeCount = currentState.prestige.count + 1;
const { purchasedUpgradeIds } = currentState.prestige;
const milestoneRunestones = calculateMilestoneBonus(newPrestigeCount);
const newPrestigeData: PrestigeData = {
count: newPrestigeCount,
runestones: currentState.prestige.runestones + runestonesEarned,
runestones: currentState.prestige.runestones + runestonesEarned + milestoneRunestones,
productionMultiplier: calculateProductionMultiplier(newPrestigeCount),
purchasedUpgradeIds,
lastPrestigedAt: Date.now(),
@@ -97,5 +110,5 @@ export const buildPostPrestigeState = (
lastTickAt: Date.now(),
};
return { newState, newPrestigeData, runestonesEarned };
return { newState, newPrestigeData, runestonesEarned, milestoneRunestones };
};
@@ -42,7 +42,7 @@ export const PrestigePanel = (): React.JSX.Element => {
const { state, reload, formatNumber, buyPrestigeUpgrade } = useGame();
const [characterName, setCharacterName] = useState("");
const [isPending, setIsPending] = useState(false);
const [result, setResult] = useState<{ runestones: number; count: number } | null>(null);
const [result, setResult] = useState<{ runestones: number; count: number; milestoneRunestones: number } | null>(null);
const [prestigeError, setPrestigeError] = useState<string | null>(null);
const [buyingId, setBuyingId] = useState<string | null>(null);
const [activeTab, setActiveTab] = useState<"prestige" | "shop">("prestige");
@@ -65,7 +65,7 @@ export const PrestigePanel = (): React.JSX.Element => {
setPrestigeError(null);
try {
const data = await prestige({ characterName: characterName.trim() });
setResult({ runestones: data.runestones, count: data.newPrestigeCount });
setResult({ runestones: data.runestones, count: data.newPrestigeCount, milestoneRunestones: data.milestoneRunestones });
await reload();
} catch (err) {
setPrestigeError(err instanceof Error ? err.message : "Prestige failed");
@@ -176,6 +176,9 @@ export const PrestigePanel = (): React.JSX.Element => {
{result && (
<p className="success">
Ascended to Prestige {result.count}! Earned {formatNumber(result.runestones)} Runestones.
{result.milestoneRunestones > 0 && (
<> 🎉 Milestone bonus: +{formatNumber(result.milestoneRunestones)} Runestones!</>
)}
</p>
)}
</div>